Searched defs:fallbackNode (Results 1 – 3 of 3) sorted by relevance
319 if (auto fallbackNode = GetAnimationFallbackNode()) { in FilterNodeByPid() local
762 auto& fallbackNode = RSNodeMap::Instance().GetAnimationFallbackNode(); in AnimationCallbackProcessor() local
559 if (auto fallbackNode = map.GetAnimationFallbackNode()) { in FilterForPlayback() local582 if (auto fallbackNode = nodeMap.GetAnimationFallbackNode()) { in FilterMockNode() local