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Searched defs:coverageMask (Results 1 – 6 of 6) sorted by relevance

/third_party/skia/m133/src/gpu/graphite/render/
DCoverageMaskRenderStep.cpp123 const CoverageMaskShape& coverageMask = params.geometry().coverageMaskShape(); in writeVertices() local
/third_party/skia/m133/src/gpu/graphite/
DRendererProvider.h56 const Renderer* coverageMask() const { return &fCoverageMask; } in coverageMask() function
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DTranslatorMetal.cpp258 TIntermBinary *coverageMask = driverUniforms->getCoverageMaskFieldRef(); in insertSampleMaskWritingLogic() local
DTranslatorMetalDirect.cpp518 TIntermBinary *coverageMask = driverUniforms.getCoverageMaskFieldRef(); in insertSampleMaskWritingLogic() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DContextMtl.h525 uint32_t coverageMask; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DContextVk.cpp200 uint32_t coverageMask = coverageSampleCount >= (maskBitOffset + 32) in ApplySampleCoverage() local