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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /**
29  * @file
30  * Texture sampling -- SoA.
31  *
32  * @author Jose Fonseca <jfonseca@vmware.com>
33  * @author Brian Paul <brianp@vmware.com>
34  */
35 
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/bitset.h"
40 #include "util/compiler.h"
41 #include "util/u_debug.h"
42 #include "util/u_dump.h"
43 #include "util/u_memory.h"
44 #include "util/u_math.h"
45 #include "util/format/u_format.h"
46 #include "util/u_cpu_detect.h"
47 #include "util/format_rgb9e5.h"
48 #include "lp_bld_debug.h"
49 #include "lp_bld_type.h"
50 #include "lp_bld_const.h"
51 #include "lp_bld_conv.h"
52 #include "lp_bld_arit.h"
53 #include "lp_bld_bitarit.h"
54 #include "lp_bld_logic.h"
55 #include "lp_bld_printf.h"
56 #include "lp_bld_swizzle.h"
57 #include "lp_bld_flow.h"
58 #include "lp_bld_gather.h"
59 #include "lp_bld_format.h"
60 #include "lp_bld_sample.h"
61 #include "lp_bld_sample_aos.h"
62 #include "lp_bld_struct.h"
63 #include "lp_bld_quad.h"
64 #include "lp_bld_pack.h"
65 #include "lp_bld_intr.h"
66 #include "lp_bld_misc.h"
67 #include "lp_bld_jit_types.h"
68 
69 static void
lp_build_gather_resident(struct lp_build_context * bld,struct lp_sampler_dynamic_state * dynamic_state,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,LLVMValueRef offset,LLVMValueRef * out_resident)70 lp_build_gather_resident(struct lp_build_context *bld,
71                          struct lp_sampler_dynamic_state *dynamic_state,
72                          LLVMTypeRef resources_type,
73                          LLVMValueRef resources_ptr,
74                          LLVMValueRef offset,
75                          LLVMValueRef *out_resident)
76 {
77    struct lp_type type = lp_int_type(bld->type);
78 
79    struct gallivm_state *gallivm = bld->gallivm;
80    LLVMBuilderRef builder = gallivm->builder;
81 
82    static_assert(sizeof(BITSET_WORD) == 4, "Unexpected BITSET_WORD size");
83 
84    LLVMValueRef residency =
85       dynamic_state->residency(gallivm, resources_type, resources_ptr, 0, NULL);
86 
87    LLVMValueRef tile_size_log2 =
88       lp_build_const_int_vec(gallivm, type, util_logbase2(64 * 1024));
89    LLVMValueRef tile_index = LLVMBuildLShr(builder, offset, tile_size_log2, "");
90 
91    LLVMValueRef dword_bitsize_log2 =
92       lp_build_const_int_vec(gallivm, type, util_logbase2(32));
93    LLVMValueRef dword_index = LLVMBuildLShr(builder, tile_index, dword_bitsize_log2, "");
94 
95    LLVMValueRef dword_size_log2 =
96       lp_build_const_int_vec(gallivm, type, util_logbase2(4));
97    LLVMValueRef dword_offset = LLVMBuildShl(builder, dword_index, dword_size_log2, "");
98 
99    residency = lp_build_gather(gallivm, type.length, type.width, lp_elem_type(type),
100                                      true, residency, dword_offset, true);
101 
102    LLVMValueRef dword_bit_mask =
103       lp_build_const_int_vec(gallivm, type, 31);
104    LLVMValueRef bit_index = LLVMBuildAnd(builder, tile_index, dword_bit_mask, "");
105    LLVMValueRef bit_mask = LLVMBuildShl(builder, lp_build_one(gallivm, type), bit_index, "");
106 
107    LLVMValueRef resident = LLVMBuildAnd(builder, residency, bit_mask, "");
108    resident = LLVMBuildICmp(builder, LLVMIntNE, resident, lp_build_zero(gallivm, type), "");
109 
110    if (*out_resident)
111       *out_resident = LLVMBuildAnd(builder, *out_resident, resident, "");
112    else
113       *out_resident = resident;
114 }
115 
116 /**
117  * Generate code to fetch a texel from a texture at int coords (x, y, z).
118  * The computation depends on whether the texture is 1D, 2D or 3D.
119  * The result, texel, will be float vectors:
120  *   texel[0] = red values
121  *   texel[1] = green values
122  *   texel[2] = blue values
123  *   texel[3] = alpha values
124  */
125 static void
lp_build_sample_texel_soa(struct lp_build_sample_context * bld,LLVMValueRef width,LLVMValueRef height,LLVMValueRef depth,LLVMValueRef x,LLVMValueRef y,LLVMValueRef z,LLVMValueRef y_stride,LLVMValueRef z_stride,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,LLVMValueRef texel_out[4])126 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
127                           LLVMValueRef width,
128                           LLVMValueRef height,
129                           LLVMValueRef depth,
130                           LLVMValueRef x,
131                           LLVMValueRef y,
132                           LLVMValueRef z,
133                           LLVMValueRef y_stride,
134                           LLVMValueRef z_stride,
135                           LLVMValueRef data_ptr,
136                           LLVMValueRef mipoffsets,
137                           LLVMValueRef ilevel,
138                           LLVMValueRef texel_out[4])
139 {
140    const struct lp_static_sampler_state *static_state = bld->static_sampler_state;
141    const unsigned dims = bld->dims;
142    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
143    LLVMBuilderRef builder = bld->gallivm->builder;
144    LLVMValueRef offset;
145    LLVMValueRef i, j;
146    LLVMValueRef use_border = NULL;
147 
148    /* use_border = x < 0 || x >= width || y < 0 || y >= height */
149    if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
150                                               static_state->min_img_filter,
151                                               static_state->mag_img_filter)) {
152       LLVMValueRef b1, b2;
153       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
154       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
155       use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
156    }
157 
158    if (dims >= 2 &&
159        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
160                                               static_state->min_img_filter,
161                                               static_state->mag_img_filter)) {
162       LLVMValueRef b1, b2;
163       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
164       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
165       if (use_border) {
166          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
167          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
168       } else {
169          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
170       }
171    }
172 
173    if (dims == 3 &&
174        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
175                                               static_state->min_img_filter,
176                                               static_state->mag_img_filter)) {
177       LLVMValueRef b1, b2;
178       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
179       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
180       if (use_border) {
181          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
182          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
183       } else {
184          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
185       }
186    }
187 
188    /* convert x,y,z coords to linear offset from start of texture, in bytes */
189    if (bld->static_texture_state->tiled) {
190       lp_build_tiled_sample_offset(&bld->int_coord_bld,
191                                    bld->format_desc->format,
192                                    bld->static_texture_state,
193                                    x, y, z, width, height, z_stride,
194                                    &offset, &i, &j);
195    } else {
196       lp_build_sample_offset(&bld->int_coord_bld,
197                              bld->format_desc,
198                              x, y, z, y_stride, z_stride,
199                              &offset, &i, &j);
200    }
201 
202    if (mipoffsets) {
203       offset = lp_build_add(&bld->int_coord_bld, offset, mipoffsets);
204    }
205 
206    if (use_border) {
207       /* If we can sample the border color, it means that texcoords may
208        * lie outside the bounds of the texture image.  We need to do
209        * something to prevent reading out of bounds and causing a segfault.
210        *
211        * Simply AND the texture coords with !use_border.  This will cause
212        * coords which are out of bounds to become zero.  Zero's guaranteed
213        * to be inside the texture image.
214        */
215       offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
216    }
217 
218    if (bld->residency) {
219       LLVMValueRef real_offset = offset;
220 
221       if (!mipoffsets) {
222          mipoffsets = lp_build_get_mip_offsets(bld, ilevel);
223          real_offset = lp_build_add(&bld->int_coord_bld, real_offset, mipoffsets);
224 
225          if (use_border)
226             real_offset = lp_build_andnot(&bld->int_coord_bld, real_offset, use_border);
227       }
228 
229       lp_build_gather_resident(&bld->float_vec_bld, bld->dynamic_state,
230                                bld->resources_type, bld->resources_ptr,
231                                real_offset, &bld->resident);
232    }
233 
234    lp_build_fetch_rgba_soa(bld->gallivm,
235                            bld->format_desc,
236                            bld->texel_type, true,
237                            data_ptr, offset,
238                            i, j,
239                            bld->cache,
240                            texel_out);
241 
242    /*
243     * Note: if we find an app which frequently samples the texture border
244     * we might want to implement a true conditional here to avoid sampling
245     * the texture whenever possible (since that's quite a bit of code).
246     * Ex:
247     *   if (use_border) {
248     *      texel = border_color;
249     *   } else {
250     *      texel = sample_texture(coord);
251     *   }
252     * As it is now, we always sample the texture, then selectively replace
253     * the texel color results with the border color.
254     */
255 
256    if (use_border) {
257       /* select texel color or border color depending on use_border. */
258       const struct util_format_description *format_desc = bld->format_desc;
259       struct lp_type border_type = bld->texel_type;
260       border_type.length = 4;
261       /*
262        * Only replace channels which are actually present. The others should
263        * get optimized away eventually by sampler_view swizzle anyway but it's
264        * easier too.
265        */
266       for (unsigned chan = 0; chan < 4; chan++) {
267          unsigned chan_s;
268          /* reverse-map channel... */
269          if (util_format_has_stencil(format_desc)) {
270             if (chan == 0)
271                chan_s = 0;
272             else
273                break;
274          } else {
275             for (chan_s = 0; chan_s < 4; chan_s++) {
276                if (chan_s == format_desc->swizzle[chan]) {
277                   break;
278                }
279             }
280          }
281          if (chan_s <= 3) {
282             /* use the already clamped color */
283             LLVMValueRef idx = lp_build_const_int32(bld->gallivm, chan);
284             LLVMValueRef border_chan;
285 
286             border_chan = lp_build_extract_broadcast(bld->gallivm,
287                                                      border_type,
288                                                      bld->texel_type,
289                                                      bld->border_color_clamped,
290                                                      idx);
291             texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
292                                               border_chan, texel_out[chan]);
293          }
294       }
295    }
296 }
297 
298 static LLVMValueRef
get_first_level(struct gallivm_state * gallivm,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,unsigned texture_unit,LLVMValueRef texture_unit_offset,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state)299 get_first_level(struct gallivm_state *gallivm,
300                 LLVMTypeRef resources_type,
301                 LLVMValueRef resources_ptr,
302                 unsigned texture_unit,
303                 LLVMValueRef texture_unit_offset,
304                 const struct lp_static_texture_state *static_state,
305                 struct lp_sampler_dynamic_state *dynamic_state)
306 {
307    if (static_state->level_zero_only)
308       return lp_build_const_int32(gallivm, 0);
309    else {
310       LLVMValueRef first_level;
311 
312       first_level = dynamic_state->first_level(gallivm, resources_type,
313                                                resources_ptr, texture_unit,
314                                                texture_unit_offset);
315       first_level = LLVMBuildZExt(gallivm->builder, first_level,
316                                   LLVMInt32TypeInContext(gallivm->context), "");
317       return first_level;
318    }
319 }
320 
321 
322 static LLVMValueRef
get_last_level(struct gallivm_state * gallivm,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,unsigned texture_unit,LLVMValueRef texture_unit_offset,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state)323 get_last_level(struct gallivm_state *gallivm,
324                LLVMTypeRef resources_type,
325                LLVMValueRef resources_ptr,
326                unsigned texture_unit,
327                LLVMValueRef texture_unit_offset,
328                const struct lp_static_texture_state *static_state,
329                struct lp_sampler_dynamic_state *dynamic_state)
330 {
331    if (static_state->level_zero_only)
332       return lp_build_const_int32(gallivm, 0);
333    else {
334       LLVMValueRef last_level;
335 
336       last_level = dynamic_state->last_level(gallivm, resources_type,
337                                              resources_ptr, texture_unit,
338                                              texture_unit_offset);
339       last_level = LLVMBuildZExt(gallivm->builder, last_level,
340                                  LLVMInt32TypeInContext(gallivm->context), "");
341       return last_level;
342    }
343 }
344 
345 /**
346  * Helper to compute the mirror function for the PIPE_WRAP_MIRROR_REPEAT mode.
347  * (Note that with pot sizes could do this much more easily post-scale
348  * with some bit arithmetic.)
349  */
350 static LLVMValueRef
lp_build_coord_mirror(struct lp_build_sample_context * bld,LLVMValueRef coord,bool posOnly)351 lp_build_coord_mirror(struct lp_build_sample_context *bld,
352                       LLVMValueRef coord, bool posOnly)
353 {
354    struct lp_build_context *coord_bld = &bld->coord_bld;
355    LLVMValueRef fract;
356    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
357 
358    /*
359     * We can just use 2*(x - round(0.5*x)) to do all the mirroring,
360     * it all works out. (The result is in range [-1, 1.0], negative if
361     * the coord is in the "odd" section, otherwise positive.)
362     */
363 
364    coord = lp_build_mul(coord_bld, coord, half);
365    fract = lp_build_round(coord_bld, coord);
366    fract = lp_build_sub(coord_bld, coord, fract);
367    coord = lp_build_add(coord_bld, fract, fract);
368 
369    if (posOnly) {
370       /*
371        * Theoretically it's not quite 100% accurate because the spec says
372        * that ultimately a scaled coord of -x.0 should map to int coord
373        * -x + 1 with mirroring, not -x (this does not matter for bilinear
374        * filtering).
375        */
376       coord = lp_build_abs(coord_bld, coord);
377       /* kill off NaNs */
378       /* XXX: not safe without arch rounding, fract can be anything. */
379       coord = lp_build_max_ext(coord_bld, coord, coord_bld->zero,
380                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
381    }
382 
383    return coord;
384 }
385 
386 
387 /**
388  * Helper to compute the first coord and the weight for
389  * linear wrap repeat npot textures
390  */
391 void
lp_build_coord_repeat_npot_linear(struct lp_build_sample_context * bld,LLVMValueRef coord_f,LLVMValueRef length_i,LLVMValueRef length_f,LLVMValueRef * coord0_i,LLVMValueRef * weight_f)392 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
393                                   LLVMValueRef coord_f,
394                                   LLVMValueRef length_i,
395                                   LLVMValueRef length_f,
396                                   LLVMValueRef *coord0_i,
397                                   LLVMValueRef *weight_f)
398 {
399    struct lp_build_context *coord_bld = &bld->coord_bld;
400    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
401    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
402    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
403                                                 int_coord_bld->one);
404    LLVMValueRef mask;
405    /* wrap with normalized floats is just fract */
406    coord_f = lp_build_fract(coord_bld, coord_f);
407    /* mul by size and subtract 0.5 */
408    coord_f = lp_build_mul(coord_bld, coord_f, length_f);
409    coord_f = lp_build_sub(coord_bld, coord_f, half);
410    /*
411     * we avoided the 0.5/length division before the repeat wrap,
412     * now need to fix up edge cases with selects
413     */
414    /*
415     * Note we do a float (unordered) compare so we can eliminate NaNs.
416     * (Otherwise would need fract_safe above).
417     */
418    mask = lp_build_compare(coord_bld->gallivm, coord_bld->type,
419                            PIPE_FUNC_LESS, coord_f, coord_bld->zero);
420 
421    /* convert to int, compute lerp weight */
422    lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
423    *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
424 }
425 
426 
427 /**
428  * Build LLVM code for texture wrap mode for linear filtering.
429  * \param x0_out  returns first integer texcoord
430  * \param x1_out  returns second integer texcoord
431  * \param weight_out  returns linear interpolation weight
432  */
433 static void
lp_build_sample_wrap_linear(struct lp_build_sample_context * bld,bool is_gather,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,bool is_pot,unsigned wrap_mode,LLVMValueRef * x0_out,LLVMValueRef * x1_out,LLVMValueRef * weight_out)434 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
435                             bool is_gather,
436                             LLVMValueRef coord,
437                             LLVMValueRef length,
438                             LLVMValueRef length_f,
439                             LLVMValueRef offset,
440                             bool is_pot,
441                             unsigned wrap_mode,
442                             LLVMValueRef *x0_out,
443                             LLVMValueRef *x1_out,
444                             LLVMValueRef *weight_out)
445 {
446    struct lp_build_context *coord_bld = &bld->coord_bld;
447    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
448    LLVMBuilderRef builder = bld->gallivm->builder;
449    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
450    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
451    LLVMValueRef coord0, coord1, weight;
452 
453    switch (wrap_mode) {
454    case PIPE_TEX_WRAP_REPEAT:
455       if (is_pot) {
456          /* mul by size and subtract 0.5 */
457          coord = lp_build_mul(coord_bld, coord, length_f);
458          coord = lp_build_sub(coord_bld, coord, half);
459          if (offset) {
460             offset = lp_build_int_to_float(coord_bld, offset);
461             coord = lp_build_add(coord_bld, coord, offset);
462          }
463          /* convert to int, compute lerp weight */
464          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
465          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
466          /* repeat wrap */
467          coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
468          coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
469       } else {
470          LLVMValueRef mask;
471          if (offset) {
472             offset = lp_build_int_to_float(coord_bld, offset);
473             offset = lp_build_div(coord_bld, offset, length_f);
474             coord = lp_build_add(coord_bld, coord, offset);
475          }
476          lp_build_coord_repeat_npot_linear(bld, coord,
477                                            length, length_f,
478                                            &coord0, &weight);
479          mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
480                                  PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
481          coord1 = LLVMBuildAnd(builder,
482                                lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
483                                mask, "");
484       }
485       break;
486 
487    case PIPE_TEX_WRAP_CLAMP:
488       if (bld->static_sampler_state->normalized_coords) {
489          /* scale coord to length */
490          coord = lp_build_mul(coord_bld, coord, length_f);
491       }
492       if (offset) {
493          offset = lp_build_int_to_float(coord_bld, offset);
494          coord = lp_build_add(coord_bld, coord, offset);
495       }
496 
497       /*
498        * clamp to [0, length]
499        *
500        * Unlike some other wrap modes, this should be correct for gather
501        * too. GL_CLAMP explicitly does this clamp on the coord prior to
502        * actual wrapping (which is per sample).
503        */
504       coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
505 
506       coord = lp_build_sub(coord_bld, coord, half);
507 
508       /* convert to int, compute lerp weight */
509       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
510       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
511       break;
512 
513    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
514       {
515          struct lp_build_context abs_coord_bld = bld->coord_bld;
516          abs_coord_bld.type.sign = false;
517 
518          if (bld->static_sampler_state->normalized_coords) {
519             /* mul by tex size */
520             coord = lp_build_mul(coord_bld, coord, length_f);
521          }
522          if (offset) {
523             offset = lp_build_int_to_float(coord_bld, offset);
524             coord = lp_build_add(coord_bld, coord, offset);
525          }
526 
527          /* clamp to length max */
528          coord = lp_build_min_ext(coord_bld, coord, length_f,
529                                   GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
530          if (!is_gather) {
531             /* subtract 0.5 */
532             coord = lp_build_sub(coord_bld, coord, half);
533             /* clamp to [0, length - 0.5] */
534             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
535             /* convert to int, compute lerp weight */
536             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
537             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
538          } else {
539             /*
540              * The non-gather path will end up with coords 0, 1 if coord was
541              * smaller than 0.5 (with corresponding weight 0.0 so it doesn't
542              * really matter what the second coord is). But for gather, we
543              * really need to end up with coords 0, 0.
544              */
545             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
546             coord0 = lp_build_sub(coord_bld, coord, half);
547             coord1 = lp_build_add(coord_bld, coord, half);
548             /* Values range ([-0.5, length_f - 0.5], [0.5, length_f + 0.5] */
549             coord0 = lp_build_itrunc(coord_bld, coord0);
550             coord1 = lp_build_itrunc(coord_bld, coord1);
551             weight = coord_bld->undef;
552          }
553          /* coord1 = min(coord1, length-1) */
554          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
555          break;
556       }
557 
558    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
559       if (bld->static_sampler_state->normalized_coords) {
560          /* scale coord to length */
561          coord = lp_build_mul(coord_bld, coord, length_f);
562       }
563       if (offset) {
564          offset = lp_build_int_to_float(coord_bld, offset);
565          coord = lp_build_add(coord_bld, coord, offset);
566       }
567       /*
568        * We don't need any clamp. Technically, for very large (pos or neg)
569        * (or infinite) values, clamp against [-length, length] would be
570        * correct, but we don't need to guarantee any specific
571        * result for such coords (the ifloor will be undefined, but for modes
572        * requiring border all resulting coords are safe).
573        */
574       coord = lp_build_sub(coord_bld, coord, half);
575       /* convert to int, compute lerp weight */
576       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
577       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
578       break;
579 
580    case PIPE_TEX_WRAP_MIRROR_REPEAT:
581       if (offset) {
582          offset = lp_build_int_to_float(coord_bld, offset);
583          offset = lp_build_div(coord_bld, offset, length_f);
584          coord = lp_build_add(coord_bld, coord, offset);
585       }
586       if (!is_gather) {
587          /* compute mirror function */
588          coord = lp_build_coord_mirror(bld, coord, true);
589 
590          /* scale coord to length */
591          coord = lp_build_mul(coord_bld, coord, length_f);
592          coord = lp_build_sub(coord_bld, coord, half);
593 
594          /* convert to int, compute lerp weight */
595          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
596          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
597 
598          /* coord0 = max(coord0, 0) */
599          coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
600          /* coord1 = min(coord1, length-1) */
601          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
602       } else {
603          /*
604           * This is pretty reasonable in the end,  all what the tests care
605           * about is nasty edge cases (scaled coords x.5, so the individual
606           * coords are actually integers, which is REALLY tricky to get right
607           * due to this working differently both for negative numbers as well
608           * as for even/odd cases). But with enough magic it's not too complex
609           * after all.
610           * Maybe should try a bit arithmetic one though for POT textures...
611           */
612          LLVMValueRef isNeg;
613          /*
614           * Wrapping just once still works, even though it means we can
615           * get "wrong" sign due to performing mirror in the middle of the
616           * two coords (because this can only happen very near the odd/even
617           * edges, so both coords will actually end up as 0 or length - 1
618           * in the end).
619           * For GL4 gather with per-sample offsets we'd need to the mirroring
620           * per coord too.
621           */
622          coord = lp_build_coord_mirror(bld, coord, false);
623          coord = lp_build_mul(coord_bld, coord, length_f);
624 
625          /*
626           * NaNs should be safe here, we'll do away with them with
627           * the ones' complement plus min.
