| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_camera_post_process_controller.cpp | 114 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in InitNode() local 146 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 199 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene()
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| D | render_node_default_depth_render_slot.cpp | 129 const auto* dataStoreCamera = in ExecuteFrame() local 162 …enderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCa… in RenderSubmeshes() 295 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene() 559 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… in ProcessSlotSubmeshes()
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| D | render_node_create_default_camera_gpu_images.cpp | 92 const auto* dataStoreCamera = in UpdateRenderTargets() local
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| D | render_node_default_lights.cpp | 101 const auto* dataStoreCamera = in ExecuteFrame() local
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| D | render_node_default_environment_blender.cpp | 102 const auto* dataStoreCamera = in PreExecuteFrame() local 156 const auto* dataStoreCamera = in ExecuteFrame() local
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| D | render_node_default_material_render_slot.cpp | 243 const auto* dataStoreCamera = in ExecuteFrame() local 284 …enderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dataStoreCa… in RenderSubmeshes() 504 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene() 748 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataS… in ProcessSlotSubmeshes()
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| D | render_node_default_material_deferred_shading.cpp | 148 const auto* dataStoreCamera = in ExecuteFrame() local 310 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
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| D | render_node_default_env.cpp | 192 const auto* dataStoreCamera = in ExecuteFrame() local 352 …nst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStoreCa… in UpdateCurrentScene()
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| D | render_node_camera_weather.cpp | 159 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 647 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
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| D | render_node_camera_single_post_process.cpp | 248 const auto* dataStoreCamera = static_cast<IRenderDataStoreDefaultCamera*>( in PreExecuteFrame() local 481 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
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| D | render_node_default_camera_controller.cpp | 642 const auto* dataStoreCamera = in InitNode() local 669 const auto* dataStoreCamera = in PreExecuteFrame() local 783 …const IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStor… in UpdateCurrentScene()
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| D | render_node_default_shadow_render_slot.cpp | 213 …auto* dataStoreCamera = GetRenderDataStore<IRenderDataStoreDefaultCamera>(dataMgr, stores_.dataSto… in PreExecuteFrame() local 747 …NodeDefaultShadowRenderSlot::ProcessSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in ProcessSlotSubmeshes()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
| D | intf_render_system.h | 44 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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| D | intf_render_preprocessor_system.h | 42 BASE_NS::string dataStoreCamera; in CORE3D_BEGIN_NAMESPACE() member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.cpp | 279 void RenderNodeSceneUtil::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCame… in GetRenderSlotSubmeshes() 505 …d RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in GetRenderSlotSubmeshes() 513 …d RenderNodeSceneUtilImpl::GetRenderSlotSubmeshes(const IRenderDataStoreDefaultCamera& dataStoreCa… in GetRenderSlotSubmeshes()
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