Home
last modified time | relevance | path

Searched defs:dataStoreScene (Results 1 – 14 of 14) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
Drender_node_default_camera_post_process_controller.cpp112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local
144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
199const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
Drender_node_default_lights.cpp99 const auto* dataStoreScene = in ExecuteFrame() local
Drender_node_default_environment_blender.cpp104 const auto* dataStoreScene = in PreExecuteFrame() local
158 const auto* dataStoreScene = in ExecuteFrame() local
Drender_node_weather_simulation.cpp100 …const IRenderDataStoreDefaultScene* dataStoreScene = static_cast<CORE3D_NS::IRenderDataStoreDefaul… in ExecuteFrame() local
Drender_node_default_material_deferred_shading.cpp146 const auto* dataStoreScene = in ExecuteFrame() local
309 …DefaultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
Drender_node_default_env.cpp190 const auto* dataStoreScene = in ExecuteFrame() local
352const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
Drender_node_camera_weather.cpp157 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
646 void RenderNodeCameraWeather::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene()
Drender_node_camera_single_post_process.cpp246 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local
480 …derNodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
Drender_node_default_camera_controller.cpp640 const auto* dataStoreScene = in InitNode() local
667 const auto* dataStoreScene = in PreExecuteFrame() local
782 …derNodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
1242 const auto* dataStoreScene = in UpdateLightBuffer() local
Drender_node_default_depth_render_slot.cpp125 const auto* dataStoreScene = in ExecuteFrame() local
295const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
Drender_node_default_shadow_render_slot.cpp214 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local
693const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene()
Drender_node_default_material_render_slot.cpp239 const auto* dataStoreScene = in ExecuteFrame() local
503 …rNodeDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/
Dintf_render_system.h42 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
Dintf_render_preprocessor_system.h40 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member