628           */
629          coord0 = lp_build_sub(coord_bld, coord, half);
630          coord0 = lp_build_ifloor(coord_bld, coord0);
631          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
632          /* ones complement for neg numbers (mirror(negX) = X - 1)  */
633          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
634                               coord0, int_coord_bld->zero);
635          coord0 = lp_build_xor(int_coord_bld, coord0, isNeg);
636          isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS,
637                               coord1, int_coord_bld->zero);
638          coord1 = lp_build_xor(int_coord_bld, coord1, isNeg);
639          coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
640          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
641 
642          weight = coord_bld->undef;
643       }
644       break;
645 
646    case PIPE_TEX_WRAP_MIRROR_CLAMP:
647       if (bld->static_sampler_state->normalized_coords) {
648          /* scale coord to length */
649          coord = lp_build_mul(coord_bld, coord, length_f);
650       }
651       if (offset) {
652          offset = lp_build_int_to_float(coord_bld, offset);
653          coord = lp_build_add(coord_bld, coord, offset);
654       }
655       /*
656        * XXX: probably not correct for gather, albeit I'm not
657        * entirely sure as it's poorly specified. The wrapping looks
658        * correct according to the spec which is against gl 1.2.1,
659        * however negative values will be swapped - gl re-specified
660        * wrapping with newer versions (no more pre-clamp except with
661        * GL_CLAMP).
662        */
663       coord = lp_build_abs(coord_bld, coord);
664 
665       /* clamp to [0, length] */
666       coord = lp_build_min_ext(coord_bld, coord, length_f,
667                                GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
668 
669       coord = lp_build_sub(coord_bld, coord, half);
670 
671       /* convert to int, compute lerp weight */
672       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
673       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
674       break;
675 
676    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
677       {
678          struct lp_build_context abs_coord_bld = bld->coord_bld;
679          abs_coord_bld.type.sign = false;
680 
681          if (bld->static_sampler_state->normalized_coords) {
682             /* scale coord to length */
683             coord = lp_build_mul(coord_bld, coord, length_f);
684          }
685          if (offset) {
686             offset = lp_build_int_to_float(coord_bld, offset);
687             coord = lp_build_add(coord_bld, coord, offset);
688          }
689          if (!is_gather) {
690             coord = lp_build_abs(coord_bld, coord);
691 
692             /* clamp to length max */
693             coord = lp_build_min_ext(coord_bld, coord, length_f,
694                                      GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
695             /* subtract 0.5 */
696             coord = lp_build_sub(coord_bld, coord, half);
697             /* clamp to [0, length - 0.5] */
698             coord = lp_build_max(coord_bld, coord, coord_bld->zero);
699 
700             /* convert to int, compute lerp weight */
701             lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
702             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
703             /* coord1 = min(coord1, length-1) */
704             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
705          } else {
706             /*
707              * The non-gather path will swap coord0/1 if coord was negative,
708              * which is ok for filtering since the filter weight matches
709              * accordingly. Also, if coord is close to zero, coord0/1 will
710              * be 0 and 1, instead of 0 and 0 (again ok due to filter
711              * weight being 0.0). Both issues need to be fixed for gather.
712              */
713             LLVMValueRef isNeg;
714 
715             /*
716              * Actually wanted to cheat here and use:
717              * coord1 = lp_build_iround(coord_bld, coord);
718              * but it's not good enough for some tests (even piglit
719              * textureGather is set up in a way so the coords area always
720              * .5, that is right at the crossover points).
721              * So do ordinary sub/floor, then do ones' complement
722              * for negative numbers.
723              * (Note can't just do sub|add/abs/itrunc per coord neither -
724              * because the spec demands that mirror(3.0) = 3 but
725              * mirror(-3.0) = 2.)
726              */
727             coord = lp_build_sub(coord_bld, coord, half);
728             coord0 = lp_build_ifloor(coord_bld, coord);
729             coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
730             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord0,
731                                  int_coord_bld->zero);
732             coord0 = lp_build_xor(int_coord_bld, isNeg, coord0);
733             coord0 = lp_build_min(int_coord_bld, coord0, length_minus_one);
734 
735             isNeg = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, coord1,
736                                  int_coord_bld->zero);
737             coord1 = lp_build_xor(int_coord_bld, isNeg, coord1);
738             coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
739 
740             weight = coord_bld->undef;
741          }
742       }
743       break;
744 
745    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
746       {
747          if (bld->static_sampler_state->normalized_coords) {
748             /* scale coord to length */
749             coord = lp_build_mul(coord_bld, coord, length_f);
750          }
751          if (offset) {
752             offset = lp_build_int_to_float(coord_bld, offset);
753             coord = lp_build_add(coord_bld, coord, offset);
754          }
755          /*
756           * XXX: probably not correct for gather due to swapped
757           * order if coord is negative (same rationale as for
758           * MIRROR_CLAMP).
759           */
760          coord = lp_build_abs(coord_bld, coord);
761 
762          /*
763           * We don't need any clamp. Technically, for very large
764           * (or infinite) values, clamp against length would be
765           * correct, but we don't need to guarantee any specific
766           * result for such coords (the ifloor will be undefined, but
767           * for modes requiring border all resulting coords are safe).
768           */
769          coord = lp_build_sub(coord_bld, coord, half);
770 
771          /* convert to int, compute lerp weight */
772          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
773          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
774       }
775       break;
776 
777    default:
778       assert(0);
779       coord0 = NULL;
780       coord1 = NULL;
781       weight = NULL;
782    }
783 
784    *x0_out = coord0;
785    *x1_out = coord1;
786    *weight_out = weight;
787 }
788 
789 
790 /**
791  * Build LLVM code for texture wrap mode for nearest filtering.
792  * \param coord  the incoming texcoord (nominally in [0,1])
793  * \param length  the texture size along one dimension, as int vector
794  * \param length_f  the texture size along one dimension, as float vector
795  * \param offset  texel offset along one dimension (as int vector)
796  * \param is_pot  if TRUE, length is a power of two
797  * \param wrap_mode  one of PIPE_TEX_WRAP_x
798  */
799 static LLVMValueRef
lp_build_sample_wrap_nearest(struct lp_build_sample_context * bld,LLVMValueRef coord,LLVMValueRef length,LLVMValueRef length_f,LLVMValueRef offset,bool is_pot,unsigned wrap_mode)800 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
801                              LLVMValueRef coord,
802                              LLVMValueRef length,
803                              LLVMValueRef length_f,
804                              LLVMValueRef offset,
805                              bool is_pot,
806                              unsigned wrap_mode)
807 {
808    struct lp_build_context *coord_bld = &bld->coord_bld;
809    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
810    LLVMBuilderRef builder = bld->gallivm->builder;
811    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
812    LLVMValueRef icoord;
813 
814    switch (wrap_mode) {
815    case PIPE_TEX_WRAP_REPEAT:
816       if (is_pot) {
817          coord = lp_build_mul(coord_bld, coord, length_f);
818          icoord = lp_build_ifloor(coord_bld, coord);
819          if (offset) {
820             icoord = lp_build_add(int_coord_bld, icoord, offset);
821          }
822          icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
823       } else {
824           if (offset) {
825              offset = lp_build_int_to_float(coord_bld, offset);
826              offset = lp_build_div(coord_bld, offset, length_f);
827              coord = lp_build_add(coord_bld, coord, offset);
828           }
829           /* take fraction, unnormalize */
830           coord = lp_build_fract_safe(coord_bld, coord);
831           coord = lp_build_mul(coord_bld, coord, length_f);
832           icoord = lp_build_itrunc(coord_bld, coord);
833       }
834       break;
835 
836    case PIPE_TEX_WRAP_CLAMP:
837    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
838       if (bld->static_sampler_state->normalized_coords) {
839          /* scale coord to length */
840          coord = lp_build_mul(coord_bld, coord, length_f);
841       }
842 
843       if (offset) {
844          offset = lp_build_int_to_float(coord_bld, offset);
845          coord = lp_build_add(coord_bld, coord, offset);
846       }
847       /* floor */
848       /* use itrunc instead since we clamp to 0 anyway */
849       icoord = lp_build_itrunc(coord_bld, coord);
850 
851       /* clamp to [0, length - 1]. */
852       icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
853                               length_minus_one);
854       break;
855 
856    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
857       if (bld->static_sampler_state->normalized_coords) {
858          /* scale coord to length */
859          coord = lp_build_mul(coord_bld, coord, length_f);
860       }
861       /* no clamp necessary, border masking will handle this */
862       icoord = lp_build_ifloor(coord_bld, coord);
863       if (offset) {
864          icoord = lp_build_add(int_coord_bld, icoord, offset);
865       }
866       break;
867 
868    case PIPE_TEX_WRAP_MIRROR_REPEAT:
869       if (offset) {
870          offset = lp_build_int_to_float(coord_bld, offset);
871          offset = lp_build_div(coord_bld, offset, length_f);
872          coord = lp_build_add(coord_bld, coord, offset);
873       }
874       /* compute mirror function */
875       coord = lp_build_coord_mirror(bld, coord, true);
876 
877       /* scale coord to length */
878       assert(bld->static_sampler_state->normalized_coords);
879       coord = lp_build_mul(coord_bld, coord, length_f);
880 
881       /* itrunc == ifloor here */
882       icoord = lp_build_itrunc(coord_bld, coord);
883 
884       /* clamp to [0, length - 1] */
885       icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
886       break;
887 
888    case PIPE_TEX_WRAP_MIRROR_CLAMP:
889    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
890       if (bld->static_sampler_state->normalized_coords) {
891          /* scale coord to length */
892          coord = lp_build_mul(coord_bld, coord, length_f);
893       }
894       if (offset) {
895          offset = lp_build_int_to_float(coord_bld, offset);
896          coord = lp_build_add(coord_bld, coord, offset);
897       }
898       coord = lp_build_abs(coord_bld, coord);
899 
900       /* itrunc == ifloor here */
901       icoord = lp_build_itrunc(coord_bld, coord);
902       /*
903        * Use unsigned min due to possible undef values (NaNs, overflow)
904        */
905       {
906          struct lp_build_context abs_coord_bld = *int_coord_bld;
907          abs_coord_bld.type.sign = false;
908          /* clamp to [0, length - 1] */
909          icoord = lp_build_min(&abs_coord_bld, icoord, length_minus_one);
910       }
911       break;
912 
913    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
914       if (bld->static_sampler_state->normalized_coords) {
915          /* scale coord to length */
916          coord = lp_build_mul(coord_bld, coord, length_f);
917       }
918       if (offset) {
919          offset = lp_build_int_to_float(coord_bld, offset);
920          coord = lp_build_add(coord_bld, coord, offset);
921       }
922       coord = lp_build_abs(coord_bld, coord);
923 
924       /* itrunc == ifloor here */
925       icoord = lp_build_itrunc(coord_bld, coord);
926       break;
927 
928    default:
929       assert(0);
930       icoord = NULL;
931    }
932 
933    return icoord;
934 }
935 
936 
937 /**
938  * Do shadow test/comparison.
939  * \param p shadow ref value
940  * \param texel  the texel to compare against
941  */
942 static LLVMValueRef
lp_build_sample_comparefunc(struct lp_build_sample_context * bld,LLVMValueRef p,LLVMValueRef texel)943 lp_build_sample_comparefunc(struct lp_build_sample_context *bld,
944                             LLVMValueRef p,
945                             LLVMValueRef texel)
946 {
947    struct lp_build_context *texel_bld = &bld->texel_bld;
948    LLVMValueRef res;
949 
950    if (0) {
951       //lp_build_print_value(bld->gallivm, "shadow cmp coord", p);
952       lp_build_print_value(bld->gallivm, "shadow cmp texel", texel);
953    }
954 
955    /* result = (p FUNC texel) ? 1 : 0 */
956    /*
957     * honor d3d10 floating point rules here, which state that comparisons
958     * are ordered except NOT_EQUAL which is unordered.
959     */
960    if (bld->static_sampler_state->compare_func != PIPE_FUNC_NOTEQUAL) {
961       res = lp_build_cmp_ordered(texel_bld,
962                                  bld->static_sampler_state->compare_func,
963                                  p, texel);
964    } else {
965       res = lp_build_cmp(texel_bld, bld->static_sampler_state->compare_func,
966                          p, texel);
967    }
968    return res;
969 }
970 
971 
972 /**
973  * Generate code to sample a mipmap level with nearest filtering.
974  * If sampling a cube texture, r = cube face in [0,5].
975  */
976 static void
lp_build_sample_image_nearest(struct lp_build_sample_context * bld,LLVMValueRef size,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])977 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
978                               LLVMValueRef size,
979                               LLVMValueRef row_stride_vec,
980                               LLVMValueRef img_stride_vec,
981                               LLVMValueRef data_ptr,
982                               LLVMValueRef mipoffsets,
983                               LLVMValueRef ilevel,
984                               const LLVMValueRef *coords,
985                               const LLVMValueRef *offsets,
986                               LLVMValueRef colors_out[4])
987 {
988    const unsigned dims = bld->dims;
989    LLVMValueRef width_vec;
990    LLVMValueRef height_vec;
991    LLVMValueRef depth_vec;
992    LLVMValueRef flt_size;
993    LLVMValueRef flt_width_vec;
994    LLVMValueRef flt_height_vec;
995    LLVMValueRef flt_depth_vec;
996    LLVMValueRef x, y = NULL, z = NULL;
997 
998    lp_build_extract_image_sizes(bld,
999                                 &bld->int_size_bld,
1000                                 bld->int_coord_type,
1001                                 size,
1002                                 &width_vec, &height_vec, &depth_vec);
1003 
1004    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
1005 
1006    lp_build_extract_image_sizes(bld,
1007                                 &bld->float_size_bld,
1008                                 bld->coord_type,
1009                                 flt_size,
1010                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
1011 
1012    /*
1013     * Compute integer texcoords.
1014     */
1015    x = lp_build_sample_wrap_nearest(bld, coords[0], width_vec,
1016                                     flt_width_vec, offsets[0],
1017                                     bld->static_texture_state->pot_width,
1018                                     bld->static_sampler_state->wrap_s);
1019    lp_build_name(x, "tex.x.wrapped");
1020 
1021    if (dims >= 2) {
1022       y = lp_build_sample_wrap_nearest(bld, coords[1], height_vec,
1023                                        flt_height_vec, offsets[1],
1024                                        bld->static_texture_state->pot_height,
1025                                        bld->static_sampler_state->wrap_t);
1026       lp_build_name(y, "tex.y.wrapped");
1027 
1028       if (dims == 3) {
1029          z = lp_build_sample_wrap_nearest(bld, coords[2], depth_vec,
1030                                           flt_depth_vec, offsets[2],
1031                                           bld->static_texture_state->pot_depth,
1032                                           bld->static_sampler_state->wrap_r);
1033          lp_build_name(z, "tex.z.wrapped");
1034       }
1035    }
1036    if (has_layer_coord(bld->static_texture_state->target)) {
1037       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1038          /* add cube layer to face */
1039          z = lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
1040       } else {
1041          z = coords[2];
1042       }
1043       lp_build_name(z, "tex.z.layer");
1044    }
1045 
1046    /*
1047     * Get texture colors.
1048     */
1049    lp_build_sample_texel_soa(bld,
1050                              width_vec, height_vec, depth_vec,
1051                              x, y, z,
1052                              row_stride_vec, img_stride_vec,
1053                              data_ptr, mipoffsets, ilevel, colors_out);
1054 
1055    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
1056       LLVMValueRef cmpval;
1057       cmpval = lp_build_sample_comparefunc(bld, coords[4], colors_out[0]);
1058       /* this is really just a AND 1.0, cmpval but llvm is clever enough */
1059       colors_out[0] = lp_build_select(&bld->texel_bld, cmpval,
1060                                       bld->texel_bld.one, bld->texel_bld.zero);
1061       colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1062    }
1063 
1064 }
1065 
1066 
1067 /**
1068  * Like a lerp, but inputs are 0/~0 masks, so can simplify slightly.
1069  */
1070 static LLVMValueRef
lp_build_masklerp(struct lp_build_context * bld,LLVMValueRef weight,LLVMValueRef mask0,LLVMValueRef mask1)1071 lp_build_masklerp(struct lp_build_context *bld,
1072                  LLVMValueRef weight,
1073                  LLVMValueRef mask0,
1074                  LLVMValueRef mask1)
1075 {
1076    struct gallivm_state *gallivm = bld->gallivm;
1077    LLVMBuilderRef builder = gallivm->builder;
1078    LLVMValueRef weight2;
1079 
1080    weight2 = lp_build_sub(bld, bld->one, weight);
1081    weight = LLVMBuildBitCast(builder, weight,
1082                               lp_build_int_vec_type(gallivm, bld->type), "");
1083    weight2 = LLVMBuildBitCast(builder, weight2,
1084                               lp_build_int_vec_type(gallivm, bld->type), "");
1085    weight = LLVMBuildAnd(builder, weight, mask1, "");
1086    weight2 = LLVMBuildAnd(builder, weight2, mask0, "");
1087    weight = LLVMBuildBitCast(builder, weight, bld->vec_type, "");
1088    weight2 = LLVMBuildBitCast(builder, weight2, bld->vec_type, "");
1089    return lp_build_add(bld, weight, weight2);
1090 }
1091 
1092 /**
1093  * Like a 2d lerp, but inputs are 0/~0 masks, so can simplify slightly.
1094  */
1095 static LLVMValueRef
lp_build_masklerp2d(struct lp_build_context * bld,LLVMValueRef weight0,LLVMValueRef weight1,LLVMValueRef mask00,LLVMValueRef mask01,LLVMValueRef mask10,LLVMValueRef mask11)1096 lp_build_masklerp2d(struct lp_build_context *bld,
1097                     LLVMValueRef weight0,
1098                     LLVMValueRef weight1,
1099                     LLVMValueRef mask00,
1100                     LLVMValueRef mask01,
1101                     LLVMValueRef mask10,
1102                     LLVMValueRef mask11)
1103 {
1104    LLVMValueRef val0 = lp_build_masklerp(bld, weight0, mask00, mask01);
1105    LLVMValueRef val1 = lp_build_masklerp(bld, weight0, mask10, mask11);
1106    return lp_build_lerp(bld, weight1, val0, val1, 0);
1107 }
1108 
1109 /*
1110  * this is a bit excessive code for something OpenGL just recommends
1111  * but does not require.
1112  */
1113 #define ACCURATE_CUBE_CORNERS 1
1114 
1115 /**
1116  * Generate code to sample a mipmap level with linear filtering.
1117  * If sampling a cube texture, r = cube face in [0,5].
1118  * If linear_mask is present, only pixels having their mask set
1119  * will receive linear filtering, the rest will use nearest.
1120  */
1121 static void
lp_build_sample_image_linear(struct lp_build_sample_context * bld,bool is_gather,LLVMValueRef size,LLVMValueRef linear_mask,LLVMValueRef row_stride_vec,LLVMValueRef img_stride_vec,LLVMValueRef data_ptr,LLVMValueRef mipoffsets,LLVMValueRef ilevel,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef colors_out[4])1122 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
1123                              bool is_gather,
1124                              LLVMValueRef size,
1125                              LLVMValueRef linear_mask,
1126                              LLVMValueRef row_stride_vec,
1127                              LLVMValueRef img_stride_vec,
1128                              LLVMValueRef data_ptr,
1129                              LLVMValueRef mipoffsets,
1130                              LLVMValueRef ilevel,
1131                              const LLVMValueRef *coords,
1132                              const LLVMValueRef *offsets,
1133                              LLVMValueRef colors_out[4])
1134 {
1135    LLVMBuilderRef builder = bld->gallivm->builder;
1136    struct lp_build_context *ivec_bld = &bld->int_coord_bld;
1137    struct lp_build_context *coord_bld = &bld->coord_bld;
1138    struct lp_build_context *texel_bld = &bld->texel_bld;
1139    const unsigned dims = bld->dims;
1140    LLVMValueRef width_vec;
1141    LLVMValueRef height_vec;
1142    LLVMValueRef depth_vec;
1143    LLVMValueRef flt_size;
1144    LLVMValueRef flt_width_vec;
1145    LLVMValueRef flt_height_vec;
1146    LLVMValueRef flt_depth_vec;
1147    LLVMValueRef fall_off[4] = { 0 }, have_corners = NULL;
1148    LLVMValueRef z1 = NULL;
1149    LLVMValueRef z00 = NULL, z01 = NULL, z10 = NULL, z11 = NULL;
1150    LLVMValueRef x00 = NULL, x01 = NULL, x10 = NULL, x11 = NULL;
1151    LLVMValueRef y00 = NULL, y01 = NULL, y10 = NULL, y11 = NULL;
1152    LLVMValueRef s_fpart, t_fpart = NULL, r_fpart = NULL;
1153    LLVMValueRef xs[4], ys[4], zs[4];
1154    LLVMValueRef neighbors[2][2][4];
1155    bool seamless_cube_filter, accurate_cube_corners;
1156    unsigned chan_swiz = bld->static_texture_state->swizzle_r;
1157 
1158    if (is_gather) {
1159       switch (bld->gather_comp) {
1160       case 0: chan_swiz = bld->static_texture_state->swizzle_r; break;
1161       case 1: chan_swiz = bld->static_texture_state->swizzle_g; break;
1162       case 2: chan_swiz = bld->static_texture_state->swizzle_b; break;
1163       case 3: chan_swiz = bld->static_texture_state->swizzle_a; break;
1164       default:
1165          break;
1166       }
1167    }
1168 
1169    seamless_cube_filter = (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
1170                            bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
1171                           bld->static_sampler_state->seamless_cube_map;
1172 
1173    /*
1174     * Disable accurate cube corners for integer textures, which should only
1175     * get here in the gather path.
1176     */
1177    accurate_cube_corners = ACCURATE_CUBE_CORNERS && seamless_cube_filter &&
1178      !util_format_is_pure_integer(bld->static_texture_state->format);
1179 
1180    lp_build_extract_image_sizes(bld,
1181                                 &bld->int_size_bld,
1182                                 bld->int_coord_type,
1183                                 size,
1184                                 &width_vec, &height_vec, &depth_vec);
1185 
1186    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
1187 
1188    lp_build_extract_image_sizes(bld,
1189                                 &bld->float_size_bld,
1190                                 bld->coord_type,
1191                                 flt_size,
1192                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
1193 
1194    LLVMTypeRef int1t = LLVMInt1TypeInContext(bld->gallivm->context);
1195 
1196    /*
1197     * Compute integer texcoords.
