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Searched defs:dataStoreLight (Results 1 – 11 of 11) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_system.h46 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_preprocessor_system.h44 BASE_NS::string dataStoreLight; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_shadows_blur.cpp80 const auto* dataStoreLight = in PreExecuteFrame() local
127 const auto* dataStoreLight = in ExecuteFrame() local
Drender_node_default_lights.cpp103 const auto* dataStoreLight = in ExecuteFrame() local
Drender_node_default_material_deferred_shading.cpp150 const auto* dataStoreLight = in ExecuteFrame() local
310 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
Drender_node_camera_weather.cpp161 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
647 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
Drender_node_camera_single_post_process.cpp250 const auto* dataStoreLight = static_cast<IRenderDataStoreDefaultLight*>( in PreExecuteFrame() local
481 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
Drender_node_default_shadow_render_slot.cpp212 …auto* dataStoreLight = GetRenderDataStore<IRenderDataStoreDefaultLight>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
693 …onst IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
710 const IRenderDataStoreDefaultLight& dataStoreLight) in UpdateGeneralDataUniformBuffers()
Drender_node_default_camera_controller.cpp644 const auto* dataStoreLight = in InitNode() local
671 const auto* dataStoreLight = in PreExecuteFrame() local
783 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
1244 const auto* dataStoreLight = in UpdateLightBuffer() local
Drender_node_default_material_render_slot.cpp245 const auto* dataStoreLight = in ExecuteFrame() local
504 …st IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultLight& dataStoreLi… in UpdateCurrentScene()
Drender_node_default_env.cpp194 const auto* dataStoreLight = in ExecuteFrame() local