| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl3cClipDistance.cpp | 238 const std::string fragment_shader = m_fragment_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 324 const std::string fragment_shader = m_fragment_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 412 const std::string fragment_shader = m_fragment_shader_code_case_2; in ClipDistancesValuePassing() local 1347 const CompilationStatus& vertex_shader, const CompilationStatus& fragment_shader, in linkShaders()
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| D | gl3cTextureSizePromotion.cpp | 751 std::string fragment_shader = s_fragment_shader_template; in prepareProgram() local
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| D | gl4cBufferStorageTests.cpp | 985 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 3326 static const GLchar* fragment_shader = "#version 440 core\n" in iterate() local
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| D | gl4cMultiBindTests.cpp | 672 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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| D | gl4cEnhancedLayoutsTests.cpp | 2710 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 2768 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init() 3179 const std::string fragment_shader, const std::string geometry_shader, in BuildException() 5784 const std::string& fragment_shader = getShaderSource(test_case_index, Utils::Shader::FRAGMENT); in test() local 7625 const std::string& fragment_shader = in test() local
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| D | gl4cShadingLanguage420PackTests.cpp | 17947 const shaderSource fragment_shader(fragment_shader_code); in build() local 17969 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader, in build()
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| /third_party/glfw/examples/ |
| D | offscreen.c | 78 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
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| D | triangle-opengles.c | 122 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
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| D | triangle-opengl.c | 118 const GLuint fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); in main() local
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| D | sharing.c | 114 GLuint vertex_shader, fragment_shader; in main() local
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| D | heightmap.c | 156 GLuint fragment_shader = 0u; in make_shader_program() local
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| /third_party/glfw/tests/ |
| D | msaa.c | 103 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
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| D | reopen.c | 122 GLuint vertex_shader, fragment_shader, program, vertex_buffer; in main() local
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| D | tearing.c | 161 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
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| D | cursor.c | 333 GLuint vertex_buffer, vertex_shader, fragment_shader, program; in main() local
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| /third_party/mesa3d/src/intel/tools/imgui/ |
| D | imgui_impl_opengl3.cpp | 368 const GLchar* fragment_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local
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| /third_party/ffmpeg/libavdevice/ |
| D | opengl_enc.c | 197 GLuint fragment_shader; ///< Fragment shader for current pix_pmt member 231 const char * const * fragment_shader; member
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArraySampling.hpp | 504 const shaderDefinition* fragment_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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| /third_party/mesa3d/src/gallium/auxiliary/draw/ |
| D | draw_private.h | 338 struct draw_fragment_shader *fragment_shader; member
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| /third_party/mesa3d/src/virtio/vulkan/ |
| D | vn_pipeline.c | 128 bool fragment_shader : 1; member
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| /third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
| D | cso_context.c | 107 void *fragment_shader, *fragment_shader_saved; member
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| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| D | glcRobustBufferAccessBehaviorTests.cpp | 322 void Program::Init(const std::string& compute_shader, const std::string& fragment_shader, in Init()
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