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Searched defs:fragmentShaderName (Results 1 – 14 of 14) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateDiscardTests.cpp120 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::V… in DiscardTestInstance()
383 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance()
432 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance()
479 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance()
515 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in DepthTestInstance()
547 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in BlendTestInstance()
583 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in LineTestInstance()
DvktDynamicStateBaseClass.cpp46 const char* fragmentShaderName, in DynamicStateBaseClass()
DvktDynamicStateClearTests.cpp54 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase()
DvktDynamicStateDSTests.cpp65 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in DepthStencilBaseCase()
937 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
DvktDynamicStateVPTests.cpp52 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in ViewportStateBaseCase()
DvktDynamicStateRSTests.cpp62 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in DepthBiasBaseCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateDiscardTests.cpp119 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, vk::V… in DiscardTestInstance()
382 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in StencilTestInstance()
431 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ViewportTestInstance()
467 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in ScissorTestInstance()
503 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in DepthTestInstance()
535 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in BlendTestInstance()
571 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in LineTestInstance()
DvktDynamicStateBaseClass.cpp43 const char* fragmentShaderName, in DynamicStateBaseClass()
DvktDynamicStateClearTests.cpp53 …ructionType pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName) in CmdBaseCase()
DvktDynamicStateVPTests.cpp50 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in ViewportStateBaseCase()
DvktDynamicStateDSTests.cpp63 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in DepthStencilBaseCase()
909 const char* vertexShaderName, const char* fragmentShaderName, const char* meshShaderName, in StencilParamsBasicTestInstance()
DvktDynamicStateRSTests.cpp60 …Type pipelineConstructionType, const char* vertexShaderName, const char* fragmentShaderName, const… in DepthBiasBaseCase()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
DvktDrawBaseClass.cpp35 …tsBaseClass (Context& context, const char* vertexShaderName, const char* fragmentShaderName, const… in DrawTestsBaseClass()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
DvktDrawBaseClass.cpp37 const char* fragmentShaderName, in DrawTestsBaseClass()