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Searched defs:fallbackNode (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service_base/src/pipeline/
Drs_render_node_map.cpp319 if (auto fallbackNode = GetAnimationFallbackNode()) { in FilterNodeByPid() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_client/core/ui/
Drs_ui_director.cpp762 auto& fallbackNode = RSNodeMap::Instance().GetAnimationFallbackNode(); in AnimationCallbackProcessor() local
/foundation/graphic/graphic_2d/rosen/modules/render_service_profiler/
Drs_profiler_base.cpp559 if (auto fallbackNode = map.GetAnimationFallbackNode()) { in FilterForPlayback() local
582 if (auto fallbackNode = nodeMap.GetAnimationFallbackNode()) { in FilterMockNode() local