Searched defs:glExecutable (Results 1 – 3 of 3) sorted by relevance
59 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in link() local139 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() local251 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty() local
328 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in generateUniformLayoutMapping() local347 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in initDefaultUniformLayoutMapping() local393 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in resizeUniformBlockMemory() local425 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformImpl() local592 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setUniformMatrixfv() local701 const gl::ProgramExecutable &glExecutable, in calcUniformUpdateRequiredSpace()724 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in updateUniforms() local813 const gl::ProgramExecutable &glExecutable = mState.getExecutable(); in setAllDefaultUniformsDirty() local
390 const gl::ProgramExecutable &glExecutable = mProgram->getState().getExecutable(); in getShaderProgram() local847 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getGraphicsPipeline() local907 const gl::ProgramExecutable *glExecutable = glState.getProgramExecutable(); in getComputePipeline() local969 const gl::ProgramExecutable &glExecutable, in createPipelineLayout()