Searched defs:forceReload (Results 1 – 3 of 3) sorted by relevance
| /foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
| D | shader_loader.cpp | 128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile() 161 const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) in HandleShaderFile() 318 …rence ShaderLoader::CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateComputeShader() 391 …ence ShaderLoader::CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateGraphicsShader() 476 …dleReference ShaderLoader::CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateShader()
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| /foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
| D | ecs_asset_manager.cpp | 157 … ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) in LoadAssetToCache()
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| /foundation/arkui/napi/interfaces/inner_api/cjffi/ark_interop/ |
| D | ark_interop_engine.cpp | 224 …adEntryFromAbc(ARKTS_Engine engine, const char* filePath, const char* entryPoint, bool forceReload) in ARKTS_LoadEntryFromAbc()
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