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Searched defs:fragInputs (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp268 SkSL::Program::Inputs vertInputs, fragInputs; in Build() local
/third_party/vk-gl-cts/framework/referencerenderer/
DrrRenderer.cpp513 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in flatshadeVertices() local
538 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geome… in clipPrimitives() local
725 …const std::vector<rr::VertexVaryingInfo>& fragInputs = (program.geometryShader) ? (program.geometr… in clipPrimitives() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp2860 const auto fragInputs = activeGen->getFragInputAttributes(); in initPrograms() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineExtendedDynamicStateTests.cpp3473 const auto fragInputs = activeGen->getFragInputAttributes(); in initPrograms() local