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Searched defs:initRenderNode (Results 1 – 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/image/
Drender_image.cpp935 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
962 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
/foundation/arkui/ace_engine/frameworks/core/components/text/
Drender_text.cpp999 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
1021 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
/foundation/arkui/ace_engine/frameworks/core/components/web/
Drender_web.cpp1060 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
/foundation/arkui/ace_engine/frameworks/core/components/box/
Drender_box.cpp285 auto initRenderNode = AceType::Claim(this); in PanOnActionStart() local
/foundation/arkui/ace_engine/frameworks/core/pipeline/
Dpipeline_context.cpp3004 void PipelineContext::SetInitRenderNode(const RefPtr<RenderNode>& initRenderNode) in SetInitRenderNode()