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Searched defs:coverage (Results 1 – 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
Drender_data_store_weather.h64 float coverage = 0.0f; in CORE3D_BEGIN_NAMESPACE() member
/foundation/arkui/ace_engine/frameworks/core/components_v2/inspector/
Dinspector_composed_element.cpp1210 auto coverage = GetInspectorElement<RenderCoverage>(ComponentGroupElement::TypeId()); in GetOverlay() local