Searched defs:dataStoreMaterial (Results 1 – 7 of 7) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_material_objects.cpp | 192 …if (const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefault… in PreExecuteFrame() local 212 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 227 …derNodeDefaultMaterialObjects::UpdateMeshBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMeshBuffer() 248 …derNodeDefaultMaterialObjects::UpdateSkinBuffer(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateSkinBuffer() 278 …deDefaultMaterialObjects::UpdateMaterialBuffers(const IRenderDataStoreDefaultMaterial& dataStoreMa… in UpdateMaterialBuffers() 327 IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) in UpdateDescriptorSets() 545 IRenderCommandList& cmdList, const IRenderDataStoreDefaultMaterial& dataStoreMaterial) in UpdateTlasBuffers()
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| D | render_node_default_depth_render_slot.cpp | 106 …const IRenderDataStoreDefaultMaterial* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMate… in PreExecuteFrame() local 127 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 162 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes() 559 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
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| D | render_node_default_material_render_slot.cpp | 156 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const bool instanced, const bool hasShad… in GetSubmeshMaterialFlags() 241 const auto* dataStoreMaterial = static_cast<IRenderDataStoreDefaultMaterial*>( in ExecuteFrame() local 284 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultCamera& dat… in RenderSubmeshes() 748 …IRenderDataStoreDefaultCamera& dataStoreCamera, const IRenderDataStoreDefaultMaterial& dataStoreMa… in ProcessSlotSubmeshes()
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| D | render_node_default_shadow_render_slot.cpp | 210 const auto* dataStoreMaterial = in PreExecuteFrame() local 324 …const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const IRenderDataStoreDefaultLight::Shad… in RenderSubmeshes() 748 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t shadowCameraIdx) in ProcessSlotSubmeshes()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
| D | intf_render_system.h | 48 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
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| D | intf_render_preprocessor_system.h | 46 BASE_NS::string dataStoreMaterial; in CORE3D_BEGIN_NAMESPACE() member
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
| D | render_node_scene_util.cpp | 280 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, in GetRenderSlotSubmeshes() 506 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraId, in GetRenderSlotSubmeshes() 514 const IRenderDataStoreDefaultMaterial& dataStoreMaterial, const uint32_t cameraIndex, in GetRenderSlotSubmeshes()
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