Searched defs:currentFrameNode (Results 1 – 11 of 11) sorted by relevance
76 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); variable
420 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); variable
83 auto currentFrameNode = AceType::DynamicCast<FrameNode>(*(++iterator)); in OnModifyDone() local429 auto currentFrameNode = AceType::DynamicCast<FrameNode>(*(++iterator)); in ClearChildrenFocus() local
139 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); in Pop() local
125 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); in AddChild() local
148 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); in AddListItem() local
906 auto currentFrameNode = AceType::DynamicCast<FrameNode>(*(++iterator)); variable
51 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); variable
714 auto currentFrameNode = AceType::DynamicCast<FrameNode>(currentNode); in UpdateMenuDividerWithMode() local
1226 auto currentFrameNode = AceType::DynamicCast<NG::FrameNode>(currentNode); in SetRootAccessibilityNextFocusId() local1250 auto currentFrameNode = AceType::DynamicCast<NG::FrameNode>(currentNode); in SetRootAccessibilityPreFocusId() local
2051 auto currentFrameNode = GetCurrentFrameNode(GetLoopIndex(targetIndex)); in CheckTargetIndex() local