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Searched defs:dataStoreMaterial (Results 1 – 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_material_objects.cpp192 …if (const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefault… in PreExecuteFrame() local
212 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
227 …derNodeDefaultMaterialObjects::UpdateMeshBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMeshBuffer()
248 …derNodeDefaultMaterialObjects::UpdateSkinBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateSkinBuffer()
278 …deDefaultMaterialObjects::UpdateMaterialBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMaterialBuffers()
327 IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) in UpdateDescriptorSets()
545 IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) in UpdateTlasBuffers()
Drender_node_default_depth_render_slot.cpp106 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local
127 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
162const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes()
559 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
Drender_node_default_material_render_slot.cpp156const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const bool instanced, const bool hasShad… in GetSubmeshMaterialFlags()
241 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local
284const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes()
748 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
Drender_node_default_shadow_render_slot.cpp210 const auto* dataStoreMaterial = in PreExecuteFrame() local
324const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::Shad… in RenderSubmeshes()
748 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t shadowCameraIdx) in ProcessSlotSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_system.h48 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_preprocessor_system.h46 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/
Drender_node_scene_util.cpp280 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, in GetRenderSlotSubmeshes()
506 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes()
514 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, in GetRenderSlotSubmeshes()