1198     */
1199 
1200    if (!seamless_cube_filter) {
1201       lp_build_sample_wrap_linear(bld, is_gather, coords[0], width_vec,
1202                                   flt_width_vec, offsets[0],
1203                                   bld->static_texture_state->pot_width,
1204                                   bld->static_sampler_state->wrap_s,
1205                                   &x00, &x01, &s_fpart);
1206       lp_build_name(x00, "tex.x0.wrapped");
1207       lp_build_name(x01, "tex.x1.wrapped");
1208       x10 = x00;
1209       x11 = x01;
1210 
1211       if (dims >= 2) {
1212          lp_build_sample_wrap_linear(bld, is_gather, coords[1], height_vec,
1213                                      flt_height_vec, offsets[1],
1214                                      bld->static_texture_state->pot_height,
1215                                      bld->static_sampler_state->wrap_t,
1216                                      &y00, &y10, &t_fpart);
1217          lp_build_name(y00, "tex.y0.wrapped");
1218          lp_build_name(y10, "tex.y1.wrapped");
1219          y01 = y00;
1220          y11 = y10;
1221 
1222          if (dims == 3) {
1223             lp_build_sample_wrap_linear(bld, is_gather, coords[2], depth_vec,
1224                                         flt_depth_vec, offsets[2],
1225                                         bld->static_texture_state->pot_depth,
1226                                         bld->static_sampler_state->wrap_r,
1227                                         &z00, &z1, &r_fpart);
1228             z01 = z10 = z11 = z00;
1229             lp_build_name(z00, "tex.z0.wrapped");
1230             lp_build_name(z1, "tex.z1.wrapped");
1231          }
1232       }
1233       if (has_layer_coord(bld->static_texture_state->target)) {
1234          if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1235             /* add cube layer to face */
1236             z00 = z01 = z10 = z11 = z1 =
1237                lp_build_add(&bld->int_coord_bld, coords[2], coords[3]);
1238          } else {
1239             z00 = z01 = z10 = z11 = z1 = coords[2];  /* cube face or layer */
1240          }
1241          lp_build_name(z00, "tex.z0.layer");
1242          lp_build_name(z1, "tex.z1.layer");
1243       }
1244    } else {
1245       struct lp_build_if_state edge_if;
1246       LLVMValueRef new_faces[4], new_xcoords[4][2], new_ycoords[4][2];
1247       LLVMValueRef coord0, coord1, have_edge, have_corner;
1248       LLVMValueRef fall_off_ym_notxm, fall_off_ym_notxp, fall_off_x, fall_off_y;
1249       LLVMValueRef fall_off_yp_notxm, fall_off_yp_notxp;
1250       LLVMValueRef x0, x1, y0, y1, y0_clamped, y1_clamped;
1251       LLVMValueRef face = coords[2];
1252       LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5f);
1253       LLVMValueRef length_minus_one = lp_build_sub(ivec_bld, width_vec, ivec_bld->one);
1254       /* XXX drop height calcs. Could (should) do this without seamless filtering too */
1255       height_vec = width_vec;
1256       flt_height_vec = flt_width_vec;
1257 
1258       /* XXX the overflow logic is actually sort of duplicated with trilinear,
1259        * since an overflow in one mip should also have a corresponding overflow
1260        * in another.
1261        */
1262       /* should always have normalized coords, and offsets are undefined */
1263       assert(bld->static_sampler_state->normalized_coords);
1264       /*
1265        * The coords should all be between [0,1] however we can have NaNs,
1266        * which will wreak havoc. In particular the y1_clamped value below
1267        * can be -INT_MAX (on x86) and be propagated right through (probably
1268        * other values might be bogus in the end too).
1269        * So kill off the NaNs here.
1270        */
1271       coord0 = lp_build_max_ext(coord_bld, coords[0], coord_bld->zero,
1272                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1273       coord0 = lp_build_mul(coord_bld, coord0, flt_width_vec);
1274       /* instead of clamp, build mask if overflowed */
1275       coord0 = lp_build_sub(coord_bld, coord0, half);
1276       /* convert to int, compute lerp weight */
1277       /* not ideal with AVX (and no AVX2) */
1278       lp_build_ifloor_fract(coord_bld, coord0, &x0, &s_fpart);
1279       x1 = lp_build_add(ivec_bld, x0, ivec_bld->one);
1280       coord1 = lp_build_max_ext(coord_bld, coords[1], coord_bld->zero,
1281                                 GALLIVM_NAN_RETURN_OTHER_SECOND_NONNAN);
1282       coord1 = lp_build_mul(coord_bld, coord1, flt_height_vec);
1283       coord1 = lp_build_sub(coord_bld, coord1, half);
1284       lp_build_ifloor_fract(coord_bld, coord1, &y0, &t_fpart);
1285       y1 = lp_build_add(ivec_bld, y0, ivec_bld->one);
1286 
1287       fall_off[0] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, x0, ivec_bld->zero);
1288       fall_off[1] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, x1, length_minus_one);
1289       fall_off[2] = lp_build_cmp(ivec_bld, PIPE_FUNC_LESS, y0, ivec_bld->zero);
1290       fall_off[3] = lp_build_cmp(ivec_bld, PIPE_FUNC_GREATER, y1, length_minus_one);
1291 
1292       fall_off_x = lp_build_or(ivec_bld, fall_off[0], fall_off[1]);
1293       fall_off_y = lp_build_or(ivec_bld, fall_off[2], fall_off[3]);
1294       have_edge = lp_build_or(ivec_bld, fall_off_x, fall_off_y);
1295       have_edge = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_edge);
1296 
1297       /* needed for accurate corner filtering branch later, rely on 0 init */
1298       have_corners = lp_build_alloca(bld->gallivm, int1t, "have_corner");
1299 
1300       for (unsigned texel_index = 0; texel_index < 4; texel_index++) {
1301          xs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "xs");
1302          ys[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "ys");
1303          zs[texel_index] = lp_build_alloca(bld->gallivm, ivec_bld->vec_type, "zs");
1304       }
1305 
1306       lp_build_if(&edge_if, bld->gallivm, have_edge);
1307 
1308       have_corner = lp_build_and(ivec_bld, fall_off_x, fall_off_y);
1309       have_corner = lp_build_any_true_range(ivec_bld, ivec_bld->type.length, have_corner);
1310       LLVMBuildStore(builder, have_corner, have_corners);
1311 
1312       /*
1313        * Need to feed clamped values here for cheap corner handling,
1314        * but only for y coord (as when falling off both edges we only
1315        * fall off the x one) - this should be sufficient.
1316        */
1317       y0_clamped = lp_build_max(ivec_bld, y0, ivec_bld->zero);
1318       y1_clamped = lp_build_min(ivec_bld, y1, length_minus_one);
1319 
1320       /*
1321        * Get all possible new coords.
1322        */
1323       lp_build_cube_new_coords(ivec_bld, face,
1324                                x0, x1, y0_clamped, y1_clamped,
1325                                length_minus_one,
1326                                new_faces, new_xcoords, new_ycoords);
1327 
1328       /* handle fall off x-, x+ direction */
1329       /* determine new coords, face (not both fall_off vars can be true at same time) */
1330       x00 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][0], x0);
1331       y00 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][0], y0_clamped);
1332       x10 = lp_build_select(ivec_bld, fall_off[0], new_xcoords[0][1], x0);
1333       y10 = lp_build_select(ivec_bld, fall_off[0], new_ycoords[0][1], y1_clamped);
1334       x01 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][0], x1);
1335       y01 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][0], y0_clamped);
1336       x11 = lp_build_select(ivec_bld, fall_off[1], new_xcoords[1][1], x1);
1337       y11 = lp_build_select(ivec_bld, fall_off[1], new_ycoords[1][1], y1_clamped);
1338 
1339       z00 = z10 = lp_build_select(ivec_bld, fall_off[0], new_faces[0], face);
1340       z01 = z11 = lp_build_select(ivec_bld, fall_off[1], new_faces[1], face);
1341 
1342       /* handle fall off y-, y+ direction */
1343       /*
1344        * Cheap corner logic: just hack up things so a texel doesn't fall
1345        * off both sides (which means filter weights will be wrong but we'll only
1346        * use valid texels in the filter).
1347        * This means however (y) coords must additionally be clamped (see above).
1348        * This corner handling should be fully OpenGL (but not d3d10) compliant.
1349        */
1350       fall_off_ym_notxm = lp_build_andnot(ivec_bld, fall_off[2], fall_off[0]);
1351       fall_off_ym_notxp = lp_build_andnot(ivec_bld, fall_off[2], fall_off[1]);
1352       fall_off_yp_notxm = lp_build_andnot(ivec_bld, fall_off[3], fall_off[0]);
1353       fall_off_yp_notxp = lp_build_andnot(ivec_bld, fall_off[3], fall_off[1]);
1354 
1355       x00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_xcoords[2][0], x00);
1356       y00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_ycoords[2][0], y00);
1357       x01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_xcoords[2][1], x01);
1358       y01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_ycoords[2][1], y01);
1359       x10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_xcoords[3][0], x10);
1360       y10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_ycoords[3][0], y10);
1361       x11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_xcoords[3][1], x11);
1362       y11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_ycoords[3][1], y11);
1363 
1364       z00 = lp_build_select(ivec_bld, fall_off_ym_notxm, new_faces[2], z00);
1365       z01 = lp_build_select(ivec_bld, fall_off_ym_notxp, new_faces[2], z01);
1366       z10 = lp_build_select(ivec_bld, fall_off_yp_notxm, new_faces[3], z10);
1367       z11 = lp_build_select(ivec_bld, fall_off_yp_notxp, new_faces[3], z11);
1368 
1369       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1370          /* now can add cube layer to face (per sample) */
1371          z00 = lp_build_add(ivec_bld, z00, coords[3]);
1372          z01 = lp_build_add(ivec_bld, z01, coords[3]);
1373          z10 = lp_build_add(ivec_bld, z10, coords[3]);
1374          z11 = lp_build_add(ivec_bld, z11, coords[3]);
1375       }
1376 
1377       LLVMBuildStore(builder, x00, xs[0]);
1378       LLVMBuildStore(builder, x01, xs[1]);
1379       LLVMBuildStore(builder, x10, xs[2]);
1380       LLVMBuildStore(builder, x11, xs[3]);
1381       LLVMBuildStore(builder, y00, ys[0]);
1382       LLVMBuildStore(builder, y01, ys[1]);
1383       LLVMBuildStore(builder, y10, ys[2]);
1384       LLVMBuildStore(builder, y11, ys[3]);
1385       LLVMBuildStore(builder, z00, zs[0]);
1386       LLVMBuildStore(builder, z01, zs[1]);
1387       LLVMBuildStore(builder, z10, zs[2]);
1388       LLVMBuildStore(builder, z11, zs[3]);
1389 
1390       lp_build_else(&edge_if);
1391 
1392       LLVMBuildStore(builder, x0, xs[0]);
1393       LLVMBuildStore(builder, x1, xs[1]);
1394       LLVMBuildStore(builder, x0, xs[2]);
1395       LLVMBuildStore(builder, x1, xs[3]);
1396       LLVMBuildStore(builder, y0, ys[0]);
1397       LLVMBuildStore(builder, y0, ys[1]);
1398       LLVMBuildStore(builder, y1, ys[2]);
1399       LLVMBuildStore(builder, y1, ys[3]);
1400       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
1401          LLVMValueRef cube_layer = lp_build_add(ivec_bld, face, coords[3]);
1402          LLVMBuildStore(builder, cube_layer, zs[0]);
1403          LLVMBuildStore(builder, cube_layer, zs[1]);
1404          LLVMBuildStore(builder, cube_layer, zs[2]);
1405          LLVMBuildStore(builder, cube_layer, zs[3]);
1406       } else {
1407          LLVMBuildStore(builder, face, zs[0]);
1408          LLVMBuildStore(builder, face, zs[1]);
1409          LLVMBuildStore(builder, face, zs[2]);
1410          LLVMBuildStore(builder, face, zs[3]);
1411       }
1412 
1413       lp_build_endif(&edge_if);
1414 
1415       LLVMTypeRef type = ivec_bld->vec_type;
1416       x00 = LLVMBuildLoad2(builder, type, xs[0], "");
1417       x01 = LLVMBuildLoad2(builder, type, xs[1], "");
1418       x10 = LLVMBuildLoad2(builder, type, xs[2], "");
1419       x11 = LLVMBuildLoad2(builder, type, xs[3], "");
1420       y00 = LLVMBuildLoad2(builder, type, ys[0], "");
1421       y01 = LLVMBuildLoad2(builder, type, ys[1], "");
1422       y10 = LLVMBuildLoad2(builder, type, ys[2], "");
1423       y11 = LLVMBuildLoad2(builder, type, ys[3], "");
1424       z00 = LLVMBuildLoad2(builder, type, zs[0], "");
1425       z01 = LLVMBuildLoad2(builder, type, zs[1], "");
1426       z10 = LLVMBuildLoad2(builder, type, zs[2], "");
1427       z11 = LLVMBuildLoad2(builder, type, zs[3], "");
1428    }
1429 
1430    if (linear_mask) {
1431       /*
1432        * Whack filter weights into place. Whatever texel had more weight is
1433        * the one which should have been selected by nearest filtering hence
1434        * just use 100% weight for it.
1435        */
1436       struct lp_build_context *c_bld = &bld->coord_bld;
1437       LLVMValueRef w1_mask, w1_weight;
1438       LLVMValueRef half = lp_build_const_vec(bld->gallivm, c_bld->type, 0.5f);
1439 
1440       w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, s_fpart, half);
1441       /* this select is really just a "and" */
1442       w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1443       s_fpart = lp_build_select(c_bld, linear_mask, s_fpart, w1_weight);
1444       if (dims >= 2) {
1445          w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, t_fpart, half);
1446          w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1447          t_fpart = lp_build_select(c_bld, linear_mask, t_fpart, w1_weight);
1448          if (dims == 3) {
1449             w1_mask = lp_build_cmp(c_bld, PIPE_FUNC_GREATER, r_fpart, half);
1450             w1_weight = lp_build_select(c_bld, w1_mask, c_bld->one, c_bld->zero);
1451             r_fpart = lp_build_select(c_bld, linear_mask, r_fpart, w1_weight);
1452          }
1453       }
1454    }
1455 
1456    /*
1457     * Get texture colors.
1458     */
1459    /* get x0/x1 texels */
1460    lp_build_sample_texel_soa(bld,
1461                              width_vec, height_vec, depth_vec,
1462                              x00, y00, z00,
1463                              row_stride_vec, img_stride_vec,
1464                              data_ptr, mipoffsets, ilevel, neighbors[0][0]);
1465    lp_build_sample_texel_soa(bld,
1466                              width_vec, height_vec, depth_vec,
1467                              x01, y01, z01,
1468                              row_stride_vec, img_stride_vec,
1469                              data_ptr, mipoffsets, ilevel, neighbors[0][1]);
1470 
1471    if (dims == 1) {
1472       assert(!is_gather);
1473       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1474          lp_build_reduce_filter(texel_bld,
1475                                 bld->static_sampler_state->reduction_mode,
1476                                 0,
1477                                 4,
1478                                 s_fpart,
1479                                 neighbors[0][0],
1480                                 neighbors[0][1],
1481                                 colors_out);
1482       } else {
1483          LLVMValueRef cmpval0, cmpval1;
1484          cmpval0 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1485          cmpval1 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1486          /* simplified lerp, AND mask with weight and add */
1487          colors_out[0] = lp_build_masklerp(texel_bld, s_fpart,
1488                                            cmpval0, cmpval1);
1489          colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1490       }
1491    } else {
1492       /* 2D/3D texture */
1493       struct lp_build_if_state corner_if;
1494       LLVMValueRef colors0[4], colorss[4] = { 0 };
1495 
1496       /* get x0/x1 texels at y1 */
1497       lp_build_sample_texel_soa(bld,
1498                                 width_vec, height_vec, depth_vec,
1499                                 x10, y10, z10,
1500                                 row_stride_vec, img_stride_vec,
1501                                 data_ptr, mipoffsets, ilevel, neighbors[1][0]);
1502       lp_build_sample_texel_soa(bld,
1503                                 width_vec, height_vec, depth_vec,
1504                                 x11, y11, z11,
1505                                 row_stride_vec, img_stride_vec,
1506                                 data_ptr, mipoffsets, ilevel, neighbors[1][1]);
1507 
1508       /*
1509        * To avoid having to duplicate linear_mask / fetch code use
1510        * another branch (with corner condition though edge would work
1511        * as well) here.
1512        */
1513       if (have_corners && accurate_cube_corners &&
1514           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1515          LLVMValueRef c00, c01, c10, c11, c00f, c01f, c10f, c11f;
1516          LLVMValueRef have_corner, one_third;
1517 
1518          colorss[0] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs0");
1519          colorss[1] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs1");
1520          colorss[2] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs2");
1521          colorss[3] = lp_build_alloca(bld->gallivm, coord_bld->vec_type, "cs3");
1522 
1523          have_corner = LLVMBuildLoad2(builder, int1t, have_corners, "");
1524 
1525          lp_build_if(&corner_if, bld->gallivm, have_corner);
1526 
1527          one_third = lp_build_const_vec(bld->gallivm, coord_bld->type,
1528                                         1.0f/3.0f);
1529 
1530          /* find corner */
1531          c00 = lp_build_and(ivec_bld, fall_off[0], fall_off[2]);
1532          c00f = LLVMBuildBitCast(builder, c00, coord_bld->vec_type, "");
1533          c01 = lp_build_and(ivec_bld, fall_off[1], fall_off[2]);
1534          c01f = LLVMBuildBitCast(builder, c01, coord_bld->vec_type, "");
1535          c10 = lp_build_and(ivec_bld, fall_off[0], fall_off[3]);
1536          c10f = LLVMBuildBitCast(builder, c10, coord_bld->vec_type, "");
1537          c11 = lp_build_and(ivec_bld, fall_off[1], fall_off[3]);
1538          c11f = LLVMBuildBitCast(builder, c11, coord_bld->vec_type, "");
1539 
1540          if (!is_gather) {
1541             /*
1542              * we can't use standard 2d lerp as we need per-element weight
1543              * in case of corners, so just calculate bilinear result as
1544              * w00*s00 + w01*s01 + w10*s10 + w11*s11.
1545              * (This is actually less work than using 2d lerp, 7 vs. 9
1546              * instructions, however calculating the weights needs another 6,
1547              * so actually probably not slower than 2d lerp only for 4 channels
1548              * as weights only need to be calculated once - of course fixing
1549              * the weights has additional cost.)
1550              */
1551             LLVMValueRef w00, w01, w10, w11, wx0, wy0, c_weight, tmp;
1552             wx0 = lp_build_sub(coord_bld, coord_bld->one, s_fpart);
1553             wy0 = lp_build_sub(coord_bld, coord_bld->one, t_fpart);
1554             w00 = lp_build_mul(coord_bld, wx0, wy0);
1555             w01 = lp_build_mul(coord_bld, s_fpart, wy0);
1556             w10 = lp_build_mul(coord_bld, wx0, t_fpart);
1557             w11 = lp_build_mul(coord_bld, s_fpart, t_fpart);
1558 
1559             /* find corner weight */
1560             c_weight = lp_build_select(coord_bld, c00, w00, coord_bld->zero);
1561             c_weight = lp_build_select(coord_bld, c01, w01, c_weight);
1562             c_weight = lp_build_select(coord_bld, c10, w10, c_weight);
1563             c_weight = lp_build_select(coord_bld, c11, w11, c_weight);
1564 
1565             /*
1566              * add 1/3 of the corner weight to the weight of the 3 other
1567              * samples and null out corner weight.
1568              */
1569             c_weight = lp_build_mul(coord_bld, c_weight, one_third);
1570             w00 = lp_build_add(coord_bld, w00, c_weight);
1571             w00 = lp_build_andnot(coord_bld, w00, c00f);
1572             w01 = lp_build_add(coord_bld, w01, c_weight);
1573             w01 = lp_build_andnot(coord_bld, w01, c01f);
1574             w10 = lp_build_add(coord_bld, w10, c_weight);
1575             w10 = lp_build_andnot(coord_bld, w10, c10f);
1576             w11 = lp_build_add(coord_bld, w11, c_weight);
1577             w11 = lp_build_andnot(coord_bld, w11, c11f);
1578 
1579             if (bld->static_sampler_state->compare_mode ==
1580                 PIPE_TEX_COMPARE_NONE) {
1581                for (unsigned chan = 0; chan < 4; chan++) {
1582                   colors0[chan] = lp_build_mul(coord_bld, w00,
1583                                                neighbors[0][0][chan]);
1584                   tmp = lp_build_mul(coord_bld, w01, neighbors[0][1][chan]);
1585                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1586                   tmp = lp_build_mul(coord_bld, w10, neighbors[1][0][chan]);
1587                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1588                   tmp = lp_build_mul(coord_bld, w11, neighbors[1][1][chan]);
1589                   colors0[chan] = lp_build_add(coord_bld, tmp, colors0[chan]);
1590                }
1591             } else {
1592                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1593                cmpval00 = lp_build_sample_comparefunc(bld, coords[4],
1594                                                       neighbors[0][0][0]);
1595                cmpval01 = lp_build_sample_comparefunc(bld, coords[4],
1596                                                       neighbors[0][1][0]);
1597                cmpval10 = lp_build_sample_comparefunc(bld, coords[4],
1598                                                       neighbors[1][0][0]);
1599                cmpval11 = lp_build_sample_comparefunc(bld, coords[4],
1600                                                       neighbors[1][1][0]);
1601                /*
1602                 * inputs to interpolation are just masks so just add
1603                 * masked weights together
1604                 */
1605                cmpval00 = LLVMBuildBitCast(builder, cmpval00,
1606                                            coord_bld->vec_type, "");
1607                cmpval01 = LLVMBuildBitCast(builder, cmpval01,
1608                                            coord_bld->vec_type, "");
1609                cmpval10 = LLVMBuildBitCast(builder, cmpval10,
1610                                            coord_bld->vec_type, "");
1611                cmpval11 = LLVMBuildBitCast(builder, cmpval11,
1612                                            coord_bld->vec_type, "");
1613                colors0[0] = lp_build_and(coord_bld, w00, cmpval00);
1614                tmp = lp_build_and(coord_bld, w01, cmpval01);
1615                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1616                tmp = lp_build_and(coord_bld, w10, cmpval10);
1617                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1618                tmp = lp_build_and(coord_bld, w11, cmpval11);
1619                colors0[0] = lp_build_add(coord_bld, tmp, colors0[0]);
1620                colors0[1] = colors0[2] = colors0[3] = colors0[0];
1621             }
1622          } else {
1623             /*
1624              * We don't have any weights to adjust, so instead calculate
1625              * the fourth texel as simply the average of the other 3.
1626              * (This would work for non-gather too, however we'd have
1627              * a boatload more of the select stuff due to there being
1628              * 4 times as many colors as weights.)
1629              */
1630             LLVMValueRef col00, col01, col10, col11;
1631             LLVMValueRef colc, colc0, colc1;
1632             col10 = lp_build_swizzle_soa_channel(texel_bld,
1633                                                  neighbors[1][0], chan_swiz);
1634             col11 = lp_build_swizzle_soa_channel(texel_bld,
1635                                                  neighbors[1][1], chan_swiz);
1636             col01 = lp_build_swizzle_soa_channel(texel_bld,
1637                                                  neighbors[0][1], chan_swiz);
1638             col00 = lp_build_swizzle_soa_channel(texel_bld,
1639                                                  neighbors[0][0], chan_swiz);
1640 
1641             /*
1642              * The spec says for comparison filtering, the comparison
1643              * must happen before synthesizing the new value.
1644              * This means all gathered values are always 0 or 1,
1645              * except for the non-existing texel, which can be 0,1/3,2/3,1...
