Searched defs:depthStencilFormats (Results 1 – 15 of 15) sorted by relevance
106 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
59 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
140 std::vector<GLenum> depthStencilFormats( in generateConfigs() local
382 static const deUint32 depthStencilFormats[] = in init() local
944 static const deUint32 depthStencilFormats[] = in init() local
1480 static const deUint32 depthStencilFormats[] = in init() local
1527 } depthStencilFormats[] = in init() local
3575 } depthStencilFormats[] = in init() local
169 const sw::Format depthStencilFormats[] = in initialize() local
1235 const GLenum *depthStencilFormats, in GenerateConfigs()
434 wgpu::TextureFormat depthStencilFormats[] = { in TEST_F() local
1281 …const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT… in createDepthTests() local
1306 …const VkFormat depthStencilFormats[] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT_S8_UINT… in createDepthTests() local
945 const vk::VkFormat depthStencilFormats[] = in createShaderObjectRenderingTests() local
838 } depthStencilFormats[] = in init() local