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Searched defs:defaultSceneTypeAndDeviceKey (Results 1 – 3 of 3) sorted by relevance

/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
Daudio_effect_chain_manager.cpp1192 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() local
1242 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChain() local
1287 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckAndReleaseCommonEffectChain() local
1508 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in GetSceneTypeToChainCount() local
1559 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in NotifyAndCreateAudioEffectChain() local
1607 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChainDynamicInner() local
1631 …const std::string &sceneTypeAndDeviceKey, const std::string &defaultSceneTypeAndDeviceKey, int32_t… in WaitAndReleaseEffectChain()
1665 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in ReleaseAudioEffectChainDynamicInner() local
1852 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckProcessClusterInstances() local
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/
Daudio_effect_chain_manager_unit_test.cpp1878 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3638 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3664 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3690 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3716 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3742 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
3768 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable
/foundation/multimedia/audio_framework/test/fuzztest/audioeffectchain_fuzzer/
Daudio_effect_chain_fuzzer.cpp564 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; in AudioEffectChainWaitAndReleaseEffectChainFuzzTest() local