1 /* 2 * Copyright (c) 2024 Huawei Device Co., Ltd. 3 * Licensed under the Apache License, Version 2.0 (the "License"); 4 * you may not use this file except in compliance with the License. 5 * You may obtain a copy of the License at 6 * 7 * http://www.apache.org/licenses/LICENSE-2.0 8 * 9 * Unless required by applicable law or agreed to in writing, software 10 * distributed under the License is distributed on an "AS IS" BASIS, 11 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 * See the License for the specific language governing permissions and 13 * limitations under the License. 14 */ 15 16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_FOCUS_ANIMATION_MODIFIER_H 17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_RENDER_ADAPTER_FOCUS_ANIMATION_MODIFIER_H 18 19 #include <tuple> 20 21 #include "core/components_ng/base/modifier.h" 22 #include "core/components_ng/render/adapter/focus_modifier.h" 23 #include "core/components_ng/render/animation_utils.h" 24 25 namespace OHOS::Ace::NG { 26 class FocusAnimationModifier : public FocusModifier, public OverlayModifier { 27 public: 28 FocusAnimationModifier(); 29 ~FocusAnimationModifier() = default; 30 31 void onDraw(DrawingContext& context) override; 32 void StartFocusAnimation(); 33 void StopFocusAnimation(); 34 35 private: 36 void PaintFocusState(const RSRoundRect&, RSCanvas&, float); 37 void InitTrajectoryData(const RSRoundRect&); 38 float CalArcAngle(float, float); 39 float CalArcLen(float); 40 std::tuple<float, float> GetPosition(float); 41 float GetIncludeAngleOfVector(float, float, float, float, float, float); 42 void InitRoundRectTrajectory(const RSRoundRect&); 43 void InitCircleTrajectory(float); 44 void InitTrajectDataFunc(); 45 std::tuple<float, float, float, std::vector<RSScalar>> GetRenderParams(float, float, float); 46 float GetSweepGradientRenderPos(float, float, float, float, float); 47 RefPtr<AnimatablePropertyFloat> focusProcessFloat_; 48 std::shared_ptr<AnimationUtils::Animation> focusAnimation_; 49 bool isRise_ = true; 50 bool animating_ = false; 51 float grith_ = 0.0f; 52 float longerSide_ = 0.0f; 53 float shorterSide_ = 0.0f; 54 std::map<int32_t, std::function<std::tuple<float, float>(float, float)>> trajectDataFunc_; 55 std::map<int32_t, float> trajectoryData_; 56 float topLeftX_ = 0.0f; 57 float topLeftY_ = 0.0f; 58 float topRightX_ = 0.0f; 59 float topRightY_ = 0.0f; 60 float bottomLeftX_ = 0.0f; 61 float bottomLeftY_ = 0.0f; 62 float bottomRightX_ = 0.0f; 63 float bottomRightY_ = 0.0f; 64 RSMatrix rsMatrix_; 65 }; 66 } // namespace OHOS::Ace::NG 67 #endif