Home
last modified time | relevance | path

Searched defs:effectiveBaseLevel (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DTextureGL.cpp1330 const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in generateMipmap() local
1984 GLint effectiveBaseLevel = mState.getEffectiveBaseLevel(); in getBaseLevelInfo() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationEGL.cpp150 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateCreateImageMipLevelCommon() local
DvalidationES.cpp1909 const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel(); in ValidateGenerateMipmapBase() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp226 const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel(); in getSRVForSampler() local