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Searched defs:fragment_shader (Results 1 – 22 of 22) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cClipDistance.cpp238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local
324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local
412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local
1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
Dgl3cTextureSizePromotion.cpp751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
Dgl4cBufferStorageTests.cpp985 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3326 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local
Dgl4cMultiBindTests.cpp672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
Dgl4cEnhancedLayoutsTests.cpp2710 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
2768 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
3179 const std::string fragment_shader, const std::string geometry_shader, in BuildException()
5784 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local
7625 const std::string& fragment_shader = in test() local
Dgl4cShadingLanguage420PackTests.cpp17947 const shaderSource fragment_shader(fragment_shader_code); in build() local
17969 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
/third_party/glfw/examples/
Doffscreen.c78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dtriangle-opengles.c122 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
Dtriangle-opengl.c118 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
Dsharing.c114 GLuint vertex_shader, fragment_shader; in main() local
Dheightmap.c156 GLuint fragment_shader = 0u; in make_shader_program() local
/third_party/glfw/tests/
Dmsaa.c103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dreopen.c122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local
Dtearing.c161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
Dcursor.c333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
/third_party/ffmpeg/libavdevice/
Dopengl_enc.c197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member
231 const char * const * fragment_shader; member
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_private.h338 struct draw_fragment_shader *fragment_shader; member
/third_party/mesa3d/src/virtio/vulkan/
Dvn_pipeline.c128 bool fragment_shader : 1; member
/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
Dcso_context.c107 void *fragment_shader, *fragment_shader_saved; member
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()