Searched defs:defaultSceneTypeAndDeviceKey (Results 1 – 3 of 3) sorted by relevance
1192 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() local1242 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChain() local1287 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckAndReleaseCommonEffectChain() local1508 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in GetSceneTypeToChainCount() local1559 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in NotifyAndCreateAudioEffectChain() local1607 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChainDynamicInner() local1631 …const std::string &sceneTypeAndDeviceKey, const std::string &defaultSceneTypeAndDeviceKey, int32_t… in WaitAndReleaseEffectChain()1665 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in ReleaseAudioEffectChainDynamicInner() local1852 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckProcessClusterInstances() local
1878 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3638 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3664 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3690 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3716 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3742 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable3768 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
564 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; in AudioEffectChainWaitAndReleaseEffectChainFuzzTest() local