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Searched defs:isRenderable (Results 1 – 25 of 29) sorted by relevance

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/third_party/skia/m133/tools/gpu/
DBackendTextureImageFactory.cpp94 Renderable isRenderable, in MakeBackendTextureImage()
120 Renderable isRenderable, in MakeBackendTextureImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/android/
DNativeBufferImageSiblingAndroid.cpp40 bool NativeBufferImageSiblingAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::NativeBufferImageSiblingAndroid
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DDmaBufImageSiblingEGL.cpp42 bool DmaBufImageSiblingEGL::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingEGL
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DImage.cpp128 bool ImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ImageSibling
197 bool ExternalImageSibling::isRenderable(const gl::Context *context, in isRenderable() function in egl::ExternalImageSibling
363 bool Image::isRenderable(const gl::Context *context) const in isRenderable() function in egl::Image
DFramebufferAttachment.h281 inline bool FramebufferAttachment::isRenderable(const Context *context) const in isRenderable() function
DRenderbuffer.cpp350 bool Renderbuffer::isRenderable(const Context *context, in isRenderable() function in gl::Renderbuffer
/third_party/skia/m133/src/gpu/ganesh/gl/
DAHardwareBufferGL.cpp122 bool isRenderable) { in make_gl_backend_texture()
209 bool isRenderable) { in MakeGLBackendTexture()
/third_party/skia/m133/src/gpu/ganesh/
DGrAHardwareBufferUtils.cpp59 bool isRenderable, in MakeBackendTexture()
/third_party/skia/m133/src/gpu/ganesh/vk/
DAHardwareBufferVk.cpp156 bool isRenderable, in make_vk_backend_texture()
334 bool isRenderable, in MakeVulkanBackendTexture()
/third_party/skia/src/gpu/
DGrAHardwareBufferUtils.cpp215 bool isRenderable) { in make_gl_backend_texture()
309 bool isRenderable) { in make_vk_backend_texture()
542 bool isRenderable) { in MakeBackendTexture()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DVulkanFormatTablesTest.cpp113 bool isRenderable = isRenderableColor || isRenderableDepthStencil; in TEST_P() local
/third_party/skia/m133/src/gpu/graphite/
DResourceProvider.cpp303 bool isRenderable, in createBackendTexture()
318 bool isRenderable, in onCreateBackendTexture()
DRecorder.cpp292 bool isRenderable, in createBackendTexture()
/third_party/skia/m133/src/image/
DSkImage_AndroidFactories.cpp116 const bool isRenderable = SkToBool(bufferDesc.usage & AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER); in TextureFromAHardwareBufferWithData() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DExternalImageSiblingImpl11.cpp69 bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const in isRenderable() function in rx::ExternalImageSiblingImpl11
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcConfigListEGL.cpp115 bool isRenderable = (renderableBits & renderableMask) == renderableMask; in getDefaultEglConfigList() local
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DFormat.h88 bool isRenderable; member
DFormat.cpp262 bool isRenderable, bool isSupported, uint8_t componentCount) { in BuildFormatTable()
/third_party/skia/m133/tests/
DGrSurfaceTest.cpp233 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); in DEF_GANESH_TEST_FOR_ALL_CONTEXTS() local
252 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); in DEF_GANESH_TEST_FOR_ALL_CONTEXTS() local
/third_party/skia/tests/
DGrSurfaceTest.cpp153 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 1); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local
166 bool isRenderable = caps->isFormatRenderable(combo.fFormat, 2); in DEF_GPUTEST_FOR_ALL_CONTEXTS() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_format_utils.h51 bool isRenderable() const { return colorRenderable || depthRenderable; } in isRenderable() function
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/android/
DHardwareBufferImageSiblingVkAndroid.cpp384 bool HardwareBufferImageSiblingVkAndroid::isRenderable(const gl::Context *context) const in isRenderable() function in rx::HardwareBufferImageSiblingVkAndroid
/third_party/skia/m133/src/gpu/graphite/dawn/
DDawnCaps.cpp168 bool DawnCaps::isRenderable(const TextureInfo& info) const { in isRenderable() function in skgpu::graphite::DawnCaps
199 bool DawnCaps::isRenderable(wgpu::TextureFormat format, uint32_t sampleCount) const { in isRenderable() function in skgpu::graphite::DawnCaps
/third_party/skia/m133/src/gpu/graphite/vk/
DVulkanCaps.cpp1189 bool VulkanCaps::FormatInfo::isRenderable(VkImageTiling imageTiling, in isRenderable() function in skgpu::graphite::VulkanCaps::FormatInfo
1359 bool VulkanCaps::isRenderable(const TextureInfo& texInfo) const { in isRenderable() function in skgpu::graphite::VulkanCaps
1367 bool VulkanCaps::isRenderable(const VulkanTextureInfo& vkInfo) const { in isRenderable() function in skgpu::graphite::VulkanCaps
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/linux/
DDmaBufImageSiblingVkLinux.cpp515 bool DmaBufImageSiblingVkLinux::isRenderable(const gl::Context *context) const in isRenderable() function in rx::DmaBufImageSiblingVkLinux

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