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Searched defs:debug_enabled (Results 1 – 24 of 24) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_visitor.cpp380 bool debug_enabled) in fs_visitor()
404 bool debug_enabled) in fs_visitor()
431 bool debug_enabled) in fs_visitor()
Dbrw_compile_bs.cpp77 const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); in compile_single_bs() local
171 const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); in brw_compile_bs() local
Dbrw_compile_vs.cpp72 const bool debug_enabled = in brw_compile_vs() local
Dbrw_compile_tes.cpp73 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TES); in brw_compile_tes() local
Dbrw_compile_gs.cpp151 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_GS); in brw_compile_gs() local
Dbrw_compile_cs.cpp143 const bool debug_enabled = in brw_compile_cs() local
Dbrw_compile_tcs.cpp197 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TCS); in brw_compile_tcs() local
Dbrw_compile_mesh.cpp405 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TASK); in brw_compile_task() local
1705 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_MESH); in brw_compile_mesh() local
Dbrw_compile_fs.cpp1546 const bool debug_enabled = in brw_compile_fs() local
Dbrw_fs.h331 bool debug_enabled; member
Dbrw_nir.c1732 bool debug_enabled, in brw_postprocess_nir()
/third_party/mesa3d/src/intel/compiler/elk/
Delk_gfx6_gs_visitor.h43 bool debug_enabled) : in gfx6_gs_visitor()
Delk_vec4_vs_visitor.cpp99 bool debug_enabled) in vec4_vs_visitor()
Delk_vec4_tcs.cpp44 bool debug_enabled) in vec4_tcs_visitor()
365 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TCS); in elk_compile_tcs() local
Delk_vec4_gs_visitor.cpp48 bool debug_enabled) in vec4_gs_visitor()
597 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_GS); in elk_compile_gs() local
Delk_fs_visitor.cpp850 bool debug_enabled) in elk_fs_visitor()
869 bool debug_enabled) in elk_fs_visitor()
892 bool debug_enabled) in elk_fs_visitor()
Delk_vec4_tes.cpp41 bool debug_enabled) in vec4_tes_visitor()
Delk_shader.cpp680 bool debug_enabled) in elk_backend_shader()
1262 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TES); in elk_compile_tes() local
Delk_shader.h77 bool debug_enabled; member
Delk_vec4_generator.cpp1528 bool debug_enabled) in generate_code()
2301 bool debug_enabled) in elk_vec4_generate_assembly()
Delk_nir.c1356 bool debug_enabled, in elk_postprocess_nir()
Delk_vec4.cpp2561 const bool debug_enabled = in elk_compile_vs() local
Delk_vec4_visitor.cpp1379 bool debug_enabled) in vec4_visitor()
Delk_fs.cpp6691 const bool debug_enabled = in elk_compile_fs() local
7025 const bool debug_enabled = in elk_compile_cs() local