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Searched defs:floatBits (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/experimental/graphite/src/
DUniformManager.cpp162 const float* floatBits = static_cast<const float*>(src); in CopyUniforms() local
/third_party/skia/src/sksl/
DSkSLDehydrator.cpp369 int32_t floatBits; in write() local
DSkSLRehydrator.cpp476 int32_t floatBits = this->readS32(); in expression() local
/third_party/skia/m133/src/gpu/ganesh/
DGrUniformDataManager.cpp50 const float* floatBits = static_cast<const float*>(src); in copyUniforms() local
/third_party/skia/src/gpu/
DGrUniformDataManager.cpp45 const float* floatBits = static_cast<const float*>(src); in copyUniforms() local
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DShaderCore.cpp582 SIMD::UInt floatToHalfBits(SIMD::UInt floatBits, bool storeInUpperBits) in floatToHalfBits()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DShaderCore.cpp1230 void ShaderCore::floatToHalfBits(Float4& dst, const Float4& floatBits, bool storeInUpperBits) in floatToHalfBits()