1646              * Seems like we'd be allowed to just return 0 or 1 too, so we
1647              * could simplify and pass down the compare mask values to the
1648              * end (using int arithmetic/compare on the mask values to
1649              * construct the fourth texel) and only there convert to floats
1650              * but it's probably not worth it (it might be easier for the cpu
1651              * but not for the code)...
1652              */
1653             if (bld->static_sampler_state->compare_mode !=
1654                 PIPE_TEX_COMPARE_NONE) {
1655                LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1656                cmpval00 = lp_build_sample_comparefunc(bld, coords[4], col00);
1657                cmpval01 = lp_build_sample_comparefunc(bld, coords[4], col01);
1658                cmpval10 = lp_build_sample_comparefunc(bld, coords[4], col10);
1659                cmpval11 = lp_build_sample_comparefunc(bld, coords[4], col11);
1660                col00 = lp_build_select(texel_bld, cmpval00,
1661                                        texel_bld->one, texel_bld->zero);
1662                col01 = lp_build_select(texel_bld, cmpval01,
1663                                        texel_bld->one, texel_bld->zero);
1664                col10 = lp_build_select(texel_bld, cmpval10,
1665                                        texel_bld->one, texel_bld->zero);
1666                col11 = lp_build_select(texel_bld, cmpval11,
1667                                        texel_bld->one, texel_bld->zero);
1668             }
1669 
1670             /*
1671              * Null out corner color.
1672              */
1673             col00 = lp_build_andnot(coord_bld, col00, c00f);
1674             col01 = lp_build_andnot(coord_bld, col01, c01f);
1675             col10 = lp_build_andnot(coord_bld, col10, c10f);
1676             col11 = lp_build_andnot(coord_bld, col11, c11f);
1677 
1678             /*
1679              * New corner texel color is all colors added / 3.
1680              */
1681             colc0 = lp_build_add(coord_bld, col00, col01);
1682             colc1 = lp_build_add(coord_bld, col10, col11);
1683             colc = lp_build_add(coord_bld, colc0, colc1);
1684             colc = lp_build_mul(coord_bld, one_third, colc);
1685 
1686             /*
1687              * Replace the corner texel color with the new value.
1688              */
1689             col00 = lp_build_select(coord_bld, c00, colc, col00);
1690             col01 = lp_build_select(coord_bld, c01, colc, col01);
1691             col10 = lp_build_select(coord_bld, c10, colc, col10);
1692             col11 = lp_build_select(coord_bld, c11, colc, col11);
1693 
1694             colors0[0] = col10;
1695             colors0[1] = col11;
1696             colors0[2] = col01;
1697             colors0[3] = col00;
1698          }
1699 
1700          LLVMBuildStore(builder, colors0[0], colorss[0]);
1701          LLVMBuildStore(builder, colors0[1], colorss[1]);
1702          LLVMBuildStore(builder, colors0[2], colorss[2]);
1703          LLVMBuildStore(builder, colors0[3], colorss[3]);
1704 
1705          lp_build_else(&corner_if);
1706       }
1707 
1708       if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1709          if (is_gather) {
1710             /*
1711              * Just assign the red channel (no component selection yet).
1712              * This is a bit hackish, we usually do the swizzle at the
1713              * end of sampling (much less values to swizzle), but this
1714              * obviously cannot work when using gather.
1715              */
1716             colors0[0] = lp_build_swizzle_soa_channel(texel_bld,
1717                                                       neighbors[1][0],
1718                                                       chan_swiz);
1719             colors0[1] = lp_build_swizzle_soa_channel(texel_bld,
1720                                                       neighbors[1][1],
1721                                                       chan_swiz);
1722             colors0[2] = lp_build_swizzle_soa_channel(texel_bld,
1723                                                       neighbors[0][1],
1724                                                       chan_swiz);
1725             colors0[3] = lp_build_swizzle_soa_channel(texel_bld,
1726                                                       neighbors[0][0],
1727                                                       chan_swiz);
1728          } else {
1729             /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1730             lp_build_reduce_filter_2d(texel_bld,
1731                                       bld->static_sampler_state->reduction_mode,
1732                                       0,
1733                                       4,
1734                                       s_fpart,
1735                                       t_fpart,
1736                                       neighbors[0][0],
1737                                       neighbors[0][1],
1738                                       neighbors[1][0],
1739                                       neighbors[1][1],
1740                                       colors0);
1741          }
1742       } else {
1743          LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1744          cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1745          cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1746          cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1747          cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1748 
1749          if (is_gather) {
1750             /* more hacks for swizzling, should be X, ONE or ZERO... */
1751             colors0[0] = lp_build_select(texel_bld, cmpval10,
1752                                          texel_bld->one, texel_bld->zero);
1753             colors0[1] = lp_build_select(texel_bld, cmpval11,
1754                                          texel_bld->one, texel_bld->zero);
1755             colors0[2] = lp_build_select(texel_bld, cmpval01,
1756                                          texel_bld->one, texel_bld->zero);
1757             colors0[3] = lp_build_select(texel_bld, cmpval00,
1758                                          texel_bld->one, texel_bld->zero);
1759          } else {
1760             colors0[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1761                                              cmpval00, cmpval01, cmpval10, cmpval11);
1762             colors0[1] = colors0[2] = colors0[3] = colors0[0];
1763          }
1764       }
1765 
1766       if (have_corners && accurate_cube_corners &&
1767           bld->static_sampler_state->reduction_mode == PIPE_TEX_REDUCTION_WEIGHTED_AVERAGE) {
1768          LLVMBuildStore(builder, colors0[0], colorss[0]);
1769          LLVMBuildStore(builder, colors0[1], colorss[1]);
1770          LLVMBuildStore(builder, colors0[2], colorss[2]);
1771          LLVMBuildStore(builder, colors0[3], colorss[3]);
1772 
1773          lp_build_endif(&corner_if);
1774 
1775          colors0[0] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[0], "");
1776          colors0[1] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[1], "");
1777          colors0[2] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[2], "");
1778          colors0[3] = LLVMBuildLoad2(builder, coord_bld->vec_type, colorss[3], "");
1779       }
1780 
1781       if (dims == 3) {
1782          LLVMValueRef neighbors1[2][2][4];
1783          LLVMValueRef colors1[4];
1784 
1785          assert(!is_gather);
1786 
1787          /* get x0/x1/y0/y1 texels at z1 */
1788          lp_build_sample_texel_soa(bld,
1789                                    width_vec, height_vec, depth_vec,
1790                                    x00, y00, z1,
1791                                    row_stride_vec, img_stride_vec,
1792                                    data_ptr, mipoffsets, ilevel, neighbors1[0][0]);
1793          lp_build_sample_texel_soa(bld,
1794                                    width_vec, height_vec, depth_vec,
1795                                    x01, y01, z1,
1796                                    row_stride_vec, img_stride_vec,
1797                                    data_ptr, mipoffsets, ilevel, neighbors1[0][1]);
1798          lp_build_sample_texel_soa(bld,
1799                                    width_vec, height_vec, depth_vec,
1800                                    x10, y10, z1,
1801                                    row_stride_vec, img_stride_vec,
1802                                    data_ptr, mipoffsets, ilevel, neighbors1[1][0]);
1803          lp_build_sample_texel_soa(bld,
1804                                    width_vec, height_vec, depth_vec,
1805                                    x11, y11, z1,
1806                                    row_stride_vec, img_stride_vec,
1807                                    data_ptr, mipoffsets, ilevel, neighbors1[1][1]);
1808 
1809          if (bld->static_sampler_state->compare_mode == PIPE_TEX_COMPARE_NONE) {
1810             /* Bilinear interpolate the four samples from the second Z slice */
1811             lp_build_reduce_filter_2d(texel_bld,
1812                                       bld->static_sampler_state->reduction_mode,
1813                                       0,
1814                                       4,
1815                                       s_fpart,
1816                                       t_fpart,
1817                                       neighbors1[0][0],
1818                                       neighbors1[0][1],
1819                                       neighbors1[1][0],
1820                                       neighbors1[1][1],
1821                                       colors1);
1822 
1823             /* Linearly interpolate the two samples from the two 3D slices */
1824             lp_build_reduce_filter(texel_bld,
1825                                    bld->static_sampler_state->reduction_mode,
1826                                    0,
1827                                    4,
1828                                    r_fpart,
1829                                    colors0,
1830                                    colors1,
1831                                    colors_out);
1832          } else {
1833             LLVMValueRef cmpval00, cmpval01, cmpval10, cmpval11;
1834             cmpval00 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][0][0]);
1835             cmpval01 = lp_build_sample_comparefunc(bld, coords[4], neighbors[0][1][0]);
1836             cmpval10 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][0][0]);
1837             cmpval11 = lp_build_sample_comparefunc(bld, coords[4], neighbors[1][1][0]);
1838             colors1[0] = lp_build_masklerp2d(texel_bld, s_fpart, t_fpart,
1839                                              cmpval00, cmpval01, cmpval10, cmpval11);
1840             /* Linearly interpolate the two samples from the two 3D slices */
1841             colors_out[0] = lp_build_lerp(texel_bld,
1842                                           r_fpart,
1843                                           colors0[0], colors1[0],
1844                                           0);
1845             colors_out[1] = colors_out[2] = colors_out[3] = colors_out[0];
1846          }
1847       } else {
1848          /* 2D tex */
1849          for (unsigned chan = 0; chan < 4; chan++) {
1850             colors_out[chan] = colors0[chan];
1851          }
1852       }
1853    }
1854    if (is_gather) {
1855       /*
1856        * For gather, we can't do our usual channel swizzling done later,
1857        * so do it here. It only really matters for 0/1 swizzles in case
1858        * of comparison filtering, since in this case the results would be
1859        * wrong, without comparison it should all work out alright but it
1860        * can't hurt to do that here, since it will instantly drop all
1861        * calculations above, though it's a rather stupid idea to do
1862        * gather on a channel which will always return 0 or 1 in any case...
1863        */
1864       if (chan_swiz == PIPE_SWIZZLE_1) {
1865          for (unsigned chan = 0; chan < 4; chan++) {
1866             colors_out[chan] = texel_bld->one;
1867          }
1868       } else if (chan_swiz == PIPE_SWIZZLE_0) {
1869          for (unsigned chan = 0; chan < 4; chan++) {
1870             colors_out[chan] = texel_bld->zero;
1871          }
1872       }
1873    }
1874 }
1875 
1876 
1877 /**
1878  * Sample the texture/mipmap using given image filter and mip filter.
1879  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
1880  * from (vectors or scalars).
1881  * If we're using nearest miplevel sampling the '1' values will be null/unused.
1882  */
1883 static void
lp_build_sample_mipmap(struct lp_build_sample_context * bld,unsigned img_filter,unsigned mip_filter,bool is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)1884 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1885                        unsigned img_filter,
1886                        unsigned mip_filter,
1887                        bool is_gather,
1888                        const LLVMValueRef *coords,
1889                        const LLVMValueRef *offsets,
1890                        LLVMValueRef ilevel0,
1891                        LLVMValueRef ilevel1,
1892                        LLVMValueRef lod_fpart,
1893                        LLVMValueRef *colors_out)
1894 {
1895    LLVMBuilderRef builder = bld->gallivm->builder;
1896    LLVMValueRef size0 = NULL;
1897    LLVMValueRef size1 = NULL;
1898    LLVMValueRef row_stride0_vec = NULL;
1899    LLVMValueRef row_stride1_vec = NULL;
1900    LLVMValueRef img_stride0_vec = NULL;
1901    LLVMValueRef img_stride1_vec = NULL;
1902    LLVMValueRef data_ptr0 = NULL;
1903    LLVMValueRef data_ptr1 = NULL;
1904    LLVMValueRef mipoff0 = NULL;
1905    LLVMValueRef mipoff1 = NULL;
1906    LLVMValueRef colors0[4], colors1[4];
1907 
1908    /* sample the first mipmap level */
1909    lp_build_mipmap_level_sizes(bld, ilevel0,
1910                                &size0,
1911                                &row_stride0_vec, &img_stride0_vec);
1912    if (bld->num_mips == 1) {
1913       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
1914    } else {
1915       /* This path should work for num_lods 1 too but slightly less efficient */
1916       data_ptr0 = bld->base_ptr;
1917       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
1918    }
1919 
1920    if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1921       lp_build_sample_image_nearest(bld, size0,
1922                                     row_stride0_vec, img_stride0_vec,
1923                                     data_ptr0, mipoff0, ilevel0, coords, offsets,
1924                                     colors0);
1925    } else {
1926       assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1927       lp_build_sample_image_linear(bld, is_gather, size0, NULL,
1928                                    row_stride0_vec, img_stride0_vec,
1929                                    data_ptr0, mipoff0, ilevel0, coords, offsets,
1930                                    colors0);
1931    }
1932 
1933    /* Store the first level's colors in the output variables */
1934    for (unsigned chan = 0; chan < 4; chan++) {
1935        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
1936    }
1937 
1938    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1939       struct lp_build_if_state if_ctx;
1940       LLVMValueRef need_lerp;
1941 
1942       /* need_lerp = lod_fpart > 0 */
1943       if (bld->num_lods == 1) {
1944          need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
1945                                    lod_fpart, bld->lodf_bld.zero,
1946                                    "need_lerp");
1947       } else {
1948          /*
1949           * We'll do mip filtering if any of the quads (or individual
1950           * pixel in case of per-pixel lod) need it.
1951           * It might be better to split the vectors here and only fetch/filter
1952           * quads which need it (if there's one lod per quad).
1953           */
1954          need_lerp = lp_build_compare(bld->gallivm, bld->lodf_bld.type,
1955                                       PIPE_FUNC_GREATER,
1956                                       lod_fpart, bld->lodf_bld.zero);
1957          need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, need_lerp);
1958          lp_build_name(need_lerp, "need_lerp");
1959       }
1960 
1961       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
1962       {
1963          /*
1964           * We unfortunately need to clamp lod_fpart here since we can get
1965           * negative values which would screw up filtering if not all
1966           * lod_fpart values have same sign.
1967           */
1968          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
1969                                   bld->lodf_bld.zero);
1970          /* sample the second mipmap level */
1971          lp_build_mipmap_level_sizes(bld, ilevel1,
1972                                      &size1,
1973                                      &row_stride1_vec, &img_stride1_vec);
1974          if (bld->num_mips == 1) {
1975             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
1976          } else {
1977             data_ptr1 = bld->base_ptr;
1978             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
1979          }
1980          if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1981             lp_build_sample_image_nearest(bld, size1,
1982                                           row_stride1_vec, img_stride1_vec,
1983                                           data_ptr1, mipoff1, ilevel1, coords, offsets,
1984                                           colors1);
1985          } else {
1986             lp_build_sample_image_linear(bld, false, size1, NULL,
1987                                          row_stride1_vec, img_stride1_vec,
1988                                          data_ptr1, mipoff1, ilevel1, coords, offsets,
1989                                          colors1);
1990          }
1991 
1992          /* interpolate samples from the two mipmap levels */
1993 
1994          if (bld->num_lods != bld->coord_type.length)
1995             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
1996                                                               bld->lodf_bld.type,
1997                                                               bld->texel_bld.type,
1998                                                               lod_fpart);
1999 
2000          for (unsigned chan = 0; chan < 4; chan++) {
2001             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
2002                                           colors0[chan], colors1[chan],
2003                                           0);
2004             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2005          }
2006       }
2007       lp_build_endif(&if_ctx);
2008    }
2009 }
2010 
2011 
2012 /**
2013  * Sample the texture/mipmap using given mip filter, and using
2014  * both nearest and linear filtering at the same time depending
2015  * on linear_mask.
2016  * lod can be per quad but linear_mask is always per pixel.
2017  * ilevel0 and ilevel1 indicate the two mipmap levels to sample
2018  * from (vectors or scalars).
2019  * If we're using nearest miplevel sampling the '1' values will be null/unused.
2020  */
2021 static void
lp_build_sample_mipmap_both(struct lp_build_sample_context * bld,LLVMValueRef linear_mask,unsigned mip_filter,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef lod_positive,LLVMValueRef * colors_out)2022 lp_build_sample_mipmap_both(struct lp_build_sample_context *bld,
2023                             LLVMValueRef linear_mask,
2024                             unsigned mip_filter,
2025                             const LLVMValueRef *coords,
2026                             const LLVMValueRef *offsets,
2027                             LLVMValueRef ilevel0,
2028                             LLVMValueRef ilevel1,
2029                             LLVMValueRef lod_fpart,
2030                             LLVMValueRef lod_positive,
2031                             LLVMValueRef *colors_out)
2032 {
2033    LLVMBuilderRef builder = bld->gallivm->builder;
2034    LLVMValueRef size0 = NULL;
2035    LLVMValueRef size1 = NULL;
2036    LLVMValueRef row_stride0_vec = NULL;
2037    LLVMValueRef row_stride1_vec = NULL;
2038    LLVMValueRef img_stride0_vec = NULL;
2039    LLVMValueRef img_stride1_vec = NULL;
2040    LLVMValueRef data_ptr0 = NULL;
2041    LLVMValueRef data_ptr1 = NULL;
2042    LLVMValueRef mipoff0 = NULL;
2043    LLVMValueRef mipoff1 = NULL;
2044    LLVMValueRef colors0[4], colors1[4];
2045 
2046    /* sample the first mipmap level */
2047    lp_build_mipmap_level_sizes(bld, ilevel0,
2048                                &size0,
2049                                &row_stride0_vec, &img_stride0_vec);
2050    if (bld->num_mips == 1) {
2051       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
2052    } else {
2053       /* This path should work for num_lods 1 too but slightly less efficient */
2054       data_ptr0 = bld->base_ptr;
2055       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
2056    }
2057 
2058    lp_build_sample_image_linear(bld, false, size0, linear_mask,
2059                                 row_stride0_vec, img_stride0_vec,
2060                                 data_ptr0, mipoff0, ilevel0, coords, offsets,
2061                                 colors0);
2062 
2063    /* Store the first level's colors in the output variables */
2064    for (unsigned chan = 0; chan < 4; chan++) {
2065        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2066    }
2067 
2068    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
2069       struct lp_build_if_state if_ctx;
2070       LLVMValueRef need_lerp;
2071 
2072       /*
2073        * We'll do mip filtering if any of the quads (or individual
2074        * pixel in case of per-pixel lod) need it.
2075        * Note using lod_positive here not lod_fpart since it may be the same
2076        * condition as that used in the outer "if" in the caller hence llvm
2077        * should be able to merge the branches in this case.
2078        */
2079       need_lerp = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods, lod_positive);
2080       lp_build_name(need_lerp, "need_lerp");
2081 
2082       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
2083       {
2084          /*
2085           * We unfortunately need to clamp lod_fpart here since we can get
2086           * negative values which would screw up filtering if not all
2087           * lod_fpart values have same sign.
2088           */
2089          lod_fpart = lp_build_max(&bld->lodf_bld, lod_fpart,
2090                                   bld->lodf_bld.zero);
2091          /* sample the second mipmap level */
2092          lp_build_mipmap_level_sizes(bld, ilevel1,
2093                                      &size1,
2094                                      &row_stride1_vec, &img_stride1_vec);
2095          if (bld->num_mips == 1) {
2096             data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
2097          } else {
2098             data_ptr1 = bld->base_ptr;
2099             mipoff1 = lp_build_get_mip_offsets(bld, ilevel1);
2100          }
2101 
2102          lp_build_sample_image_linear(bld, false, size1, linear_mask,
2103                                       row_stride1_vec, img_stride1_vec,
2104                                       data_ptr1, mipoff1, ilevel1, coords, offsets,
2105                                       colors1);
2106 
2107          /* interpolate samples from the two mipmap levels */
2108 
2109          if (bld->num_lods != bld->coord_type.length)
2110             lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2111                                                               bld->lodf_bld.type,
2112                                                               bld->texel_bld.type,
2113                                                               lod_fpart);
2114 
2115          for (unsigned chan = 0; chan < 4; chan++) {
2116             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
2117                                           colors0[chan], colors1[chan],
2118                                           0);
2119             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
2120          }
2121       }
2122       lp_build_endif(&if_ctx);
2123    }
2124 }
2125 
2126 
2127 /**
2128  * Build (per-coord) layer value.
2129  * Either clamp layer to valid values or fill in optional out_of_bounds
2130  * value and just return value unclamped.
