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1 /**
2  * Copyright 2024 Huawei Technologies Co., Ltd
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef MINDSPORE_CCSRC_RUNTIME_FRAMEWORK_ACTOR_CONTROLFLOW_CONDITION_GATHER_ACTOR_H_
18 #define MINDSPORE_CCSRC_RUNTIME_FRAMEWORK_ACTOR_CONTROLFLOW_CONDITION_GATHER_ACTOR_H_
19 
20 #include <set>
21 #include <vector>
22 #include <string>
23 #include <memory>
24 #include "runtime/graph_scheduler/actor/actor_common.h"
25 #include "runtime/graph_scheduler/actor/kernel_actor.h"
26 
27 namespace mindspore {
28 namespace runtime {
29 using mindspore::device::DeviceContext;
30 using mindspore::session::KernelWithIndex;
31 
32 // Condition gather actor is used to collect the output of different branch from condition switch actor.
33 class ConditionGatherActor : public KernelActor {
34  public:
35   ConditionGatherActor(const std::string &name, const CNodePtr &kernel, const DeviceContext *device_context,
36                        const AID &memory_manager_aid, const AID *debug_aid, const AID *recorder_aid,
37                        GraphExecutionStrategy strategy, const std::set<size_t> &modifiable_ref_input_indexes,
38                        const std::set<size_t> &modifiable_ref_output_indexes,
39                        const KernelTransformType &type = KernelTransformType::kConditionGatherActor);
40   ~ConditionGatherActor() override;
41   // Receive the branch name from condition switch actor.
42   void RunBranchName(const std::string &branch_name, OpContext<DeviceTensor> *const context);
43 
44  protected:
45   void Init() override;
46   void FetchInput(OpContext<DeviceTensor> *const context);
47   void Run(OpContext<DeviceTensor> *const context) override;
48 
49  private:
50   friend class InlineControlFlowScheduler;
51   // Output num of each branch.
52   size_t branch_output_num_{0};
53   // The order of each branch name.
54   std::vector<std::string> branch_names_;
55   // The current execute branch between switch and gather actor.
56   std::string current_branch_name_;
57   // Input data and control num for each branch.
58   mindspore::HashMap<std::string, size_t> branch_name_to_id_;
59   mindspore::HashMap<std::string, size_t> branch_name_to_input_data_num_;
60   mindspore::HashMap<std::string, size_t> branch_name_to_input_control_num_;
61   std::vector<device::DeviceAddressPtr> need_clean_ptr_device_addresses_;
62 };
63 
64 using ConditionGatherActorPtr = std::shared_ptr<ConditionGatherActor>;
65 }  // namespace runtime
66 }  // namespace mindspore
67 
68 #endif  // MINDSPORE_CCSRC_RUNTIME_FRAMEWORK_ACTOR_CONTROLFLOW_CONDITION_GATHER_ACTOR_H_
69