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Searched defs:forceReload (Results 1 – 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
Dshader_loader.cpp128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile()
161 const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) in HandleShaderFile()
318 …rence ShaderLoader::CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateComputeShader()
391 …ence ShaderLoader::CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateGraphicsShader()
476 …dleReference ShaderLoader::CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateShader()
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
Decs_asset_manager.cpp157 … ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) in LoadAssetToCache()
/foundation/arkui/napi/interfaces/inner_api/cjffi/ark_interop/
Dark_interop_engine.cpp224 …adEntryFromAbc(ARKTS_Engine engine, const char* filePath, const char* entryPoint, bool forceReload) in ARKTS_LoadEntryFromAbc()