Searched defs:is_arrayed (Results 1 – 10 of 10) sorted by relevance
66 const bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage); in get_deref_info() local229 get_io_offset(nir_deref_instr *deref, nir_variable *var, bool is_arrayed, in get_io_offset()284 bool is_arrayed = nir_is_arrayed_io(var, shader->info.stage); in try_mask_partial_io() local
768 const bool is_arrayed = nir_is_arrayed_io(var, b->shader->info.stage); in nir_lower_io_block() local
283 bool is_arrayed = false; in GetLocationsForVariable() local
317 bool is_arrayed = false; in GetLocationsForVariable() local
324 bool is_arrayed() const { return arrayed_; } in is_arrayed() function
328 bool is_arrayed() const { return arrayed_; } in is_arrayed() function
2645 bool is_arrayed = false; in zink_image_subdata() local
5630 bool is_arrayed = ast::IsTextureArray(dim); in MakeCoordinateOperandsForImageAccess() local