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Searched defs:getActiveSubroutineUniformName (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DDispatchTableGL_autogen.h422 PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName = nullptr; variable
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwFunctions.inl247 glGetActiveSubroutineUniformNameFunc getActiveSubroutineUniformName; variable
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DContext_gl.cpp2230 void Context::getActiveSubroutineUniformName(ShaderProgramID program, in getActiveSubroutineUniformName() function in gl::Context