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Searched defs:compute_shader (Results 1 – 11 of 11) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp985 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2961 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
3136 static const GLchar* compute_shader = "#version 430 core\n" in iterate() local
Dgl4cShadingLanguage420PackTests.cpp1763 Utils::shaderSource compute_shader; in testCompute() local
2047 Utils::shaderSource compute_shader; in testCompute() local
17946 const shaderSource compute_shader(compute_shader_code); in build() local
17969 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
Dgl4cMultiBindTests.cpp672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
Dgl4cEnhancedLayoutsTests.cpp2710 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2768 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3178 …:BuildException::BuildException(const glw::GLchar* error_message, const std::string compute_shader, in BuildException()
7705 const std::string& compute_shader = in test() local
7901 const std::string& compute_shader = in test() local
/third_party/mesa3d/src/freedreno/vulkan/
Dtu_acceleration_structure.cc403 struct tu_shader *compute_shader; member
/third_party/mesa3d/src/gallium/auxiliary/util/
Du_tests.c838 void *compute_shader = ctx->create_compute_state(ctx, &state); in test_compute_clear_image_shader() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp502 const shaderDefinition* compute_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/third_party/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c5629 struct radv_shader *compute_shader = bind_point == VK_PIPELINE_BIND_POINT_COMPUTE in radv_flush_descriptors() local
5724 struct radv_shader *compute_shader = bind_point == VK_PIPELINE_BIND_POINT_COMPUTE in radv_flush_constants() local
5763 struct radv_shader *compute_shader = bind_point == VK_PIPELINE_BIND_POINT_COMPUTE in radv_flush_constants() local
11768 …emit_dispatch_packets(struct radv_cmd_buffer *cmd_buffer, const struct radv_shader *compute_shader, in radv_emit_dispatch_packets()
12024 struct radv_compute_pipeline *pipeline, struct radv_shader *compute_shader, in radv_dispatch()
12107 struct radv_shader *compute_shader = bind_point == VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR in radv_dgc_before_dispatch() local
12149 struct radv_shader *compute_shader = cmd_buffer->state.shaders[MESA_SHADER_COMPUTE]; in radv_dgc_after_dispatch() local
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c112 void *compute_shader, *compute_shader_saved; member
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
/third_party/mesa3d/src/compiler/glsl/
Dbuiltin_functions.cpp841 compute_shader(const _mesa_glsl_parse_state *state) in compute_shader() function