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Searched defs:elementArrayBuffer (Results 1 – 19 of 19) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DvalidationES.h1124 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsCommon() local
DVertexArray.h300 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRange() local
DVertexArray.cpp745 Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get(); in getIndexRangeImpl() local
DState.cpp2645 Buffer *elementArrayBuffer = getVertexArray()->getElementArrayBuffer(); in getIntegerv() local
DvalidationES31.cpp552 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsIndirect() local
DvalidationES.cpp4317 Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in ValidateDrawElementsStates() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp171 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in updateElementArrayBufferBinding() local
271 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in syncIndexData() local
DStateManagerGL.h142 GLuint elementArrayBuffer = 0; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1375 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in applyIndexBuffer() local
1462 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawElementsImpl() local
1488 gl::Buffer *elementArrayBuffer) in drawLineLoop()
1656 gl::Buffer *elementArrayBuffer) in drawIndexedPoints()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
DVertexArrayVk.cpp874 gl::Buffer *elementArrayBuffer = mState.getElementArrayBuffer(); in handleLineLoop() local
DContextVk.cpp1049 const gl::Buffer *elementArrayBuffer = mVertexArray->getState().getElementArrayBuffer(); in setupIndexedDraw() local
1834 vk::BufferHelper *elementArrayBuffer = mVertexArray->getCurrentElementArrayBuffer(); in handleDirtyGraphicsIndexBuffer() local
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fVertexArrayObjectTests.cpp76 int elementArrayBuffer; member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp2613 const gl::Buffer *elementArrayBuffer, in ClassifyIndexStorage()
DContext11.cpp69 gl::Buffer *elementArrayBuffer = glState.getVertexArray()->getElementArrayBuffer(); in DrawCallHasStreamingElementArray() local
DRenderer11.cpp1978 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawLineLoop() local
2056 gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer(); in drawTriangleFan() local
DStateManager11.cpp3214 gl::Buffer *elementArrayBuffer = mVertexArray11->getState().getElementArrayBuffer(); in applyIndexBuffer() local
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DStateChangeTest.cpp5957 GLBuffer elementArrayBuffer; in TEST_P() local
6668 GLBuffer elementArrayBuffer; in TEST_P() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/
DFrameCapture.cpp2124 gl::Buffer *elementArrayBuffer = vertexArray->getElementArrayBuffer(); in CaptureVertexArrayState() local
4871 gl::Buffer *elementArrayBuffer = context->getState().getVertexArray()->getElementArrayBuffer(); in maybeCaptureDrawElementsClientData() local
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp803 Buffer* elementArrayBuffer = getCurrentVertexArray()->getElementArrayBuffer(); in getElementArrayBufferName() local