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Searched defs:layoutShaderReadOnly (Results 1 – 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
DvktImageCompressionTranscodingSupport.cpp1050 const bool layoutShaderReadOnly = (layerNdx % 2u) == 1; in decompressImage() local
2057 const bool layoutShaderReadOnly = (layer % 2u) == 1; in verifyDecompression() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
DvktImageCompressionTranscodingSupport.cpp1039 const bool layoutShaderReadOnly = (layerNdx % 2u) == 1; in decompressImage() local
2042 const bool layoutShaderReadOnly = (layer % 2u) == 1; in verifyDecompression() local