Searched defs:fragmentColor (Results 1 – 4 of 4) sorted by relevance
268 std::string fragmentColor; in test() local
954 deUint32* fragmentColor = &outBufferPtr[4 * (cbFragmentY * m_cbWidth + cbFragmentX)]; in verifyUsingAtomicChecks() local1036 tcu::Vec4 fragmentColor(0.0f, 1.0f, 0.0f, 1.0f); in verifyUsingAtomicChecks() local
1127 deUint32* fragmentColor = &outBufferPtr[4 * (cbFragmentY * m_cbWidth + cbFragmentX)]; in verifyUsingAtomicChecks() local1212 tcu::Vec4 fragmentColor(0.0f, 1.0f, 0.0f, 1.0f); in verifyUsingAtomicChecks() local
628 …const tcu::Vec4 fragmentColor = tcu::clamp(tcu::sRGBToLinear(fbColor) + uniformColor, formatMinVal… in genReferenceTexture() local