2131  */
2132 static LLVMValueRef
lp_build_layer_coord(struct lp_build_sample_context * bld,unsigned texture_unit,bool is_cube_array,LLVMValueRef layer,LLVMValueRef * out_of_bounds)2133 lp_build_layer_coord(struct lp_build_sample_context *bld,
2134                      unsigned texture_unit,
2135                      bool is_cube_array,
2136                      LLVMValueRef layer,
2137                      LLVMValueRef *out_of_bounds)
2138 {
2139    LLVMValueRef num_layers;
2140    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2141 
2142    num_layers = bld->dynamic_state->depth(bld->gallivm, bld->resources_type,
2143                                           bld->resources_ptr, texture_unit, NULL);
2144    num_layers = LLVMBuildZExt(bld->gallivm->builder, num_layers,
2145                               bld->int_bld.elem_type, "");
2146    if (out_of_bounds) {
2147       LLVMValueRef out1, out;
2148       assert(!is_cube_array);
2149       num_layers = lp_build_broadcast_scalar(int_coord_bld, num_layers);
2150       out = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, layer, int_coord_bld->zero);
2151       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, layer, num_layers);
2152       *out_of_bounds = lp_build_or(int_coord_bld, out, out1);
2153       return layer;
2154    } else {
2155       LLVMValueRef maxlayer;
2156       LLVMValueRef s = is_cube_array ? lp_build_const_int32(bld->gallivm, 6) :
2157                                        bld->int_bld.one;
2158       maxlayer = lp_build_sub(&bld->int_bld, num_layers, s);
2159       maxlayer = lp_build_broadcast_scalar(int_coord_bld, maxlayer);
2160       return lp_build_clamp(int_coord_bld, layer, int_coord_bld->zero, maxlayer);
2161    }
2162 }
2163 
2164 static void
lp_build_sample_ms_offset(struct lp_build_context * int_coord_bld,LLVMValueRef ms_index,LLVMValueRef num_samples,LLVMValueRef sample_stride,LLVMValueRef * offset,LLVMValueRef * out_of_bounds)2165 lp_build_sample_ms_offset(struct lp_build_context *int_coord_bld,
2166                           LLVMValueRef ms_index,
2167                           LLVMValueRef num_samples,
2168                           LLVMValueRef sample_stride,
2169                           LLVMValueRef *offset,
2170                           LLVMValueRef *out_of_bounds)
2171 {
2172    LLVMValueRef out1;
2173    num_samples = lp_build_broadcast_scalar(int_coord_bld, num_samples);
2174    sample_stride = lp_build_broadcast_scalar(int_coord_bld, sample_stride);
2175    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, ms_index, int_coord_bld->zero);
2176    *out_of_bounds = lp_build_or(int_coord_bld, *out_of_bounds, out1);
2177    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, ms_index, num_samples);
2178    *out_of_bounds = lp_build_or(int_coord_bld, *out_of_bounds, out1);
2179    LLVMValueRef sample_offset = lp_build_mul(int_coord_bld,
2180                                              sample_stride, ms_index);
2181    *offset = lp_build_add(int_coord_bld, *offset, sample_offset);
2182 }
2183 
2184 
2185 #define WEIGHT_LUT_SIZE 1024
2186 
2187 
2188 static void
lp_build_sample_aniso(struct lp_build_sample_context * bld,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef lod_fpart,LLVMValueRef * colors_out)2189 lp_build_sample_aniso(struct lp_build_sample_context *bld,
2190                       const LLVMValueRef *coords,
2191                       const LLVMValueRef *offsets,
2192                       LLVMValueRef ilevel0,
2193                       LLVMValueRef ilevel1,
2194                       LLVMValueRef lod_fpart,
2195                       LLVMValueRef *colors_out)
2196 {
2197    struct gallivm_state *gallivm = bld->gallivm;
2198    LLVMBuilderRef builder = gallivm->builder;
2199    struct lp_build_context *coord_bld = &bld->coord_bld;
2200    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2201    struct lp_build_context uint_coord_bld;
2202 
2203    LLVMValueRef size0, row_stride0_vec, img_stride0_vec;
2204    LLVMValueRef data_ptr0, mipoff0 = NULL;
2205 
2206    lp_build_context_init(&uint_coord_bld, gallivm, lp_uint_type(int_coord_bld->type));
2207 
2208    lp_build_mipmap_level_sizes(bld, ilevel0,
2209                                &size0,
2210                                &row_stride0_vec, &img_stride0_vec);
2211    if (bld->num_mips == 1) {
2212       data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
2213    } else {
2214       /* This path should work for num_lods 1 too but slightly less efficient */
2215       data_ptr0 = bld->base_ptr;
2216       mipoff0 = lp_build_get_mip_offsets(bld, ilevel0);
2217    }
2218 
2219    LLVMValueRef float_size_lvl = lp_build_int_to_float(&bld->float_size_bld, size0);
2220 
2221    /* extract width and height into vectors for use later */
2222    static const unsigned char swizzle15[] = { /* no-op swizzle */
2223       1, 1, 1, 1, 5, 5, 5, 5
2224    };
2225    static const unsigned char swizzle04[] = { /* no-op swizzle */
2226       0, 0, 0, 0, 4, 4, 4, 4
2227    };
2228    LLVMValueRef width_dim, height_dim;
2229 
2230    width_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle04,
2231                                       bld->float_size_bld.type.length,
2232                                       bld->coord_bld.type.length);
2233    height_dim = lp_build_swizzle_aos_n(gallivm, float_size_lvl, swizzle15,
2234                                        bld->float_size_bld.type.length,
2235                                        bld->coord_bld.type.length);
2236 
2237    /* Gradient of the u coordinate in screen space. */
2238    LLVMValueRef dudx = lp_build_ddx(coord_bld, coords[0]);
2239    LLVMValueRef dudy = lp_build_ddy(coord_bld, coords[0]);
2240 
2241    /* Gradient of the v coordinate in screen space. */
2242    LLVMValueRef dvdx = lp_build_ddx(coord_bld, coords[1]);
2243    LLVMValueRef dvdy = lp_build_ddy(coord_bld, coords[1]);
2244 
2245    LLVMValueRef rho_x = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudx), lp_build_abs(coord_bld, dvdx)), width_dim);
2246    LLVMValueRef rho_y = lp_build_mul(coord_bld, lp_build_max(coord_bld, lp_build_abs(coord_bld, dudy), lp_build_abs(coord_bld, dvdy)), height_dim);
2247 
2248    /* Number of samples used for averaging. */
2249    LLVMValueRef N = lp_build_iceil(coord_bld, lp_build_max(coord_bld, rho_x, rho_y));
2250 
2251    /* Use uint min so in case of NaNs/overflows loop iterations are clamped to max aniso */
2252    N = lp_build_min(&uint_coord_bld, N, lp_build_const_int_vec(gallivm, int_coord_bld->type, bld->static_sampler_state->aniso));
2253    LLVMValueRef wave_max_N = NULL;
2254    for (uint32_t i = 0; i < coord_bld->type.length; i++) {
2255       LLVMValueRef invocation_N = LLVMBuildExtractElement(builder, N, lp_build_const_int32(gallivm, i), "");
2256       if (wave_max_N)
2257          wave_max_N = lp_build_max(&bld->int_bld, wave_max_N, invocation_N);
2258       else
2259          wave_max_N = invocation_N;
2260    }
2261 
2262    LLVMValueRef sample_along_x_axis = lp_build_cmp(coord_bld, PIPE_FUNC_GREATER, rho_x, rho_y);
2263    LLVMValueRef dudk = lp_build_select(coord_bld, sample_along_x_axis, dudx, dudy);
2264    LLVMValueRef dvdk = lp_build_select(coord_bld, sample_along_x_axis, dvdx, dvdy);
2265 
2266    LLVMValueRef accumulator[4] = {
2267       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "r"),
2268       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "g"),
2269       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "b"),
2270       lp_build_alloca(gallivm, bld->texel_bld.vec_type, "a"),
2271    };
2272 
2273    LLVMValueRef float_N = lp_build_int_to_float(coord_bld, N);
2274    LLVMValueRef rcp_N = lp_build_rcp(coord_bld, float_N);
2275    LLVMValueRef base_k = LLVMBuildFMul(builder, float_N, lp_build_const_vec(gallivm, coord_bld->type, -0.5), "");
2276    base_k = lp_build_add(coord_bld, base_k, lp_build_const_vec(gallivm, coord_bld->type, 0.5));
2277 
2278    struct lp_build_for_loop_state loop_state;
2279    lp_build_for_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0),
2280                            LLVMIntULT, wave_max_N, lp_build_const_int32(gallivm, 1));
2281    {
2282       LLVMValueRef k = loop_state.counter;
2283       k = lp_build_broadcast_scalar(int_coord_bld, k);
2284 
2285       LLVMValueRef float_k = lp_build_int_to_float(coord_bld, k);
2286       float_k = lp_build_add(coord_bld, float_k, base_k);
2287       float_k = lp_build_mul(coord_bld, float_k, rcp_N);
2288 
2289       LLVMValueRef u_offset = lp_build_mul(coord_bld, float_k, dudk);
2290       LLVMValueRef v_offset = lp_build_mul(coord_bld, float_k, dvdk);
2291 
2292       LLVMValueRef sample_coords[5] = {
2293          lp_build_add(coord_bld, coords[0], u_offset),
2294          lp_build_add(coord_bld, coords[1], v_offset),
2295       };
2296       for (uint32_t i = 2; i < ARRAY_SIZE(sample_coords); i++)
2297          sample_coords[i] = coords[i];
2298 
2299 
2300       if (bld->static_texture_state->target == PIPE_TEXTURE_CUBE ||
2301           bld->static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
2302          /* Make sure the coordinates stay in bounds for PIPE_TEXTURE_CUBE loads since
2303           * lp_build_sample_image_linear uses less clamping for them.
2304           */
2305          sample_coords[0] = lp_build_max(coord_bld, sample_coords[0], bld->coord_bld.zero);
2306          sample_coords[0] = lp_build_min(coord_bld, sample_coords[0], bld->coord_bld.one);
2307          sample_coords[1] = lp_build_max(coord_bld, sample_coords[1], bld->coord_bld.zero);
2308          sample_coords[1] = lp_build_min(coord_bld, sample_coords[1], bld->coord_bld.one);
2309       }
2310 
2311       LLVMValueRef sample_color[4];
2312       lp_build_sample_image_linear(bld, false, size0, NULL,
2313                                    row_stride0_vec, img_stride0_vec,
2314                                    data_ptr0, mipoff0, ilevel0, sample_coords, offsets,
2315                                    sample_color);
2316 
2317       LLVMValueRef oob = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, k, N);
2318 
2319       for (uint32_t c = 0; c < 4; c++) {
2320          LLVMValueRef tmp = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
2321          tmp = lp_build_select(&bld->texel_bld, oob, tmp, LLVMBuildFAdd(builder, tmp, sample_color[c], ""));
2322          LLVMBuildStore(builder, tmp, accumulator[c]);
2323       }
2324    }
2325    lp_build_for_loop_end(&loop_state);
2326 
2327    for (uint32_t c = 0; c < 4; c++) {
2328       LLVMValueRef sum = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, accumulator[c], "");
2329       LLVMBuildStore(builder, lp_build_mul(&bld->texel_bld, sum, rcp_N), colors_out[c]);
2330    }
2331 }
2332 
2333 
2334 /**
2335  * Calculate cube face, lod, mip levels.
2336  */
2337 static void
lp_build_sample_common(struct lp_build_sample_context * bld,bool is_lodq,unsigned texture_index,unsigned sampler_index,LLVMValueRef * coords,const struct lp_derivatives * derivs,LLVMValueRef lod_bias,LLVMValueRef explicit_lod,LLVMValueRef * lod_pos_or_zero,LLVMValueRef * lod,LLVMValueRef * lod_fpart,LLVMValueRef * ilevel0,LLVMValueRef * ilevel1)2338 lp_build_sample_common(struct lp_build_sample_context *bld,
2339                        bool is_lodq,
2340                        unsigned texture_index,
2341                        unsigned sampler_index,
2342                        LLVMValueRef *coords,
2343                        const struct lp_derivatives *derivs, /* optional */
2344                        LLVMValueRef lod_bias, /* optional */
2345                        LLVMValueRef explicit_lod, /* optional */
2346                        LLVMValueRef *lod_pos_or_zero,
2347                        LLVMValueRef *lod,
2348                        LLVMValueRef *lod_fpart,
2349                        LLVMValueRef *ilevel0,
2350                        LLVMValueRef *ilevel1)
2351 {
2352    const unsigned mip_filter = bld->static_sampler_state->min_mip_filter;
2353    const unsigned min_filter = bld->static_sampler_state->min_img_filter;
2354    const unsigned mag_filter = bld->static_sampler_state->mag_img_filter;
2355    const unsigned target = bld->static_texture_state->target;
2356    const bool aniso = bld->static_sampler_state->aniso;
2357    LLVMValueRef first_level, last_level;
2358    LLVMValueRef lod_ipart = NULL;
2359    struct lp_derivatives cube_derivs;
2360 
2361    /*
2362    printf("%s mip %d  min %d  mag %d\n", __func__,
2363           mip_filter, min_filter, mag_filter);
2364    */
2365 
2366    first_level = get_first_level(bld->gallivm,
2367                                  bld->resources_type,
2368                                  bld->resources_ptr,
2369                                  texture_index, NULL,
2370                                  bld->static_texture_state,
2371                                  bld->dynamic_state);
2372    last_level = get_last_level(bld->gallivm,
2373                                bld->resources_type,
2374                                bld->resources_ptr,
2375                                texture_index, NULL,
2376                                bld->static_texture_state,
2377                                bld->dynamic_state);
2378 
2379    /*
2380     * Choose cube face, recompute texcoords for the chosen face and
2381     * calculate / transform derivatives.
2382     */
2383    if (target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY) {
2384       bool need_derivs = ((min_filter != mag_filter ||
2385                            mip_filter != PIPE_TEX_MIPFILTER_NONE) &&
2386                           !bld->static_sampler_state->min_max_lod_equal &&
2387                           !explicit_lod);
2388       lp_build_cube_lookup(bld, coords, derivs, &cube_derivs, need_derivs);
2389       if (need_derivs)
2390          derivs = &cube_derivs;
2391 
2392       if (target == PIPE_TEXTURE_CUBE_ARRAY && !is_lodq) {
2393          /* calculate cube layer coord now */
2394          LLVMValueRef layer = lp_build_iround(&bld->coord_bld, coords[3]);
2395          LLVMValueRef six = lp_build_const_int_vec(bld->gallivm, bld->int_coord_type, 6);
2396          layer = lp_build_mul(&bld->int_coord_bld, layer, six);
2397          coords[3] = lp_build_layer_coord(bld, texture_index, true, layer, NULL);
2398          /* because of seamless filtering can't add it to face (coords[2]) here. */
2399       }
2400    } else if ((target == PIPE_TEXTURE_1D_ARRAY ||
2401              target == PIPE_TEXTURE_2D_ARRAY) && !is_lodq) {
2402       coords[2] = lp_build_iround(&bld->coord_bld, coords[2]);
2403       coords[2] = lp_build_layer_coord(bld, texture_index, false, coords[2], NULL);
2404    }
2405 
2406    if (bld->static_sampler_state->compare_mode != PIPE_TEX_COMPARE_NONE) {
2407       /*
2408        * Clamp p coords to [0,1] for fixed function depth texture format here.
2409        * Technically this is not entirely correct for unorm depth as the ref
2410        * value should be converted to the depth format (quantization!) and
2411        * comparison then done in texture format. This would actually help
2412        * performance (since only need to do it once and could save the
2413        * per-sample conversion of texels to floats instead), but it would need
2414        * more messy code (would need to push at least some bits down to actual
2415        * fetch so conversion could be skipped, and would have ugly interaction
2416        * with border color, would need to convert border color to that format
2417        * too or do some other tricks to make it work).
2418        */
2419       const struct util_format_description *format_desc = bld->format_desc;
2420       /* not entirely sure we couldn't end up with non-valid swizzle here */
2421       const enum util_format_type chan_type =
2422          format_desc->swizzle[0] <= PIPE_SWIZZLE_W
2423            ? format_desc->channel[format_desc->swizzle[0]].type
2424            : UTIL_FORMAT_TYPE_FLOAT;
2425       if (chan_type != UTIL_FORMAT_TYPE_FLOAT) {
2426          coords[4] = lp_build_clamp(&bld->coord_bld, coords[4],
2427                                     bld->coord_bld.zero, bld->coord_bld.one);
2428       }
2429    }
2430 
2431    /*
2432     * Compute the level of detail (float).
2433     */
2434    if (min_filter != mag_filter ||
2435        mip_filter != PIPE_TEX_MIPFILTER_NONE || is_lodq) {
2436       /* Need to compute lod either to choose mipmap levels or to
2437        * distinguish between minification/magnification with one mipmap level.
2438        */
2439       LLVMValueRef first_level_vec =
2440          lp_build_broadcast_scalar(&bld->int_size_in_bld, first_level);
2441       lp_build_lod_selector(bld, is_lodq, sampler_index,
2442                             first_level_vec,
2443                             coords[0], coords[1], coords[2],
2444                             derivs, lod_bias, explicit_lod,
2445                             mip_filter, lod,
2446                             &lod_ipart, lod_fpart, lod_pos_or_zero);
2447       if (is_lodq) {
2448          last_level = lp_build_sub(&bld->int_bld, last_level, first_level);
2449          last_level = lp_build_int_to_float(&bld->float_bld, last_level);
2450          last_level = lp_build_broadcast_scalar(&bld->lodf_bld, last_level);
2451 
2452          switch (mip_filter) {
2453          case PIPE_TEX_MIPFILTER_NONE:
2454             *lod_fpart = bld->lodf_bld.zero;
2455             break;
2456          case PIPE_TEX_MIPFILTER_NEAREST:
2457             *lod_fpart = lp_build_round(&bld->lodf_bld, *lod_fpart);
2458             FALLTHROUGH;
2459          case PIPE_TEX_MIPFILTER_LINEAR:
2460             *lod_fpart = lp_build_clamp(&bld->lodf_bld, *lod_fpart,
2461                                         bld->lodf_bld.zero, last_level);
2462             break;
2463          }
2464          return;
2465       }
2466    } else {
2467       lod_ipart = bld->lodi_bld.zero;
2468       *lod_pos_or_zero = bld->lodi_bld.zero;
2469    }
2470 
2471    if ((bld->num_lods != bld->num_mips || bld->num_lods == 1) &&
2472        bld->lodi_bld.type.length != 1) {
2473       /* only makes sense if there's just a single mip level */
2474       assert(bld->num_mips == 1);
2475       lod_ipart = lp_build_extract_range(bld->gallivm, lod_ipart, 0, 1);
2476    }
2477 
2478    first_level = lp_build_broadcast_scalar(&bld->leveli_bld, first_level);
2479    last_level = lp_build_broadcast_scalar(&bld->leveli_bld, last_level);
2480 
2481    /*
2482     * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
2483     */
2484 
2485    if (aniso) {
2486       lp_build_nearest_mip_level(bld,
2487                                  first_level, last_level,
2488                                  lod_ipart, ilevel0, NULL);
2489       return;
2490    }
2491 
2492    switch (mip_filter) {
2493    default:
2494       unreachable("Bad mip_filter value in lp_build_sample_soa()");
2495    case PIPE_TEX_MIPFILTER_NONE:
2496       /* always use mip level 0 */
2497       *ilevel0 = first_level;
2498       break;
2499    case PIPE_TEX_MIPFILTER_NEAREST:
2500       assert(lod_ipart);
2501       lp_build_nearest_mip_level(bld,
2502                                  first_level, last_level,
2503                                  lod_ipart, ilevel0, NULL);
2504       break;
2505    case PIPE_TEX_MIPFILTER_LINEAR:
2506       assert(lod_ipart);
2507       assert(*lod_fpart);
2508 
2509       lp_build_linear_mip_levels(bld, texture_index,
2510                                  first_level, last_level,
2511                                  lod_ipart, lod_fpart,
2512                                  ilevel0, ilevel1);
2513       break;
2514    }
2515 }
2516 
2517 
2518 static void
lp_build_clamp_border_color(struct lp_build_sample_context * bld,unsigned sampler_unit)2519 lp_build_clamp_border_color(struct lp_build_sample_context *bld,
2520                             unsigned sampler_unit)
2521 {
2522    struct gallivm_state *gallivm = bld->gallivm;
2523    LLVMBuilderRef builder = gallivm->builder;
2524    LLVMValueRef border_color_ptr =
2525       bld->dynamic_state->border_color(gallivm,
2526                                        bld->resources_type,
2527                                        bld->resources_ptr, sampler_unit);
2528    LLVMValueRef border_color;
2529    const struct util_format_description *format_desc = bld->format_desc;
2530    struct lp_type vec4_type = bld->texel_type;
2531    struct lp_build_context vec4_bld;
2532    LLVMValueRef min_clamp = NULL;
2533    LLVMValueRef max_clamp = NULL;
2534 
2535    /*
2536     * For normalized format need to clamp border color (technically
2537     * probably should also quantize the data). Really sucks doing this
2538     * here but can't avoid at least for now since this is part of
2539     * sampler state and texture format is part of sampler_view state.
2540     * GL expects also expects clamping for uint/sint formats too so
2541     * do that as well (d3d10 can't end up here with uint/sint since it
2542     * only supports them with ld).
2543     */
2544    vec4_type.length = 4;
2545    lp_build_context_init(&vec4_bld, gallivm, vec4_type);
2546 
2547    /*
2548     * Vectorized clamping of border color. Loading is a bit of a hack since
2549     * we just cast the pointer to float array to pointer to vec4
2550     * (int or float).
2551     */
2552    LLVMTypeRef border_color_type = LLVMArrayType(LLVMFloatTypeInContext(gallivm->context), 4);
2553    border_color_ptr = lp_build_array_get_ptr2(gallivm, border_color_type, border_color_ptr,
2554                                               lp_build_const_int32(gallivm, 0));
2555    border_color_ptr = LLVMBuildBitCast(builder, border_color_ptr,
2556                                        LLVMPointerType(vec4_bld.vec_type, 0), "");
2557    border_color = LLVMBuildLoad2(builder, vec4_bld.vec_type, border_color_ptr, "");
2558    /* we don't have aligned type in the dynamic state unfortunately */
2559    LLVMSetAlignment(border_color, 4);
2560 
2561    /*
2562     * Instead of having some incredibly complex logic which will try to figure
2563     * out clamping necessary for each channel, simply use the first channel,
2564     * and treat mixed signed/unsigned normalized formats specially.  (Mixed
2565     * non-normalized, which wouldn't work at all here, do not exist for a good
2566     * reason.)
2567     */
2568    if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN) {
2569       int chan;
2570       /* d/s needs special handling because both present means just sampling depth */
2571       if (util_format_is_depth_and_stencil(format_desc->format)) {
2572          chan = format_desc->swizzle[0];
2573       } else {
2574          chan = util_format_get_first_non_void_channel(format_desc->format);
2575       }
2576       if (chan >= 0 && chan <= PIPE_SWIZZLE_W) {
2577          unsigned chan_type = format_desc->channel[chan].type;
2578          unsigned chan_norm = format_desc->channel[chan].normalized;
2579          unsigned chan_pure = format_desc->channel[chan].pure_integer;
2580          if (chan_type == UTIL_FORMAT_TYPE_SIGNED) {
2581             if (chan_norm) {
2582                min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2583                max_clamp = vec4_bld.one;
2584             } else if (chan_pure) {
2585                /*
2586                 * Border color was stored as int, hence need min/max clamp
2587                 * only if chan has less than 32 bits..
2588                 */
2589                unsigned chan_size = format_desc->channel[chan].size;
2590                if (chan_size < 32) {
2591                   min_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2592                                                      0 - (1 << (chan_size - 1)));
2593                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2594                                                      (1 << (chan_size - 1)) - 1);
2595                }
2596             }
2597             /* TODO: no idea about non-pure, non-normalized! */
2598          } else if (chan_type == UTIL_FORMAT_TYPE_UNSIGNED) {
2599             if (chan_norm) {
2600                min_clamp = vec4_bld.zero;
2601                max_clamp = vec4_bld.one;
2602             } else if (chan_pure) {
2603                /*
2604                 * Need a ugly hack here, because we don't have Z32_FLOAT_X8X24
2605                 * we use Z32_FLOAT_S8X24 to imply sampling depth component and
2606                 * ignoring stencil, which will blow up here if we try to do a
2607                 * uint clamp in a float texel build...  And even if we had
2608                 * that format, mesa st also thinks using z24s8 means depth
2609                 * sampling ignoring stencil.
2610                 */
2611 
2612                /*
2613                 * Border color was stored as uint, hence never need min clamp,
2614                 * and only need max clamp if chan has less than 32 bits.
