Searched defs:gpuQueue (Results 1 – 6 of 6) sorted by relevance
| /foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
| D | node_context_descriptor_set_manager.cpp | 106 const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, CpuDescriptorSet& dst) in CopyAndProcessBuffers() 139 const DescriptorSetLayoutBindingResources& src, const GpuQueue& gpuQueue, CpuDescriptorSet& dst) in CopyAndProcessImages() 219 …const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, CpuDescript… in UpdateCpuDescriptorSetFunc() 487 …dle& handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet() 804 …ndle handle, const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue) in UpdateCpuDescriptorSet() 818 const DescriptorSetLayoutBindingResources& bindingResources, const GpuQueue& gpuQueue, in UpdateCpuDescriptorSetImpl()
|
| /foundation/graphic/graphic_3d/lume/LumeRender/src/ |
| D | render_graph.h | 160 const GpuQueue gpuQueue; member
|
| D | render_graph.cpp | 926 const GpuQueue gpuQueue = nodeData.renderCommandList->GetGpuQueue(); in RenderCommand() local 1006 …raph::BeginRenderPassUpdateImageStates(BeginRenderPassParameters& params, const GpuQueue& gpuQueue, in BeginRenderPassUpdateImageStates()
|
| /foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
| D | node_context_pool_manager_vk.cpp | 277 Device& device, GpuResourceManager& gpuResourceManager, const GpuQueue& gpuQueue) in NodeContextPoolManagerVk()
|
| D | device_vk.cpp | 1420 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager()
|
| /foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
| D | device_gles.cpp | 2347 GpuResourceManager& gpuResourceMgr, const GpuQueue& gpuQueue) in CreateNodeContextPoolManager()
|