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Searched defs:clientSocket (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Main/
DSwiftConfig.cpp134 Socket *clientSocket = listenSocket->accept(); in serverLoop() local
171 void SwiftConfig::respond(Socket *clientSocket, const char *request) in respond()
515 void SwiftConfig::send(Socket *clientSocket, Status code, std::string body) in send()
/third_party/vk-gl-cts/execserver/
DxsTcpServer.cpp48 de::Socket* clientSocket = DE_NULL; in runServer() local
/third_party/vk-gl-cts/framework/delibs/decpp/
DdeSocket.cpp134 deSocket* clientSocket = deSocket_accept(m_socket, clientAddress); in accept() local