2615                 */
2616                unsigned chan_size = format_desc->channel[chan].size;
2617                if (chan_size < 32) {
2618                   max_clamp = lp_build_const_int_vec(gallivm, vec4_type,
2619                                                      (1 << chan_size) - 1);
2620                }
2621                /* TODO: no idea about non-pure, non-normalized! */
2622             }
2623          } else if (chan_type == UTIL_FORMAT_TYPE_FIXED) {
2624             /* TODO: I have no idea what clamp this would need if any! */
2625          }
2626       }
2627       /* mixed plain formats (or different pure size) */
2628       switch (format_desc->format) {
2629       case PIPE_FORMAT_B10G10R10A2_UINT:
2630       case PIPE_FORMAT_R10G10B10A2_UINT:
2631          {
2632             unsigned max10 = (1 << 10) - 1;
2633             max_clamp = lp_build_const_aos(gallivm, vec4_type, max10, max10,
2634                                            max10, (1 << 2) - 1, NULL);
2635          }
2636          break;
2637       case PIPE_FORMAT_R10SG10SB10SA2U_NORM:
2638          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2639                                         -1.0F, 0.0F, NULL);
2640          max_clamp = vec4_bld.one;
2641          break;
2642       case PIPE_FORMAT_R8SG8SB8UX8U_NORM:
2643       case PIPE_FORMAT_R5SG5SB6U_NORM:
2644          min_clamp = lp_build_const_aos(gallivm, vec4_type, -1.0F, -1.0F,
2645                                         0.0F, 0.0F, NULL);
2646          max_clamp = vec4_bld.one;
2647          break;
2648       default:
2649          break;
2650       }
2651    } else {
2652       /* cannot figure this out from format description */
2653       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
2654          /* s3tc formats are always unorm */
2655          min_clamp = vec4_bld.zero;
2656          max_clamp = vec4_bld.one;
2657       } else if (format_desc->layout == UTIL_FORMAT_LAYOUT_RGTC ||
2658                  format_desc->layout == UTIL_FORMAT_LAYOUT_ETC ||
2659                  format_desc->layout == UTIL_FORMAT_LAYOUT_BPTC) {
2660          switch (format_desc->format) {
2661          case PIPE_FORMAT_RGTC1_UNORM:
2662          case PIPE_FORMAT_RGTC2_UNORM:
2663          case PIPE_FORMAT_LATC1_UNORM:
2664          case PIPE_FORMAT_LATC2_UNORM:
2665          case PIPE_FORMAT_ETC1_RGB8:
2666          case PIPE_FORMAT_BPTC_RGBA_UNORM:
2667          case PIPE_FORMAT_BPTC_SRGBA:
2668             min_clamp = vec4_bld.zero;
2669             max_clamp = vec4_bld.one;
2670             break;
2671          case PIPE_FORMAT_RGTC1_SNORM:
2672          case PIPE_FORMAT_RGTC2_SNORM:
2673          case PIPE_FORMAT_LATC1_SNORM:
2674          case PIPE_FORMAT_LATC2_SNORM:
2675             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2676             max_clamp = vec4_bld.one;
2677             break;
2678          case PIPE_FORMAT_BPTC_RGB_FLOAT:
2679             /* not sure if we should clamp to max half float? */
2680             break;
2681          case PIPE_FORMAT_BPTC_RGB_UFLOAT:
2682             min_clamp = vec4_bld.zero;
2683             break;
2684          default:
2685             assert(0);
2686             break;
2687          }
2688       } else if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_YUV){
2689          /*
2690           * all others from subsampled/other group, though we don't care
2691           * about yuv (and should not have any from zs here)
2692           */
2693          switch (format_desc->format) {
2694          case PIPE_FORMAT_R8G8_B8G8_UNORM:
2695          case PIPE_FORMAT_G8R8_G8B8_UNORM:
2696          case PIPE_FORMAT_G8R8_B8R8_UNORM:
2697          case PIPE_FORMAT_R8G8_R8B8_UNORM:
2698          case PIPE_FORMAT_G8B8_G8R8_UNORM:
2699          case PIPE_FORMAT_B8G8_R8G8_UNORM:
2700          case PIPE_FORMAT_R1_UNORM: /* doesn't make sense but ah well */
2701             min_clamp = vec4_bld.zero;
2702             max_clamp = vec4_bld.one;
2703             break;
2704          case PIPE_FORMAT_R8G8Bx_SNORM:
2705             min_clamp = lp_build_const_vec(gallivm, vec4_type, -1.0F);
2706             max_clamp = vec4_bld.one;
2707             break;
2708             /*
2709              * Note smallfloat formats usually don't need clamping
2710              * (they still have infinite range) however this is not
2711              * true for r11g11b10 and r9g9b9e5, which can't represent
2712              * negative numbers (and additionally r9g9b9e5 can't represent
2713              * very large numbers). d3d10 seems happy without clamping in
2714              * this case, but gl spec is pretty clear: "for floating
2715              * point and integer formats, border values are clamped to
2716              * the representable range of the format" so do that here.
2717              */
2718          case PIPE_FORMAT_R11G11B10_FLOAT:
2719             min_clamp = vec4_bld.zero;
2720             break;
2721          case PIPE_FORMAT_R9G9B9E5_FLOAT:
2722             min_clamp = vec4_bld.zero;
2723             max_clamp = lp_build_const_vec(gallivm, vec4_type, MAX_RGB9E5);
2724             break;
2725          default:
2726             assert(0);
2727             break;
2728          }
2729       }
2730    }
2731 
2732    if (min_clamp) {
2733       border_color = lp_build_max(&vec4_bld, border_color, min_clamp);
2734    }
2735    if (max_clamp) {
2736       border_color = lp_build_min(&vec4_bld, border_color, max_clamp);
2737    }
2738 
2739    bld->border_color_clamped = border_color;
2740 }
2741 
2742 
2743 /**
2744  * General texture sampling codegen.
2745  * This function handles texture sampling for all texture targets (1D,
2746  * 2D, 3D, cube) and all filtering modes.
2747  */
2748 static void
lp_build_sample_general(struct lp_build_sample_context * bld,unsigned sampler_unit,bool is_gather,const LLVMValueRef * coords,const LLVMValueRef * offsets,LLVMValueRef lod_positive,LLVMValueRef lod_fpart,LLVMValueRef ilevel0,LLVMValueRef ilevel1,LLVMValueRef * colors_out)2749 lp_build_sample_general(struct lp_build_sample_context *bld,
2750                         unsigned sampler_unit,
2751                         bool is_gather,
2752                         const LLVMValueRef *coords,
2753                         const LLVMValueRef *offsets,
2754                         LLVMValueRef lod_positive,
2755                         LLVMValueRef lod_fpart,
2756                         LLVMValueRef ilevel0,
2757                         LLVMValueRef ilevel1,
2758                         LLVMValueRef *colors_out)
2759 {
2760    LLVMBuilderRef builder = bld->gallivm->builder;
2761    const struct lp_static_sampler_state *sampler_state = bld->static_sampler_state;
2762    const unsigned mip_filter = sampler_state->min_mip_filter;
2763    const unsigned min_filter = sampler_state->min_img_filter;
2764    const unsigned mag_filter = sampler_state->mag_img_filter;
2765    LLVMValueRef texels[4];
2766    unsigned chan;
2767 
2768    /* if we need border color, (potentially) clamp it now */
2769    if (lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_s,
2770                                               min_filter,
2771                                               mag_filter) ||
2772        (bld->dims > 1 &&
2773            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_t,
2774                                                   min_filter,
2775                                                   mag_filter)) ||
2776        (bld->dims > 2 &&
2777            lp_sampler_wrap_mode_uses_border_color(sampler_state->wrap_r,
2778                                                   min_filter,
2779                                                   mag_filter))) {
2780       lp_build_clamp_border_color(bld, sampler_unit);
2781    }
2782 
2783 
2784    /*
2785     * Get/interpolate texture colors.
2786     */
2787 
2788    for (chan = 0; chan < 4; ++chan) {
2789      texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
2790      lp_build_name(texels[chan], "sampler%u_texel_%c_var", sampler_unit, "xyzw"[chan]);
2791    }
2792 
2793    if (sampler_state->aniso) {
2794       lp_build_sample_aniso(bld, coords, offsets, ilevel0,
2795                             ilevel1, lod_fpart, texels);
2796    } else if (min_filter == mag_filter) {
2797       /* no need to distinguish between minification and magnification */
2798       lp_build_sample_mipmap(bld, min_filter, mip_filter,
2799                              is_gather,
2800                              coords, offsets,
2801                              ilevel0, ilevel1, lod_fpart,
2802                              texels);
2803    } else {
2804       /*
2805        * Could also get rid of the if-logic and always use mipmap_both, both
2806        * for the single lod and multi-lod case if nothing really uses this.
2807        */
2808       if (bld->num_lods == 1) {
2809          /* Emit conditional to choose min image filter or mag image filter
2810           * depending on the lod being > 0 or <= 0, respectively.
2811           */
2812          struct lp_build_if_state if_ctx;
2813 
2814          lod_positive = LLVMBuildTrunc(builder, lod_positive,
2815                                        LLVMInt1TypeInContext(bld->gallivm->context),
2816                                        "lod_pos");
2817 
2818          lp_build_if(&if_ctx, bld->gallivm, lod_positive);
2819          {
2820             /* Use the minification filter */
2821             lp_build_sample_mipmap(bld, min_filter, mip_filter, false,
2822                                    coords, offsets,
2823                                    ilevel0, ilevel1, lod_fpart,
2824                                    texels);
2825          }
2826          lp_build_else(&if_ctx);
2827          {
2828             /* Use the magnification filter */
2829             lp_build_sample_mipmap(bld, mag_filter, PIPE_TEX_MIPFILTER_NONE,
2830                                    false,
2831                                    coords, offsets,
2832                                    ilevel0, NULL, NULL,
2833                                    texels);
2834          }
2835          lp_build_endif(&if_ctx);
2836       } else {
2837          LLVMValueRef need_linear, linear_mask;
2838          unsigned mip_filter_for_nearest;
2839          struct lp_build_if_state if_ctx;
2840 
2841          if (min_filter == PIPE_TEX_FILTER_LINEAR) {
2842             linear_mask = lod_positive;
2843             mip_filter_for_nearest = PIPE_TEX_MIPFILTER_NONE;
2844          } else {
2845             linear_mask = lp_build_not(&bld->lodi_bld, lod_positive);
2846             mip_filter_for_nearest = mip_filter;
2847          }
2848          need_linear = lp_build_any_true_range(&bld->lodi_bld, bld->num_lods,
2849                                                linear_mask);
2850          lp_build_name(need_linear, "need_linear");
2851 
2852          if (bld->num_lods != bld->coord_type.length) {
2853             linear_mask = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
2854                                                                 bld->lodi_type,
2855                                                                 bld->int_coord_type,
2856                                                                 linear_mask);
2857          }
2858 
2859          lp_build_if(&if_ctx, bld->gallivm, need_linear);
2860          {
2861             /*
2862              * Do sampling with both filters simultaneously. This means using
2863              * a linear filter and doing some tricks (with weights) for the
2864              * pixels which need nearest filter.
2865              * Note that it's probably rare some pixels need nearest and some
2866              * linear filter but the fixups required for the nearest pixels
2867              * aren't all that complicated so just always run a combined path
2868              * if at least some pixels require linear.
2869              */
2870             lp_build_sample_mipmap_both(bld, linear_mask, mip_filter,
2871                                         coords, offsets,
2872                                         ilevel0, ilevel1,
2873                                         lod_fpart, lod_positive,
2874                                         texels);
2875          }
2876          lp_build_else(&if_ctx);
2877          {
2878             /*
2879              * All pixels require just nearest filtering, which is way
2880              * cheaper than linear, hence do a separate path for that.
2881              */
2882             lp_build_sample_mipmap(bld, PIPE_TEX_FILTER_NEAREST,
2883                                    mip_filter_for_nearest, false,
2884                                    coords, offsets,
2885                                    ilevel0, ilevel1, lod_fpart,
2886                                    texels);
2887          }
2888          lp_build_endif(&if_ctx);
2889       }
2890    }
2891 
2892    for (chan = 0; chan < 4; ++chan) {
2893      colors_out[chan] = LLVMBuildLoad2(builder, bld->texel_bld.vec_type, texels[chan], "");
2894      lp_build_name(colors_out[chan], "sampler%u_texel_%c", sampler_unit, "xyzw"[chan]);
2895    }
2896 }
2897 
2898 
2899 /**
2900  * Texel fetch function.  In contrast to general sampling there is no
2901  * filtering, no coord minification, lod (if any) is always explicit uint,
2902  * coords are uints (in terms of texel units) directly to be applied to the
2903  * selected mip level (after adding texel offsets).  This function handles
2904  * texel fetch for all targets where texel fetch is supported (no cube maps,
2905  * but 1d, 2d, 3d are supported, arrays and buffers should be too).
2906  */
2907 static void
lp_build_fetch_texel(struct lp_build_sample_context * bld,unsigned texture_unit,LLVMValueRef ms_index,const LLVMValueRef * coords,LLVMValueRef explicit_lod,const LLVMValueRef * offsets,LLVMValueRef * colors_out)2908 lp_build_fetch_texel(struct lp_build_sample_context *bld,
2909                      unsigned texture_unit,
2910                      LLVMValueRef ms_index,
2911                      const LLVMValueRef *coords,
2912                      LLVMValueRef explicit_lod,
2913                      const LLVMValueRef *offsets,
2914                      LLVMValueRef *colors_out)
2915 {
2916    struct lp_build_context *perquadi_bld = &bld->lodi_bld;
2917    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
2918    unsigned dims = bld->dims, chan;
2919    unsigned target = bld->static_texture_state->target;
2920    bool out_of_bound_ret_zero = true;
2921    LLVMValueRef size, ilevel;
2922    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
2923    LLVMValueRef x = coords[0], y = coords[1], z = coords[2];
2924    LLVMValueRef width, height, depth, i, j;
2925    LLVMValueRef offset, out_of_bounds, out1;
2926 
2927    LLVMValueRef first_level;
2928 
2929    first_level = get_first_level(bld->gallivm,
2930                                  bld->resources_type,
2931                                  bld->resources_ptr,
2932                                  texture_unit, NULL,
2933                                  bld->static_texture_state,
2934                                  bld->dynamic_state);
2935    out_of_bounds = int_coord_bld->zero;
2936 
2937    if (explicit_lod && bld->static_texture_state->target != PIPE_BUFFER) {
2938       if (bld->num_mips != int_coord_bld->type.length) {
2939          ilevel = lp_build_pack_aos_scalars(bld->gallivm, int_coord_bld->type,
2940                                             perquadi_bld->type, explicit_lod, 0);
2941       } else {
2942          ilevel = explicit_lod;
2943       }
2944 
2945       LLVMValueRef last_level;
2946 
2947       last_level = get_last_level(bld->gallivm,
2948                                   bld->resources_type,
2949                                   bld->resources_ptr,
2950                                   texture_unit, NULL,
2951                                   bld->static_texture_state,
2952                                   bld->dynamic_state);
2953 
2954       first_level = lp_build_broadcast_scalar(&bld->leveli_bld, first_level);
2955       last_level = lp_build_broadcast_scalar(&bld->leveli_bld, last_level);
2956       lp_build_nearest_mip_level(bld,
2957                                  first_level, last_level,
2958                                  ilevel, &ilevel,
2959                                  out_of_bound_ret_zero ? &out_of_bounds : NULL);
2960    } else {
2961       assert(bld->num_mips == 1);
2962       if (bld->static_texture_state->target != PIPE_BUFFER) {
2963          ilevel = first_level;
2964       } else {
2965          ilevel = lp_build_const_int32(bld->gallivm, 0);
2966       }
2967    }
2968    lp_build_mipmap_level_sizes(bld, ilevel,
2969                                &size,
2970                                &row_stride_vec, &img_stride_vec);
2971    lp_build_extract_image_sizes(bld, &bld->int_size_bld, int_coord_bld->type,
2972                                 size, &width, &height, &depth);
2973 
2974    if (target == PIPE_TEXTURE_1D_ARRAY ||
2975        target == PIPE_TEXTURE_2D_ARRAY) {
2976       if (out_of_bound_ret_zero) {
2977          z = lp_build_layer_coord(bld, texture_unit, false, z, &out1);
2978          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2979       } else {
2980          z = lp_build_layer_coord(bld, texture_unit, false, z, NULL);
2981       }
2982    }
2983 
2984    /* This is a lot like border sampling */
2985    if (offsets[0]) {
2986       /*
2987        * coords are really unsigned, offsets are signed, but I don't think
2988        * exceeding 31 bits is possible
2989        */
2990       x = lp_build_add(int_coord_bld, x, offsets[0]);
2991    }
2992    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
2993    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2994    out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
2995    out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
2996 
2997    if (dims >= 2) {
2998       if (offsets[1]) {
2999          y = lp_build_add(int_coord_bld, y, offsets[1]);
3000       }
3001       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
3002       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3003       out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
3004       out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3005 
3006       if (dims >= 3) {
3007          if (offsets[2]) {
3008             z = lp_build_add(int_coord_bld, z, offsets[2]);
3009          }
3010          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
3011          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3012          out1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
3013          out_of_bounds = lp_build_or(int_coord_bld, out_of_bounds, out1);
3014       }
3015    }
3016 
3017    if (bld->static_texture_state->tiled) {
3018       lp_build_tiled_sample_offset(&bld->int_coord_bld,
3019                                    bld->format_desc->format,
3020                                    bld->static_texture_state,
3021                                    x, y, z, width, height, img_stride_vec,
3022                                    &offset, &i, &j);
3023    } else {
3024       lp_build_sample_offset(int_coord_bld,
3025                              bld->format_desc,
3026                              x, y, z, row_stride_vec, img_stride_vec,
3027                              &offset, &i, &j);
3028    }
3029 
3030    if (bld->static_texture_state->target != PIPE_BUFFER) {
3031       offset = lp_build_add(int_coord_bld, offset,
3032                             lp_build_get_mip_offsets(bld, ilevel));
3033    }
3034 
3035    if (bld->fetch_ms && bld->static_texture_state->level_zero_only) {
3036       LLVMValueRef num_samples = bld->dynamic_state->last_level(bld->gallivm,
3037                                                                 bld->resources_type,
3038                                                                 bld->resources_ptr,
3039                                                                 texture_unit, NULL);
3040       num_samples = LLVMBuildZExt(bld->gallivm->builder, num_samples,
3041                                   bld->int_bld.elem_type, "");
3042       LLVMValueRef sample_stride = lp_sample_load_mip_value(bld->gallivm,
3043                                                             bld->mip_offsets_type,
3044                                                             bld->mip_offsets,
3045                                                             lp_build_const_int32(bld->gallivm, LP_JIT_TEXTURE_SAMPLE_STRIDE));
3046       lp_build_sample_ms_offset(int_coord_bld, ms_index, num_samples, sample_stride,
3047                                 &offset, &out_of_bounds);
3048    }
3049 
3050    if (bld->residency) {
3051       lp_build_gather_resident(&bld->float_vec_bld, bld->dynamic_state,
3052                                bld->resources_type, bld->resources_ptr,
3053                                offset, &bld->resident);
3054    }
3055 
3056    offset = lp_build_andnot(int_coord_bld, offset, out_of_bounds);
3057 
3058    lp_build_fetch_rgba_soa(bld->gallivm,
3059                            bld->format_desc,
3060                            bld->texel_type, true,
3061                            bld->base_ptr, offset,
3062                            i, j,
3063                            bld->cache,
3064                            colors_out);
3065 
3066    if (out_of_bound_ret_zero) {
3067       /*
3068        * Only needed for ARB_robust_buffer_access_behavior and d3d10.
3069        * Could use min/max above instead of out-of-bounds comparisons
3070        * if we don't care about the result returned for out-of-bounds.
3071        */
3072       LLVMValueRef oob[4] = {
3073          bld->texel_bld.zero,
3074          bld->texel_bld.zero,
3075          bld->texel_bld.zero,
3076          bld->texel_bld.zero,
3077       };
3078       lp_build_format_swizzle_soa(bld->format_desc, &bld->texel_bld, oob, oob);
3079       for (chan = 0; chan < 4; chan++) {
3080          colors_out[chan] = lp_build_select(&bld->texel_bld, out_of_bounds,
3081                                             oob[chan], colors_out[chan]);
3082       }
3083    }
3084 }
3085 
3086 
3087 /**
3088  * Just set texels to white instead of actually sampling the texture.
3089  * For debugging.
3090  */
3091 void
lp_build_sample_nop(struct gallivm_state * gallivm,struct lp_type type,const LLVMValueRef * coords,LLVMValueRef texel_out[4])3092 lp_build_sample_nop(struct gallivm_state *gallivm,
3093                     struct lp_type type,
3094                     const LLVMValueRef *coords,
3095                     LLVMValueRef texel_out[4])
3096 {
3097    LLVMValueRef one = lp_build_one(gallivm, type);
3098    for (unsigned chan = 0; chan < 4; chan++) {
3099       texel_out[chan] = one;
3100    }
3101 }
3102 
3103 
3104 struct lp_type
lp_build_texel_type(struct lp_type texel_type,const struct util_format_description * format_desc)3105 lp_build_texel_type(struct lp_type texel_type,
3106                     const struct util_format_description *format_desc)
3107 {
3108    /* always using the first channel hopefully should be safe,
3109     * if not things WILL break in other places anyway.
3110     */
3111    if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB &&
3112        format_desc->channel[0].pure_integer) {
3113       if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_SIGNED) {
3114          texel_type = lp_type_int_vec(texel_type.width, texel_type.width * texel_type.length);
3115       } else if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_UNSIGNED) {
3116          texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3117       }
3118    } else if (util_format_has_stencil(format_desc) &&
3119        !util_format_has_depth(format_desc)) {
3120       /* for stencil only formats, sample stencil (uint) */
3121       texel_type = lp_type_uint_vec(texel_type.width, texel_type.width * texel_type.length);
3122    }
3123    return texel_type;
3124 }
3125 
3126 
3127 /**
3128  * Build the actual texture sampling code.
3129  * 'texel' will return a vector of four LLVMValueRefs corresponding to
3130  * R, G, B, A.
3131  * \param type  vector float type to use for coords, etc.
