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Searched defs:float2 (Results 1 – 21 of 21) sorted by relevance

/third_party/skia/experimental/graphite/src/geom/
DVectorTypes.h17 using float2 = vec<2>; variable
/third_party/skia/src/gpu/
DGrVx.h21 using float2 = vec<2>; variable
/third_party/skia/m133/tests/graphite/
DRectTest.cpp16 using float2 = skvx::float2; in DEF_GRAPHITE_TEST() typedef
/third_party/skia/m133/src/sksl/ir/
DSkSLChildCall.cpp43 const Type* float2 = context.fTypes.fFloat2.get(); in call_signature_is_valid() local
/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h52 typedef struct __device_builtin__ __align__(8) float2 struct
55 } float2; typedef
/third_party/skia/src/sksl/ir/
DSkSLChildCall.cpp47 const Type* float2 = context.fTypes.fFloat2.get(); in call_signature_is_valid() local
/third_party/skia/src/gpu/tessellate/
DTessellation.h25 using float2 = vec<2>; variable
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/compiler/
DInitialize.cpp28 TType *float2 = new TType(EbtFloat, 2); in InsertBuiltInFunctions() local
/third_party/skia/m133/src/gpu/tessellate/
DTessellation.cpp27 using float2 = skvx::float2; typedef
DPatchWriter.h263 using float2 = skvx::float2; variable
/third_party/skia/tests/
DSkVxTest.cpp12 using float2 = skvx::Vec<2,float>; typedef
DSkRuntimeEffectTest.cpp536 using float2 = std::array<float, 2>; in test_RuntimeEffect_Blenders() typedef
/third_party/skia/third_party/externals/swiftshader/src/System/
DTypes.hpp198 using float2 = vec2<float>; typedef
/third_party/skia/m133/src/gpu/graphite/geom/
DRect.h32 using float2 = skvx::float2; variable
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dcompatibility.hpp96 …typedef tvec2<float, highp> float2; //!< \brief single-precision floating-point vector with 2 c… typedef
/third_party/python/Lib/test/
Dtest_complex.py446 class float2: class
/third_party/skia/src/core/
DSkGeometry.cpp455 using float2 = skvx::Vec<2,float>; in SkChopCubicAt() typedef
488 using float2 = skvx::Vec<2,float>; in SkChopCubicAt() typedef
527 using float2 = skvx::Vec<2,float>; in SkChopCubicAt() typedef
/third_party/skia/m133/src/core/
DSkScan_Hairline.cpp234 using float2 = skvx::float2; typedef
DSkGeometry.cpp32 using float2 = skvx::float2; typedef
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_surface.c864 const struct glsl_type* float2 = glsl_vector_type(GLSL_TYPE_FLOAT, 2); in nvc0_blitter_make_vp() local
/third_party/skia/m133/tests/
DSkRuntimeEffectTest.cpp1066 using float2 = std::array<float, 2>; in test_RuntimeEffect_Blenders() typedef