| /foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
| D | render_node_default_camera_post_process_controller.cpp | 112 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in InitNode() local 144 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 199 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
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| D | render_node_default_lights.cpp | 99 const auto* dataStoreScene = in ExecuteFrame() local
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| D | render_node_default_environment_blender.cpp | 104 const auto* dataStoreScene = in PreExecuteFrame() local 158 const auto* dataStoreScene = in ExecuteFrame() local
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| D | render_node_weather_simulation.cpp | 100 …const IRenderDataStoreDefaultScene* dataStoreScene = static_cast<CORE3D_NS::IRenderDataStoreDefaul… in ExecuteFrame() local
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| D | render_node_default_material_deferred_shading.cpp | 146 const auto* dataStoreScene = in ExecuteFrame() local 309 …DefaultMaterialDeferredShading::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
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| D | render_node_default_env.cpp | 190 const auto* dataStoreScene = in ExecuteFrame() local 352 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
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| D | render_node_camera_weather.cpp | 157 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 646 void RenderNodeCameraWeather::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreScene, in UpdateCurrentScene()
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| D | render_node_camera_single_post_process.cpp | 246 const auto* dataStoreScene = static_cast<IRenderDataStoreDefaultScene*>( in PreExecuteFrame() local 480 …derNodeCameraSinglePostProcess::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
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| D | render_node_default_camera_controller.cpp | 640 const auto* dataStoreScene = in InitNode() local 667 const auto* dataStoreScene = in PreExecuteFrame() local 782 …derNodeDefaultCameraController::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene() 1242 const auto* dataStoreScene = in UpdateLightBuffer() local
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| D | render_node_default_depth_render_slot.cpp | 125 const auto* dataStoreScene = in ExecuteFrame() local 295 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultCamera& dataStore… in UpdateCurrentScene()
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| D | render_node_default_shadow_render_slot.cpp | 214 …auto* dataStoreScene = GetRenderDataStore<IRenderDataStoreDefaultScene>(dataMgr, stores_.dataStore… in PreExecuteFrame() local 693 …const IRenderDataStoreDefaultScene& dataStoreScene, const IRenderDataStoreDefaultLight& dataStoreL… in UpdateCurrentScene()
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| D | render_node_default_material_render_slot.cpp | 239 const auto* dataStoreScene = in ExecuteFrame() local 503 …rNodeDefaultMaterialRenderSlot::UpdateCurrentScene(const IRenderDataStoreDefaultScene& dataStoreSc… in UpdateCurrentScene()
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| /foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/systems/ |
| D | intf_render_system.h | 42 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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| D | intf_render_preprocessor_system.h | 40 BASE_NS::string dataStoreScene; in CORE3D_BEGIN_NAMESPACE() member
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