3132  * \param sample_key
3133  * \param derivs  partial derivatives of (s,t,r,q) with respect to x and y
3134  */
3135 void
lp_build_sample_soa_code(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,unsigned sample_key,unsigned texture_index,unsigned sampler_index,LLVMTypeRef resources_type,LLVMValueRef resources_ptr,LLVMTypeRef thread_data_type,LLVMValueRef thread_data_ptr,const LLVMValueRef * coords,const LLVMValueRef * offsets,const struct lp_derivatives * derivs,LLVMValueRef lod,LLVMValueRef ms_index,LLVMValueRef * texel_out)3136 lp_build_sample_soa_code(struct gallivm_state *gallivm,
3137                          const struct lp_static_texture_state *static_texture_state,
3138                          const struct lp_static_sampler_state *static_sampler_state,
3139                          struct lp_sampler_dynamic_state *dynamic_state,
3140                          struct lp_type type,
3141                          unsigned sample_key,
3142                          unsigned texture_index,
3143                          unsigned sampler_index,
3144                          LLVMTypeRef resources_type,
3145                          LLVMValueRef resources_ptr,
3146                          LLVMTypeRef thread_data_type,
3147                          LLVMValueRef thread_data_ptr,
3148                          const LLVMValueRef *coords,
3149                          const LLVMValueRef *offsets,
3150                          const struct lp_derivatives *derivs, /* optional */
3151                          LLVMValueRef lod, /* optional */
3152                          LLVMValueRef ms_index, /* optional */
3153                          LLVMValueRef *texel_out)
3154 {
3155    assert(static_texture_state);
3156    assert(static_texture_state->format < PIPE_FORMAT_COUNT);
3157    assert(static_sampler_state);
3158 
3159    const enum pipe_texture_target target = static_texture_state->target;
3160    const unsigned dims = texture_dims(target);
3161    const unsigned num_quads = type.length == 1 ? 1 : type.length / 4;
3162    struct lp_build_sample_context bld;
3163    struct lp_static_sampler_state derived_sampler_state = *static_sampler_state;
3164    LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
3165    LLVMBuilderRef builder = gallivm->builder;
3166    const struct util_format_description *res_format_desc;
3167 
3168    if (0) {
3169       enum pipe_format fmt = static_texture_state->format;
3170       debug_printf("Sample from %s\n", util_format_name(fmt));
3171    }
3172 
3173    const enum lp_sampler_lod_property lod_property =
3174       (sample_key & LP_SAMPLER_LOD_PROPERTY_MASK) >>
3175       LP_SAMPLER_LOD_PROPERTY_SHIFT;
3176    const enum lp_sampler_lod_control lod_control =
3177       (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3178       LP_SAMPLER_LOD_CONTROL_SHIFT;
3179    const enum lp_sampler_op_type op_type =
3180       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
3181       LP_SAMPLER_OP_TYPE_SHIFT;
3182 
3183    const bool fetch_ms = !!(sample_key & LP_SAMPLER_FETCH_MS);
3184    const bool op_is_tex = op_type == LP_SAMPLER_OP_TEXTURE;
3185    const bool op_is_lodq = op_type == LP_SAMPLER_OP_LODQ;
3186    const bool op_is_gather = op_type == LP_SAMPLER_OP_GATHER;
3187 
3188    LLVMValueRef lod_bias = NULL;
3189    LLVMValueRef explicit_lod = NULL;
3190    if (lod_control == LP_SAMPLER_LOD_BIAS) {
3191       lod_bias = lod;
3192       assert(lod);
3193       assert(derivs == NULL);
3194    } else if (lod_control == LP_SAMPLER_LOD_EXPLICIT) {
3195       explicit_lod = lod;
3196       derived_sampler_state.aniso = 0;
3197       assert(lod);
3198       assert(derivs == NULL);
3199    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
3200       assert(derivs);
3201       assert(lod == NULL);
3202    } else {
3203       assert(derivs == NULL);
3204       assert(lod == NULL);
3205    }
3206 
3207    if (static_texture_state->format == PIPE_FORMAT_NONE) {
3208       /*
3209        * If there's nothing bound, format is NONE, and we must return
3210        * all zero as mandated by d3d10 in this case.
3211        */
3212       LLVMValueRef zero = lp_build_zero(gallivm, type);
3213       for (unsigned chan = 0; chan < 4; chan++) {
3214          texel_out[chan] = zero;
3215       }
3216       return;
3217    }
3218 
3219    if (texture_dims(target) != 2) {
3220       derived_sampler_state.aniso = 0;
3221    }
3222 
3223    assert(type.floating);
3224 
3225    /* Setup our build context */
3226    memset(&bld, 0, sizeof bld);
3227    bld.gallivm = gallivm;
3228    bld.resources_type = resources_type;
3229    bld.resources_ptr = resources_ptr;
3230    bld.static_sampler_state = &derived_sampler_state;
3231    bld.static_texture_state = static_texture_state;
3232    bld.dynamic_state = dynamic_state;
3233    bld.format_desc = util_format_description(static_texture_state->format);
3234    bld.dims = dims;
3235 
3236    res_format_desc = util_format_description(static_texture_state->res_format);
3237 
3238    if (gallivm_perf & GALLIVM_PERF_NO_QUAD_LOD || op_is_lodq) {
3239       bld.no_quad_lod = true;
3240    }
3241    if (!(gallivm_perf & GALLIVM_PERF_RHO_APPROX) || op_is_lodq) {
3242       bld.no_rho_approx = true;
3243    }
3244    if (!(gallivm_perf & GALLIVM_PERF_BRILINEAR) || op_is_lodq || lod_bias || explicit_lod) {
3245       bld.no_brilinear = true;
3246    }
3247 
3248    bld.vector_width = lp_type_width(type);
3249 
3250    bld.float_type = lp_type_float(32);
3251    bld.int_type = lp_type_int(32);
3252    bld.coord_type = type;
3253    bld.int_coord_type = lp_int_type(type);
3254    bld.float_size_in_type = lp_type_float(32);
3255    bld.float_size_in_type.length = dims > 1 ? 4 : 1;
3256    bld.int_size_in_type = lp_int_type(bld.float_size_in_type);
3257 
3258    bld.texel_type = lp_build_texel_type(type, bld.format_desc);
3259 
3260    if (!static_texture_state->level_zero_only ||
3261        !static_sampler_state->max_lod_pos || op_is_lodq) {
3262       derived_sampler_state.min_mip_filter = static_sampler_state->min_mip_filter;
3263    } else {
3264       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3265    }
3266 
3267    if (op_is_gather) {
3268       /*
3269        * gather4 is exactly like GL_LINEAR filtering but in the end skipping
3270        * the actual filtering. Using mostly the same paths, so cube face
3271        * selection, coord wrapping etc. all naturally uses the same code.
3272        */
3273       derived_sampler_state.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
3274       derived_sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
3275       derived_sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
3276    }
3277 
3278    const enum pipe_tex_mipfilter mip_filter =
3279       derived_sampler_state.min_mip_filter;
3280 
3281    if (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3282        static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
3283       /*
3284        * Seamless filtering ignores wrap modes.
3285        * Setting to CLAMP_TO_EDGE is correct for nearest filtering, for
3286        * bilinear it's not correct but way better than using for instance
3287        * repeat.  Note we even set this for non-seamless. Technically GL
3288        * allows any wrap mode, which made sense when supporting true borders
3289        * (can get seamless effect with border and CLAMP_TO_BORDER), but
3290        * gallium doesn't support borders and d3d9 requires wrap modes to be
3291        * ignored and it's a pain to fix up the sampler state (as it makes it
3292        * texture dependent).
3293        */
3294       derived_sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3295       derived_sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
3296    }
3297 
3298    /*
3299     * We could force CLAMP to CLAMP_TO_EDGE here if min/mag filter is nearest,
3300     * so AoS path could be used. Not sure it's worth the trouble...
3301     */
3302    const enum pipe_tex_filter min_img_filter =
3303       derived_sampler_state.min_img_filter;
3304    const enum pipe_tex_filter mag_img_filter =
3305       derived_sampler_state.mag_img_filter;
3306 
3307    /*
3308     * This is all a bit complicated different paths are chosen for performance
3309     * reasons.
3310     * Essentially, there can be 1 lod per element, 1 lod per quad or 1 lod for
3311     * everything (the last two options are equivalent for 4-wide case).
3312     * If there's per-quad lod but we split to 4-wide so we can use AoS, per-quad
3313     * lod is calculated then the lod value extracted afterwards so making this
3314     * case basically the same as far as lod handling is concerned for the
3315     * further sample/filter code as the 1 lod for everything case.
3316     * Different lod handling mostly shows up when building mipmap sizes
3317     * (lp_build_mipmap_level_sizes() and friends) and also in filtering
3318     * (getting the fractional part of the lod to the right texels).
3319     */
3320 
3321    /*
3322     * There are other situations where at least the multiple int lods could be
3323     * avoided like min and max lod being equal.
3324     */
3325    bld.num_mips = bld.num_lods = 1;
3326 
3327    if ((mip_filter != PIPE_TEX_MIPFILTER_NONE && op_is_tex &&
3328          (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3329           static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY)) ||
3330         op_is_lodq) {
3331       /*
3332        * special case for using per-pixel lod even for implicit lod,
3333        * which is generally never required (ok by APIs) except to please
3334        * some (somewhat broken imho) tests (because per-pixel face selection
3335        * can cause derivatives to be different for pixels outside the primitive
3336        * due to the major axis division even if pre-project derivatives are
3337        * looking normal).
3338        * For lodq, we do it to simply avoid scalar pack / unpack (albeit for
3339        * cube maps we do indeed get per-pixel lod values).
3340        */
3341       bld.num_mips = type.length;
3342       bld.num_lods = type.length;
3343    } else if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT ||
3344        (explicit_lod || lod_bias || derivs)) {
3345       if ((!op_is_tex && target != PIPE_BUFFER) ||
3346           (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3347          bld.num_mips = type.length;
3348          bld.num_lods = type.length;
3349       } else if (op_is_tex && min_img_filter != mag_img_filter) {
3350          bld.num_mips = 1;
3351          bld.num_lods = type.length;
3352       }
3353    }
3354    /* TODO: for true scalar_lod should only use 1 lod value */
3355    else if ((!op_is_tex && explicit_lod && target != PIPE_BUFFER) ||
3356             (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3357       bld.num_mips = num_quads;
3358       bld.num_lods = num_quads;
3359    } else if (op_is_tex && min_img_filter != mag_img_filter) {
3360       bld.num_mips = 1;
3361       bld.num_lods = num_quads;
3362    }
3363 
3364    bld.fetch_ms = fetch_ms;
3365    bld.residency = !!(sample_key & LP_SAMPLER_RESIDENCY);
3366    if (op_is_gather)
3367       bld.gather_comp = (sample_key & LP_SAMPLER_GATHER_COMP_MASK) >> LP_SAMPLER_GATHER_COMP_SHIFT;
3368    bld.lodf_type = type;
3369    /* we want native vector size to be able to use our intrinsics */
3370    if (bld.num_lods != type.length) {
3371       /* TODO: this currently always has to be per-quad or per-element */
3372       bld.lodf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
3373    }
3374    bld.lodi_type = lp_int_type(bld.lodf_type);
3375    bld.levelf_type = bld.lodf_type;
3376    if (bld.num_mips == 1) {
3377       bld.levelf_type.length = 1;
3378    }
3379    bld.leveli_type = lp_int_type(bld.levelf_type);
3380    bld.float_size_type = bld.float_size_in_type;
3381 
3382    /* Note: size vectors may not be native. They contain minified w/h/d/_
3383     * values, with per-element lod that is w0/h0/d0/_/w1/h1/d1_/... so up to
3384     * 8x4f32
3385     */
3386    if (bld.num_mips > 1) {
3387       bld.float_size_type.length = bld.num_mips == type.length ?
3388                                       bld.num_mips * bld.float_size_in_type.length :
3389                                       type.length;
3390    }
3391    bld.int_size_type = lp_int_type(bld.float_size_type);
3392 
3393    lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
3394    lp_build_context_init(&bld.float_vec_bld, gallivm, type);
3395    lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
3396    lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
3397    lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
3398    lp_build_context_init(&bld.int_size_in_bld, gallivm, bld.int_size_in_type);
3399    lp_build_context_init(&bld.float_size_in_bld, gallivm, bld.float_size_in_type);
3400    lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
3401    lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
3402    lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
3403    lp_build_context_init(&bld.levelf_bld, gallivm, bld.levelf_type);
3404    lp_build_context_init(&bld.leveli_bld, gallivm, bld.leveli_type);
3405    lp_build_context_init(&bld.lodf_bld, gallivm, bld.lodf_type);
3406    lp_build_context_init(&bld.lodi_bld, gallivm, bld.lodi_type);
3407 
3408    /* Get the dynamic state */
3409    LLVMValueRef tex_width = dynamic_state->width(gallivm, resources_type,
3410                                                  resources_ptr, texture_index,
3411                                                  NULL);
3412    bld.row_stride_array = dynamic_state->row_stride(gallivm, resources_type,
3413                                                     resources_ptr, texture_index, NULL,
3414                                                     &bld.row_stride_type);
3415    bld.img_stride_array = dynamic_state->img_stride(gallivm, resources_type,
3416                                                     resources_ptr, texture_index, NULL,
3417                                                     &bld.img_stride_type);
3418    bld.base_ptr = dynamic_state->base_ptr(gallivm, resources_type,
3419                                           resources_ptr, texture_index, NULL);
3420    bld.mip_offsets = dynamic_state->mip_offsets(gallivm, resources_type,
3421                                                 resources_ptr, texture_index, NULL,
3422                                                 &bld.mip_offsets_type);
3423 
3424    /* Note that mip_offsets is an array[level] of offsets to texture images */
3425 
3426    if (dynamic_state->cache_ptr && thread_data_ptr) {
3427       bld.cache = dynamic_state->cache_ptr(gallivm, thread_data_type,
3428                                            thread_data_ptr, texture_index);
3429    }
3430 
3431    uint32_t res_bw = res_format_desc->block.width;
3432    uint32_t res_bh = res_format_desc->block.height;
3433    uint32_t bw = bld.format_desc->block.width;
3434    uint32_t bh = bld.format_desc->block.height;
3435 
3436    /* only scale if the blocksizes are different. */
3437    if (res_bw == bw)
3438       res_bw = bw = 1;
3439    if (res_bh == bh)
3440       res_bh = bh = 1;
3441 
3442    /* width, height, depth as single int vector */
3443    if (dims <= 1) {
3444       bld.int_size = tex_width;
3445       bld.int_tex_blocksize = LLVMConstInt(i32t, res_bw, 0);
3446       bld.int_tex_blocksize_log2 = LLVMConstInt(i32t, util_logbase2(res_bw), 0);
3447       bld.int_view_blocksize = LLVMConstInt(i32t, bw, 0);
3448    } else {
3449       bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3450                                             tex_width,
3451                                             LLVMConstInt(i32t, 0, 0), "");
3452       bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3453                                                      LLVMConstInt(i32t, res_bw, 0),
3454                                                      LLVMConstInt(i32t, 0, 0), "");
3455       bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3456                                                           LLVMConstInt(i32t, util_logbase2(res_bw), 0),
3457                                                           LLVMConstInt(i32t, 0, 0), "");
3458       bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_size_in_bld.undef,
3459                                                       LLVMConstInt(i32t, bw, 0),
3460                                                       LLVMConstInt(i32t, 0, 0), "");
3461       if (dims >= 2) {
3462          LLVMValueRef tex_height =
3463             dynamic_state->height(gallivm, resources_type,
3464                                   resources_ptr, texture_index, NULL);
3465          tex_height = LLVMBuildZExt(gallivm->builder, tex_height,
3466                                     bld.int_bld.elem_type, "");
3467          bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3468                                                tex_height,
3469                                                LLVMConstInt(i32t, 1, 0), "");
3470          bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_tex_blocksize,
3471                                                         LLVMConstInt(i32t, res_bh, 0),
3472                                                         LLVMConstInt(i32t, 1, 0), "");
3473          bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_tex_blocksize_log2,
3474                                                              LLVMConstInt(i32t, util_logbase2(res_bh), 0),
3475                                                         LLVMConstInt(i32t, 1, 0), "");
3476          bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_view_blocksize,
3477                                                          LLVMConstInt(i32t, bh, 0),
3478                                                          LLVMConstInt(i32t, 1, 0), "");
3479          if (dims >= 3) {
3480             LLVMValueRef tex_depth =
3481                dynamic_state->depth(gallivm, resources_type, resources_ptr,
3482                                     texture_index, NULL);
3483             tex_depth = LLVMBuildZExt(gallivm->builder, tex_depth,
3484                                       bld.int_bld.elem_type, "");
3485             bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
3486                                                   tex_depth,
3487                                                   LLVMConstInt(i32t, 2, 0), "");
3488             bld.int_tex_blocksize = LLVMBuildInsertElement(builder, bld.int_tex_blocksize,
3489                                                            LLVMConstInt(i32t, 1, 0),
3490                                                            LLVMConstInt(i32t, 2, 0), "");
3491             bld.int_tex_blocksize_log2 = LLVMBuildInsertElement(builder, bld.int_tex_blocksize_log2,
3492                                                            LLVMConstInt(i32t, 0, 0),
3493                                                            LLVMConstInt(i32t, 2, 0), "");
3494             bld.int_view_blocksize = LLVMBuildInsertElement(builder, bld.int_view_blocksize,
3495                                                             LLVMConstInt(i32t, 1, 0),
3496                                                             LLVMConstInt(i32t, 2, 0), "");
3497          }
3498       }
3499    }
3500 
3501    LLVMValueRef newcoords[5];
3502    for (unsigned i = 0; i < 5; i++) {
3503       newcoords[i] = coords[i];
3504    }
3505 
3506    if (util_format_is_pure_integer(static_texture_state->format) &&
3507        !util_format_has_depth(bld.format_desc) && op_is_tex &&
3508        (static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR ||
3509         static_sampler_state->min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3510         static_sampler_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3511       /*
3512        * Bail if impossible filtering is specified (the awkard additional
3513        * depth check is because it is legal in gallium to have things like
3514        * S8Z24 here which would say it's pure int despite such formats should
3515        * sample the depth component).
3516        * In GL such filters make the texture incomplete, this makes it robust
3517        * against gallium frontends which set this up regardless (we'd crash in
3518        * the lerp later otherwise).
3519        * At least in some apis it may be legal to use such filters with lod
3520        * queries and/or gather (at least for gather d3d10 says only the wrap
3521        * bits are really used hence filter bits are likely simply ignored).
3522        * For fetch, we don't get valid samplers either way here.
3523        */
3524       LLVMValueRef zero = lp_build_zero(gallivm, type);
3525       for (unsigned chan = 0; chan < 4; chan++) {
3526          texel_out[chan] = zero;
3527       }
3528       return;
3529    }
3530 
3531    if (0) {
3532       /* For debug: no-op texture sampling */
3533       lp_build_sample_nop(gallivm,
3534                           bld.texel_type,
3535                           newcoords,
3536                           texel_out);
3537    } else if (op_type == LP_SAMPLER_OP_FETCH) {
3538       lp_build_fetch_texel(&bld, texture_index, ms_index, newcoords,
3539                            lod, offsets, texel_out);
3540       if (bld.residency)
3541          texel_out[4] = bld.resident;
3542    } else {
3543       LLVMValueRef lod_fpart = NULL, lod_positive = NULL;
3544       LLVMValueRef ilevel0 = NULL, ilevel1 = NULL, lod = NULL;
3545       bool use_aos = util_format_fits_8unorm(bld.format_desc) &&
3546                 op_is_tex &&
3547                 /* not sure this is strictly needed or simply impossible */
3548                 derived_sampler_state.compare_mode == PIPE_TEX_COMPARE_NONE &&
3549                 derived_sampler_state.aniso == 0 &&
3550                 lp_is_simple_wrap_mode(derived_sampler_state.wrap_s);
3551 
3552       use_aos &= bld.num_lods <= num_quads ||
3553                  derived_sampler_state.min_img_filter ==
3554                     derived_sampler_state.mag_img_filter;
3555 
3556       use_aos &= !static_texture_state->tiled;
3557 
3558       if (gallivm_perf & GALLIVM_PERF_NO_AOS_SAMPLING) {
3559          use_aos = 0;
3560       }
3561 
3562       if (dims > 1) {
3563          use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_t);
3564          if (dims > 2) {
3565             use_aos &= lp_is_simple_wrap_mode(derived_sampler_state.wrap_r);
3566          }
3567       }
3568       if ((static_texture_state->target == PIPE_TEXTURE_CUBE ||
3569            static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3570           derived_sampler_state.seamless_cube_map &&
3571           (derived_sampler_state.min_img_filter == PIPE_TEX_FILTER_LINEAR ||
3572            derived_sampler_state.mag_img_filter == PIPE_TEX_FILTER_LINEAR)) {
3573          /* theoretically possible with AoS filtering but not implemented (complex!) */
3574          use_aos = 0;
3575       }
3576 
3577       if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
3578           !use_aos && util_format_fits_8unorm(bld.format_desc)) {
3579          debug_printf("%s: using floating point linear filtering for %s\n",
3580                       __func__, bld.format_desc->short_name);
3581          debug_printf("  min_img %d  mag_img %d  mip %d  target %d  seamless %d"
3582                       "  wraps %d  wrapt %d  wrapr %d\n",
3583                       derived_sampler_state.min_img_filter,
3584                       derived_sampler_state.mag_img_filter,
3585                       derived_sampler_state.min_mip_filter,
3586                       static_texture_state->target,
3587                       derived_sampler_state.seamless_cube_map,
3588                       derived_sampler_state.wrap_s,
3589                       derived_sampler_state.wrap_t,
3590                       derived_sampler_state.wrap_r);
3591       }
3592 
3593       lp_build_sample_common(&bld, op_is_lodq, texture_index, sampler_index,
3594                              newcoords, derivs, lod_bias, explicit_lod,
3595                              &lod_positive, &lod, &lod_fpart,
3596                              &ilevel0, &ilevel1);
3597 
3598       if (op_is_lodq) {
3599          texel_out[0] = lod_fpart;
3600          texel_out[1] = lod;
3601          texel_out[2] = texel_out[3] = bld.coord_bld.zero;
3602          if (bld.residency)
3603             texel_out[4] = bld.resident;
3604          return;
3605       }
3606 
3607       if (use_aos && static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) {
3608          /* The aos path doesn't do seamless filtering so simply add cube layer
3609           * to face now.
