Searched defs:debug_enabled (Results 1 – 24 of 24) sorted by relevance
| /third_party/mesa3d/src/intel/compiler/ |
| D | brw_fs_visitor.cpp | 380 bool debug_enabled) in fs_visitor() 404 bool debug_enabled) in fs_visitor() 431 bool debug_enabled) in fs_visitor()
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| D | brw_compile_bs.cpp | 77 const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); in compile_single_bs() local 171 const bool debug_enabled = brw_should_print_shader(shader, DEBUG_RT); in brw_compile_bs() local
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| D | brw_compile_vs.cpp | 72 const bool debug_enabled = in brw_compile_vs() local
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| D | brw_compile_tes.cpp | 73 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TES); in brw_compile_tes() local
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| D | brw_compile_gs.cpp | 151 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_GS); in brw_compile_gs() local
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| D | brw_compile_cs.cpp | 143 const bool debug_enabled = in brw_compile_cs() local
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| D | brw_compile_tcs.cpp | 197 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TCS); in brw_compile_tcs() local
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| D | brw_compile_mesh.cpp | 405 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_TASK); in brw_compile_task() local 1705 const bool debug_enabled = brw_should_print_shader(nir, DEBUG_MESH); in brw_compile_mesh() local
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| D | brw_compile_fs.cpp | 1546 const bool debug_enabled = in brw_compile_fs() local
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| D | brw_fs.h | 331 bool debug_enabled; member
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| D | brw_nir.c | 1732 bool debug_enabled, in brw_postprocess_nir()
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| /third_party/mesa3d/src/intel/compiler/elk/ |
| D | elk_gfx6_gs_visitor.h | 43 bool debug_enabled) : in gfx6_gs_visitor()
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| D | elk_vec4_vs_visitor.cpp | 99 bool debug_enabled) in vec4_vs_visitor()
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| D | elk_vec4_tcs.cpp | 44 bool debug_enabled) in vec4_tcs_visitor() 365 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TCS); in elk_compile_tcs() local
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| D | elk_vec4_gs_visitor.cpp | 48 bool debug_enabled) in vec4_gs_visitor() 597 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_GS); in elk_compile_gs() local
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| D | elk_fs_visitor.cpp | 850 bool debug_enabled) in elk_fs_visitor() 869 bool debug_enabled) in elk_fs_visitor() 892 bool debug_enabled) in elk_fs_visitor()
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| D | elk_vec4_tes.cpp | 41 bool debug_enabled) in vec4_tes_visitor()
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| D | elk_shader.cpp | 680 bool debug_enabled) in elk_backend_shader() 1262 const bool debug_enabled = elk_should_print_shader(nir, DEBUG_TES); in elk_compile_tes() local
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| D | elk_shader.h | 77 bool debug_enabled; member
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| D | elk_vec4_generator.cpp | 1528 bool debug_enabled) in generate_code() 2301 bool debug_enabled) in elk_vec4_generate_assembly()
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| D | elk_nir.c | 1356 bool debug_enabled, in elk_postprocess_nir()
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| D | elk_vec4.cpp | 2561 const bool debug_enabled = in elk_compile_vs() local
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| D | elk_vec4_visitor.cpp | 1379 bool debug_enabled) in vec4_visitor()
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| D | elk_fs.cpp | 6691 const bool debug_enabled = in elk_compile_fs() local 7025 const bool debug_enabled = in elk_compile_cs() local
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