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Searched defs:dataStoreCamera (Results 1 – 15 of 15) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_camera_post_process_controller.cpp114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local
146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
199 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene()
Drender_node_default_depth_render_slot.cpp129 const auto* dataStoreCamera = in ExecuteFrame() local
162 …enderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCa… in RenderSubmeshes()
295 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene()
559const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… in ProcessSlotSubmeshes()
Drender_node_create_default_camera_gpu_images.cpp92 const auto* dataStoreCamera = in UpdateRenderTargets() local
Drender_node_default_lights.cpp101 const auto* dataStoreCamera = in ExecuteFrame() local
Drender_node_default_environment_blender.cpp102 const auto* dataStoreCamera = in PreExecuteFrame() local
156 const auto* dataStoreCamera = in ExecuteFrame() local
Drender_node_default_material_render_slot.cpp243 const auto* dataStoreCamera = in ExecuteFrame() local
284 …enderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCa… in RenderSubmeshes()
504const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
748const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… in ProcessSlotSubmeshes()
Drender_node_default_material_deferred_shading.cpp148 const auto* dataStoreCamera = in ExecuteFrame() local
310const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
Drender_node_default_env.cpp192 const auto* dataStoreCamera = in ExecuteFrame() local
352 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene()
Drender_node_camera_weather.cpp159 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
647const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
Drender_node_camera_single_post_process.cpp248 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local
481const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
Drender_node_default_camera_controller.cpp642 const auto* dataStoreCamera = in InitNode() local
669 const auto* dataStoreCamera = in PreExecuteFrame() local
783const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
Drender_node_default_shadow_render_slot.cpp213 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local
747 …NodeDefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in ProcessSlotSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_system.h44 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_preprocessor_system.h42 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp279 void RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCame… in GetRenderSlotSubmeshes()
505 …d RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in GetRenderSlotSubmeshes()
513 …d RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in GetRenderSlotSubmeshes()