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Searched defs:dataStore (Results 1 – 25 of 27) sorted by relevance

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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
Drender_node_fullscreen_generic.cpp138 const auto dataStore = static_cast<const IRenderDataStorePod*>( in ExecuteFrame() local
159 const auto dataStore = static_cast<const IRenderDataStorePod*>( in GetPsoHandle() local
Drender_node_compute_generic.cpp159 const auto dataStore = static_cast<const IRenderDataStorePod*>( in ExecuteFrame() local
187 const auto dataStore = static_cast<const IRenderDataStorePod*>( in GetPsoHandle() local
Drender_node_bloom.cpp139 auto const dataStore = static_cast<const IRenderDataStorePod*>(ds); in ProcessPostProcessConfiguration() local
Drender_node_back_buffer.cpp157 auto const dataStore = static_cast<const IRenderDataStorePod*>( in GetPostProcessConfiguration() local
Drender_node_render_post_processes_generic.cpp245 auto* const dataStore = static_cast<const IRenderDataStoreRenderPostProcesses*>(ds); in ProcessPostProcessConfiguration() local
Drender_node_single_post_process.cpp398 auto* const dataStore = static_cast<const IRenderDataStorePostProcess*>(ds); in ProcessPostProcessConfiguration() local
Drender_node_mip_chain_post_process.cpp227 auto* const dataStore = static_cast<const IRenderDataStorePostProcess*>(ds); in ProcessPostProcessConfiguration() local
/foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src/render/
DRenderDataStoreDefaultMaterialTest.cpp306 auto dataStore = dsManager.Create(IRenderDataStoreDefaultMaterial::UID, dataStoreName.data()); variable
363 auto dataStore = dsManager.Create(IRenderDataStoreDefaultMaterial::UID, dataStoreName.data()); variable
422 auto dataStore = dsManager.Create(IRenderDataStoreDefaultMaterial::UID, dataStoreName.data()); variable
463 auto dataStore = dsManager.Create(IRenderDataStoreDefaultMaterial::UID, dataStoreName.data()); variable
518 auto dataStore = dsManager.Create(IRenderDataStoreDefaultMaterial::UID, dataStoreName.data()); variable
DRenderDataStoreDefaultLightTest.cpp200 auto dataStore = dsManager.Create(IRenderDataStoreDefaultLight::UID, dataStoreName.data()); variable
269 auto dataStore = dsManager.Create(IRenderDataStoreDefaultLight::UID, dataStoreName.data()); variable
DRenderDataStoreDefaultCameraTest.cpp198 auto dataStore = dsManager.Create(IRenderDataStoreDefaultCamera::UID, dataStoreName.data()); variable
DRenderDataStoreDefaultSceneTest.cpp198 auto dataStore = dsManager.Create(IRenderDataStoreDefaultScene::UID, dataStoreName.data()); variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Drender_util.cpp106 inline bool HasRenderDataStorePostProcess(const json::standalone_value& dataStore) in HasRenderDataStorePostProcess()
249 if (auto dataStore = jsonVal.find("renderDataStore"); dataStore) { in FillCameraDescsData() local
274 if (auto dataStore = jsonVal.find("renderDataStore"); dataStore) { in FillCameraPostProcessDescsData() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
Drender_data_store_manager.cpp143 refcnt_ptr<IRenderDataStore> dataStore; in Create() local
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/custom/
Dlume_custom_render.cpp130 …auto dataStore = BASE_NS::refcnt_ptr<RENDER_NS::IRenderDataStorePod>(static_cast<RENDER_NS::IRende… in UpdateShaderSpecialization() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dmorphing_system.cpp68 void AddMorphSubmesh(IRenderDataStoreMorph& dataStore, const MeshComponent::Submesh& submeshDesc, in AddMorphSubmesh()
Drender_preprocessor_system.cpp114 … IRenderDataStoreManager& manager, refcnt_ptr<DataStoreType>& dataStore, string_view dataStoreName) in CreateIfNeeded()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
Drender_node_dotfield_simulation.cpp133 const RenderDataStoreDefaultDotfield* dataStore = static_cast<RenderDataStoreDefaultDotfield*>( in ComputeSimulate() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/
Dgraphics_context.cpp543 …auto dataStore = context.GetRenderDataStoreManager().GetRenderDataStore(POST_PROCESS_DATA_STORE_NA… in CreatePlugin3D() local
576 auto dataStore = in DestroyPlugin3D() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_node_parser_util.cpp571 if (auto const dataStore = jsonValue.find(name); dataStore) { in GetRenderDataStore() local
Drender_node_post_process_util.cpp753 auto const dataStore = static_cast<const IRenderDataStorePod*>(ds); in ProcessPostProcessConfiguration() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_deferred_shading.cpp524 auto* const dataStore = static_cast<IRenderDataStorePostProcess const*>(ds); in UpdatePostProcessConfiguration() local
Drender_node_default_env.cpp482 auto const dataStore = static_cast<const IRenderDataStorePod*>(ds); in UpdatePostProcessConfiguration() local
Drender_node_default_cameras.cpp375 const IRenderDataStoreDefaultLight* dataStore, const RenderCamera& camera) const in GetShadowBiasMatrix() argument
Drender_node_camera_single_post_process.cpp511 auto* const dataStore = static_cast<IRenderDataStorePostProcess const*>(ds); in ProcessPostProcessConfiguration() local
Drender_node_default_material_render_slot.cpp488 auto const dataStore = static_cast<const IRenderDataStorePod*>(ds); in UpdatePostProcessConfiguration() local

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