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Searched defs:gpuQueue (Results 1 – 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Dnode_context_descriptor_set_manager.cpp106 const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, CpuDescriptorSet& dst) in CopyAndProcessBuffers()
139 const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, CpuDescriptorSet& dst) in CopyAndProcessImages()
219 …const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, CpuDescript… in UpdateCpuDescriptorSetFunc()
487 …dle& handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet()
804 …ndle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet()
818 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, in UpdateCpuDescriptorSetImpl()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drender_graph.h160 const GpuQueue gpuQueue; member
Drender_graph.cpp926 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand() local
1006 …raph::BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue, in BeginRenderPassUpdateImageStates()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_pool_manager_vk.cpp277 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk()
Ddevice_vk.cpp1420 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Ddevice_gles.cpp2347 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager()