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Searched defs:declareUniform (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/fuzz/oss_fuzz/
DFuzzSKSL2Pipeline.cpp32 String declareUniform(const SkSL::VarDeclaration* decl) override { in FuzzSKSL2Pipeline() function in FuzzSKSL2Pipeline::Callbacks
/third_party/skia/m133/fuzz/oss_fuzz/
DFuzzSKSL2Pipeline.cpp30 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in FuzzSKSL2Pipeline() function in FuzzSKSL2Pipeline::Callbacks
/third_party/skia/m133/tests/
DSkSLPipelineStageTestbed.cpp31 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in test() function in test::Callbacks
/third_party/skia/src/gpu/effects/
DGrSkSLFP.cpp47 String declareUniform(const SkSL::VarDeclaration* decl) override { in emitCode() function in GrSkSLFP::Impl::emitCode::FPCallbacks
/third_party/skia/m133/src/gpu/ganesh/effects/
DGrSkSLFP.cpp71 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in emitCode() function in GrSkSLFP::Impl::emitCode::FPCallbacks
/third_party/skia/src/sksl/
DSkSLMain.cpp408 String declareUniform(const SkSL::VarDeclaration* decl) override { in processCommand() function in processCommand::__anon31c4cc110802::Callbacks
/third_party/skia/m133/src/gpu/graphite/
DShaderCodeDictionary.cpp431 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in declareUniform() function in skgpu::graphite::__anon7bf68a1c0211::GraphitePipelineCallbacks
/third_party/skia/m133/tools/skslc/
DMain.cpp741 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in process_command() function in process_command::__anonae4e2c132502::Callbacks
/third_party/skia/m133/src/gpu/ganesh/ops/
DDrawMeshOp.cpp215 std::string declareUniform(const SkSL::VarDeclaration* decl) override { in declareUniform() function in __anon14cc66b10111::MeshGP::Impl::MeshCallbacks
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3703 …void OutputASM::declareUniform(const TType &type, const TString &name, int registerIndex, bool sam… in declareUniform() function in glsl::OutputASM