Searched defs:is_break_loop (Results 1 – 1 of 1) sorted by relevance
474 bool is_break_loop = false; in SendDataToAscend() local638 bool *is_break_loop) { in SendEpochEndToAscend()725 …CheckPushStatus(DataQueueStatus status, bool stop_send, bool *send_finished, bool *is_break_loop) { in CheckPushStatus()1010 bool is_break_loop = false; in SendDataToGPU() local1277 bool is_break_loop = false; in SendDataToAscendDynamic() local