3610           */
3611          newcoords[2] = lp_build_add(&bld.int_coord_bld, newcoords[2], newcoords[3]);
3612       }
3613 
3614       /*
3615        * we only try 8-wide sampling with soa or if we have AVX2
3616        * as it appears to be a loss with just AVX)
3617        */
3618       if (num_quads == 1 || !use_aos ||
3619           (util_get_cpu_caps()->has_avx2 &&
3620            (bld.num_lods == 1 ||
3621             derived_sampler_state.min_img_filter == derived_sampler_state.mag_img_filter))) {
3622          if (use_aos) {
3623             /* do sampling/filtering with fixed pt arithmetic */
3624             lp_build_sample_aos(&bld,
3625                                 newcoords[0], newcoords[1],
3626                                 newcoords[2],
3627                                 offsets, lod_positive, lod_fpart,
3628                                 ilevel0, ilevel1,
3629                                 texel_out);
3630          } else {
3631             lp_build_sample_general(&bld, sampler_index,
3632                                     op_type == LP_SAMPLER_OP_GATHER,
3633                                     newcoords, offsets,
3634                                     lod_positive, lod_fpart,
3635                                     ilevel0, ilevel1,
3636                                     texel_out);
3637             if (bld.residency)
3638                texel_out[4] = bld.resident;
3639          }
3640       } else {
3641          struct lp_build_sample_context bld4;
3642          struct lp_type type4 = type;
3643          LLVMValueRef texelout4[4];
3644          LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
3645 
3646          type4.length = 4;
3647 
3648          /* Setup our build context */
3649          memset(&bld4, 0, sizeof bld4);
3650          bld4.no_quad_lod = bld.no_quad_lod;
3651          bld4.no_rho_approx = bld.no_rho_approx;
3652          bld4.no_brilinear = bld.no_brilinear;
3653          bld4.gallivm = bld.gallivm;
3654          bld4.resources_type = bld.resources_type;
3655          bld4.resources_ptr = bld.resources_ptr;
3656          bld4.static_texture_state = bld.static_texture_state;
3657          bld4.static_sampler_state = bld.static_sampler_state;
3658          bld4.dynamic_state = bld.dynamic_state;
3659          bld4.format_desc = bld.format_desc;
3660          bld4.dims = bld.dims;
3661          bld4.row_stride_type = bld.row_stride_type;
3662          bld4.row_stride_array = bld.row_stride_array;
3663          bld4.img_stride_type = bld.img_stride_type;
3664          bld4.img_stride_array = bld.img_stride_array;
3665          bld4.base_ptr = bld.base_ptr;
3666          bld4.mip_offsets_type = bld.mip_offsets_type;
3667          bld4.mip_offsets = bld.mip_offsets;
3668          bld4.int_size = bld.int_size;
3669          bld4.int_tex_blocksize = bld.int_tex_blocksize;
3670          bld4.int_tex_blocksize_log2 = bld.int_tex_blocksize_log2;
3671          bld4.int_view_blocksize = bld.int_view_blocksize;
3672          bld4.cache = bld.cache;
3673 
3674          bld4.vector_width = lp_type_width(type4);
3675 
3676          bld4.float_type = lp_type_float(32);
3677          bld4.int_type = lp_type_int(32);
3678          bld4.coord_type = type4;
3679          bld4.int_coord_type = lp_int_type(type4);
3680          bld4.float_size_in_type = lp_type_float(32);
3681          bld4.float_size_in_type.length = dims > 1 ? 4 : 1;
3682          bld4.int_size_in_type = lp_int_type(bld4.float_size_in_type);
3683          bld4.texel_type = bld.texel_type;
3684          bld4.texel_type.length = 4;
3685 
3686          bld4.num_mips = bld4.num_lods = 1;
3687          if (bld4.no_quad_lod && bld4.no_rho_approx &&
3688              (static_texture_state->target == PIPE_TEXTURE_CUBE ||
3689               static_texture_state->target == PIPE_TEXTURE_CUBE_ARRAY) &&
3690              (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3691             bld4.num_mips = type4.length;
3692             bld4.num_lods = type4.length;
3693          }
3694          if (lod_property == LP_SAMPLER_LOD_PER_ELEMENT &&
3695              (explicit_lod || lod_bias || derivs)) {
3696             if ((!op_is_tex && target != PIPE_BUFFER) ||
3697                 (op_is_tex && mip_filter != PIPE_TEX_MIPFILTER_NONE)) {
3698                bld4.num_mips = type4.length;
3699                bld4.num_lods = type4.length;
3700             } else if (op_is_tex && min_img_filter != mag_img_filter) {
3701                bld4.num_mips = 1;
3702                bld4.num_lods = type4.length;
3703             }
3704          }
3705 
3706          /* we want native vector size to be able to use our intrinsics */
3707          bld4.lodf_type = type4;
3708          if (bld4.num_lods != type4.length) {
3709             bld4.lodf_type.length = 1;
3710          }
3711          bld4.lodi_type = lp_int_type(bld4.lodf_type);
3712          bld4.levelf_type = type4;
3713          if (bld4.num_mips != type4.length) {
3714             bld4.levelf_type.length = 1;
3715          }
3716          bld4.leveli_type = lp_int_type(bld4.levelf_type);
3717          bld4.float_size_type = bld4.float_size_in_type;
3718          if (bld4.num_mips > 1) {
3719             bld4.float_size_type.length = bld4.num_mips == type4.length ?
3720                                             bld4.num_mips * bld4.float_size_in_type.length :
3721                                             type4.length;
3722          }
3723          bld4.int_size_type = lp_int_type(bld4.float_size_type);
3724 
3725          lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
3726          lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
3727          lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
3728          lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
3729          lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
3730          lp_build_context_init(&bld4.int_size_in_bld, gallivm, bld4.int_size_in_type);
3731          lp_build_context_init(&bld4.float_size_in_bld, gallivm, bld4.float_size_in_type);
3732          lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
3733          lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
3734          lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
3735          lp_build_context_init(&bld4.levelf_bld, gallivm, bld4.levelf_type);
3736          lp_build_context_init(&bld4.leveli_bld, gallivm, bld4.leveli_type);
3737          lp_build_context_init(&bld4.lodf_bld, gallivm, bld4.lodf_type);
3738          lp_build_context_init(&bld4.lodi_bld, gallivm, bld4.lodi_type);
3739 
3740          for (unsigned i = 0; i < num_quads; i++) {
3741             LLVMValueRef s4, t4, r4;
3742             LLVMValueRef lod_positive4, lod_fpart4 = NULL;
3743             LLVMValueRef ilevel04, ilevel14 = NULL;
3744             LLVMValueRef offsets4[4] = { NULL };
3745             unsigned num_lods = bld4.num_lods;
3746 
3747             s4 = lp_build_extract_range(gallivm, newcoords[0], 4*i, 4);
3748             t4 = lp_build_extract_range(gallivm, newcoords[1], 4*i, 4);
3749             r4 = lp_build_extract_range(gallivm, newcoords[2], 4*i, 4);
3750 
3751             if (offsets[0]) {
3752                offsets4[0] = lp_build_extract_range(gallivm, offsets[0], 4*i, 4);
3753                if (dims > 1) {
3754                   offsets4[1] = lp_build_extract_range(gallivm, offsets[1], 4*i, 4);
3755                   if (dims > 2) {
3756                      offsets4[2] = lp_build_extract_range(gallivm, offsets[2], 4*i, 4);
3757                   }
3758                }
3759             }
3760             lod_positive4 = lp_build_extract_range(gallivm, lod_positive, num_lods * i, num_lods);
3761             ilevel04 = bld.num_mips == 1 ? ilevel0 :
3762                           lp_build_extract_range(gallivm, ilevel0, num_lods * i, num_lods);
3763             if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
3764                ilevel14 = lp_build_extract_range(gallivm, ilevel1, num_lods * i, num_lods);
3765                lod_fpart4 = lp_build_extract_range(gallivm, lod_fpart, num_lods * i, num_lods);
3766             }
3767 
3768             if (use_aos) {
3769                /* do sampling/filtering with fixed pt arithmetic */
3770                lp_build_sample_aos(&bld4,
3771                                    s4, t4, r4, offsets4,
3772                                    lod_positive4, lod_fpart4,
3773                                    ilevel04, ilevel14,
3774                                    texelout4);
3775             } else {
3776                /* this path is currently unreachable and hence might break easily... */
3777                LLVMValueRef newcoords4[5];
3778                newcoords4[0] = s4;
3779                newcoords4[1] = t4;
3780                newcoords4[2] = r4;
3781                newcoords4[3] = lp_build_extract_range(gallivm, newcoords[3], 4*i, 4);
3782                newcoords4[4] = lp_build_extract_range(gallivm, newcoords[4], 4*i, 4);
3783 
3784                lp_build_sample_general(&bld4, sampler_index,
3785                                        op_type == LP_SAMPLER_OP_GATHER,
3786                                        newcoords4, offsets4,
3787                                        lod_positive4, lod_fpart4,
3788                                        ilevel04, ilevel14,
3789                                        texelout4);
3790             }
3791             for (unsigned j = 0; j < 4; j++) {
3792                texelouttmp[j][i] = texelout4[j];
3793             }
3794          }
3795 
3796          for (unsigned j = 0; j < 4; j++) {
3797             texel_out[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
3798          }
3799       }
3800    }
3801 
3802    if (target != PIPE_BUFFER && op_type != LP_SAMPLER_OP_GATHER) {
3803       apply_sampler_swizzle(&bld, texel_out);
3804    }
3805 
3806    /*
3807     * texel type can be a (32bit) int/uint (for pure int formats only),
3808     * however we are expected to always return floats (storage is untyped).
3809     */
3810    if (!bld.texel_type.floating) {
3811       unsigned chan;
3812       for (chan = 0; chan < 4; chan++) {
3813          texel_out[chan] = LLVMBuildBitCast(builder, texel_out[chan],
3814                                             lp_build_vec_type(gallivm, type), "");
3815       }
3816    }
3817 }
3818 
3819 
3820 #define USE_TEX_FUNC_CALL 1
3821 
3822 static inline void
get_target_info(enum pipe_texture_target target,unsigned * num_coords,unsigned * num_derivs,unsigned * num_offsets,unsigned * layer)3823 get_target_info(enum pipe_texture_target target,
3824                 unsigned *num_coords, unsigned *num_derivs,
3825                 unsigned *num_offsets, unsigned *layer)
3826 {
3827    unsigned dims = texture_dims(target);
3828    *num_coords = dims;
3829    *num_offsets = dims;
3830    *num_derivs = (target == PIPE_TEXTURE_CUBE ||
3831                   target == PIPE_TEXTURE_CUBE_ARRAY) ? 3 : dims;
3832    *layer = has_layer_coord(target) ? 2: 0;
3833    if (target == PIPE_TEXTURE_CUBE_ARRAY) {
3834       /*
3835        * dims doesn't include r coord for cubes - this is handled
3836        * by layer instead, but need to fix up for cube arrays...
3837        */
3838       *layer = 3;
3839       *num_coords = 3;
3840    }
3841 }
3842 
3843 
3844 /**
3845  * Generate the function body for a texture sampling function.
3846  */
3847 static void
lp_build_sample_gen_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct lp_type type,LLVMTypeRef resources_type,LLVMTypeRef thread_data_type,unsigned texture_index,unsigned sampler_index,LLVMValueRef function,unsigned num_args,unsigned sample_key)3848 lp_build_sample_gen_func(struct gallivm_state *gallivm,
3849                          const struct lp_static_texture_state *static_texture_state,
3850                          const struct lp_static_sampler_state *static_sampler_state,
3851                          struct lp_sampler_dynamic_state *dynamic_state,
3852                          struct lp_type type,
3853                          LLVMTypeRef resources_type,
3854                          LLVMTypeRef thread_data_type,
3855                          unsigned texture_index,
3856                          unsigned sampler_index,
3857                          LLVMValueRef function,
3858                          unsigned num_args,
3859                          unsigned sample_key)
3860 {
3861    LLVMBuilderRef old_builder;
3862    LLVMBasicBlockRef block;
3863    LLVMValueRef coords[5];
3864    LLVMValueRef offsets[3] = { NULL };
3865    LLVMValueRef lod = NULL;
3866    LLVMValueRef ms_index = NULL;
3867    LLVMValueRef resources_ptr;
3868    LLVMValueRef thread_data_ptr = NULL;
3869    LLVMValueRef texel_out[4];
3870    struct lp_derivatives derivs;
3871    struct lp_derivatives *deriv_ptr = NULL;
3872    unsigned num_param = 0;
3873    unsigned num_coords, num_derivs, num_offsets, layer;
3874    bool need_cache = false;
3875 
3876    const enum lp_sampler_lod_control lod_control =
3877        (sample_key & LP_SAMPLER_LOD_CONTROL_MASK)
3878        >> LP_SAMPLER_LOD_CONTROL_SHIFT;
3879 
3880    const enum lp_sampler_op_type op_type =
3881       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >> LP_SAMPLER_OP_TYPE_SHIFT;
3882 
3883    get_target_info(static_texture_state->target,
3884                    &num_coords, &num_derivs, &num_offsets, &layer);
3885 
3886    /* lod query doesn't take a layer */
3887    if (layer && op_type == LP_SAMPLER_OP_LODQ)
3888       layer = 0;
3889 
3890    if (dynamic_state->cache_ptr) {
3891       const struct util_format_description *format_desc;
3892       format_desc = util_format_description(static_texture_state->format);
3893       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
3894          need_cache = true;
3895       }
3896    }
3897 
3898    /* "unpack" arguments */
3899    resources_ptr = LLVMGetParam(function, num_param++);
3900    if (need_cache) {
3901       thread_data_ptr = LLVMGetParam(function, num_param++);
3902    }
3903    for (unsigned i = 0; i < num_coords; i++) {
3904       coords[i] = LLVMGetParam(function, num_param++);
3905    }
3906    for (unsigned i = num_coords; i < 5; i++) {
3907       /* This is rather unfortunate... */
3908       coords[i] = lp_build_undef(gallivm, type);
3909    }
3910    if (layer) {
3911       coords[layer] = LLVMGetParam(function, num_param++);
3912    }
3913    if (sample_key & LP_SAMPLER_SHADOW) {
3914       coords[4] = LLVMGetParam(function, num_param++);
3915    }
3916    if (sample_key & LP_SAMPLER_FETCH_MS) {
3917       ms_index = LLVMGetParam(function, num_param++);
3918    }
3919    if (sample_key & LP_SAMPLER_OFFSETS) {
3920       for (unsigned i = 0; i < num_offsets; i++) {
3921          offsets[i] = LLVMGetParam(function, num_param++);
3922       }
3923    }
3924    if (lod_control == LP_SAMPLER_LOD_BIAS ||
3925        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
3926       lod = LLVMGetParam(function, num_param++);
3927    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
3928       for (unsigned i = 0; i < num_derivs; i++) {
3929          derivs.ddx[i] = LLVMGetParam(function, num_param++);
3930          derivs.ddy[i] = LLVMGetParam(function, num_param++);
3931       }
3932       deriv_ptr = &derivs;
3933    }
3934 
3935    assert(num_args == num_param);
3936 
3937    /*
3938     * Function body
3939     */
3940 
3941    old_builder = gallivm->builder;
3942    block = LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
3943    gallivm->builder = LLVMCreateBuilderInContext(gallivm->context);
3944    LLVMPositionBuilderAtEnd(gallivm->builder, block);
3945 
3946    lp_build_sample_soa_code(gallivm,
3947                             static_texture_state,
3948                             static_sampler_state,
3949                             dynamic_state,
3950                             type,
3951                             sample_key,
3952                             texture_index,
3953                             sampler_index,
3954                             resources_type,
3955                             resources_ptr,
3956                             thread_data_type,
3957                             thread_data_ptr,
3958                             coords,
3959                             offsets,
3960                             deriv_ptr,
3961                             lod,
3962                             ms_index,
3963                             texel_out);
3964 
3965    LLVMBuildAggregateRet(gallivm->builder, texel_out, 4);
3966 
3967    LLVMDisposeBuilder(gallivm->builder);
3968    gallivm->builder = old_builder;
3969 
3970    gallivm_verify_function(gallivm, function);
3971 }
3972 
3973 
3974 /**
3975  * Call the matching function for texture sampling.
3976  * If there's no match, generate a new one.
3977  */
3978 static void
lp_build_sample_soa_func(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_params * params,unsigned texture_index,unsigned sampler_index,LLVMValueRef * tex_ret)3979 lp_build_sample_soa_func(struct gallivm_state *gallivm,
3980                          const struct lp_static_texture_state *static_texture_state,
3981                          const struct lp_static_sampler_state *static_sampler_state,
3982                          struct lp_sampler_dynamic_state *dynamic_state,
3983                          const struct lp_sampler_params *params,
3984                          unsigned texture_index, unsigned sampler_index,
3985                          LLVMValueRef *tex_ret)
3986 {
3987    LLVMBuilderRef builder = gallivm->builder;
3988    LLVMModuleRef module = LLVMGetGlobalParent(LLVMGetBasicBlockParent(
3989                              LLVMGetInsertBlock(builder)));
3990    LLVMValueRef args[LP_MAX_TEX_FUNC_ARGS];
3991    unsigned sample_key = params->sample_key;
3992    const LLVMValueRef *coords = params->coords;
3993    const LLVMValueRef *offsets = params->offsets;
3994    const struct lp_derivatives *derivs = params->derivs;
3995 
3996    const enum lp_sampler_lod_control lod_control =
3997       (sample_key & LP_SAMPLER_LOD_CONTROL_MASK) >>
3998       LP_SAMPLER_LOD_CONTROL_SHIFT;
3999 
4000    const enum lp_sampler_op_type op_type =
4001       (sample_key & LP_SAMPLER_OP_TYPE_MASK) >> LP_SAMPLER_OP_TYPE_SHIFT;
4002 
4003    unsigned num_coords, num_derivs, num_offsets, layer;
4004    get_target_info(static_texture_state->target,
4005                    &num_coords, &num_derivs, &num_offsets, &layer);
4006 
4007    /* lod query doesn't take a layer */
4008    if (layer && op_type == LP_SAMPLER_OP_LODQ)
4009       layer = 0;
4010 
4011    bool need_cache = false;
4012    if (dynamic_state->cache_ptr) {
4013       const struct util_format_description *format_desc;
4014       format_desc = util_format_description(static_texture_state->format);
4015       if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) {
4016          need_cache = true;
4017       }
4018    }
4019 
4020    /*
4021     * texture function matches are found by name.
4022     * Thus the name has to include both the texture and sampler unit
4023     * (which covers all static state) plus the actual texture function
4024     * (including things like offsets, shadow coord, lod control).
4025     * Additionally lod_property has to be included too.
4026     */
4027    char func_name[64];
4028    snprintf(func_name, sizeof(func_name), "texfunc_res_%d_sam_%d_%x",
4029             texture_index, sampler_index, sample_key);
4030 
4031    LLVMValueRef function = LLVMGetNamedFunction(module, func_name);
4032    LLVMTypeRef arg_types[LP_MAX_TEX_FUNC_ARGS];
4033    LLVMTypeRef ret_type;
4034    LLVMTypeRef val_type[4];
4035    unsigned num_param = 0;
4036 
4037    /*
4038     * Generate the function prototype.
4039     */
4040 
4041    arg_types[num_param++] = LLVMTypeOf(params->resources_ptr);
4042    if (need_cache) {
4043       arg_types[num_param++] = LLVMTypeOf(params->thread_data_ptr);
4044    }
4045    for (unsigned i = 0; i < num_coords; i++) {
4046       arg_types[num_param++] = LLVMTypeOf(coords[0]);
4047       assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[i]));
4048    }
4049    if (layer) {
4050       arg_types[num_param++] = LLVMTypeOf(coords[layer]);
4051       assert(LLVMTypeOf(coords[0]) == LLVMTypeOf(coords[layer]));
4052    }
4053    if (sample_key & LP_SAMPLER_SHADOW) {
4054       arg_types[num_param++] = LLVMTypeOf(coords[0]);
4055    }
4056    if (sample_key & LP_SAMPLER_FETCH_MS) {
4057       arg_types[num_param++] = LLVMTypeOf(params->ms_index);
4058    }
4059    if (sample_key & LP_SAMPLER_OFFSETS) {
4060       for (unsigned i = 0; i < num_offsets; i++) {
4061          arg_types[num_param++] = LLVMTypeOf(offsets[0]);
4062          assert(LLVMTypeOf(offsets[0]) == LLVMTypeOf(offsets[i]));
4063       }
4064    }
4065    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4066        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4067       arg_types[num_param++] = LLVMTypeOf(params->lod);
4068    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4069       for (unsigned i = 0; i < num_derivs; i++) {
4070          arg_types[num_param++] = LLVMTypeOf(derivs->ddx[i]);
4071          arg_types[num_param++] = LLVMTypeOf(derivs->ddy[i]);
4072          assert(LLVMTypeOf(derivs->ddx[0]) == LLVMTypeOf(derivs->ddx[i]));
4073          assert(LLVMTypeOf(derivs->ddy[0]) == LLVMTypeOf(derivs->ddy[i]));
4074       }
4075    }
4076 
4077    val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4078          lp_build_vec_type(gallivm, params->type);
4079    ret_type = LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4080    LLVMTypeRef function_type = LLVMFunctionType(ret_type, arg_types, num_param, 0);
4081 
4082    if (!function) {
4083       function = LLVMAddFunction(module, func_name, function_type);
4084 
4085       for (unsigned i = 0; i < num_param; ++i) {
4086          if (LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind) {
4087 
4088             lp_add_function_attr(function, i + 1, LP_FUNC_ATTR_NOALIAS);
4089          }
4090       }
4091 
4092       LLVMSetFunctionCallConv(function, LLVMFastCallConv);
4093       LLVMSetLinkage(function, LLVMInternalLinkage);
4094 
4095       lp_build_sample_gen_func(gallivm,
4096                                static_texture_state,
4097                                static_sampler_state,
4098                                dynamic_state,
4099                                params->type,
4100                                params->resources_type,
4101                                params->thread_data_type,
4102                                texture_index,
4103                                sampler_index,
4104                                function,
4105                                num_param,
4106                                sample_key);
4107    }
4108 
4109    unsigned num_args = 0;
4110    args[num_args++] = params->resources_ptr;
4111    if (need_cache) {
4112       args[num_args++] = params->thread_data_ptr;
4113    }
4114    for (unsigned i = 0; i < num_coords; i++) {
4115       args[num_args++] = coords[i];
4116    }
4117    if (layer) {
4118       args[num_args++] = coords[layer];
4119    }
4120    if (sample_key & LP_SAMPLER_SHADOW) {
4121       args[num_args++] = coords[4];
4122    }
4123    if (sample_key & LP_SAMPLER_FETCH_MS) {
4124       args[num_args++] = params->ms_index;
4125    }
4126    if (sample_key & LP_SAMPLER_OFFSETS) {
4127       for (unsigned i = 0; i < num_offsets; i++) {
4128          args[num_args++] = offsets[i];
4129       }
4130    }
4131    if (lod_control == LP_SAMPLER_LOD_BIAS ||
4132        lod_control == LP_SAMPLER_LOD_EXPLICIT) {
4133       args[num_args++] = params->lod;
4134    } else if (lod_control == LP_SAMPLER_LOD_DERIVATIVES) {
4135       for (unsigned i = 0; i < num_derivs; i++) {
4136          args[num_args++] = derivs->ddx[i];
4137          args[num_args++] = derivs->ddy[i];
4138       }
4139    }
4140 
4141    assert(num_args <= LP_MAX_TEX_FUNC_ARGS);
4142 
4143    *tex_ret = LLVMBuildCall2(builder, function_type, function, args, num_args, "");
4144    LLVMBasicBlockRef bb = LLVMGetInsertBlock(builder);
4145    LLVMValueRef inst = LLVMGetLastInstruction(bb);
4146    LLVMSetInstructionCallConv(inst, LLVMFastCallConv);
4147 }
4148 
4149 
4150 /**
4151  * Build texture sampling code.
4152  * Either via a function call or inline it directly.
4153  */
4154 void
lp_build_sample_soa(const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_sampler_params * params)4155 lp_build_sample_soa(const struct lp_static_texture_state *static_texture_state,
4156                     const struct lp_static_sampler_state *static_sampler_state,
4157                     struct lp_sampler_dynamic_state *dynamic_state,
4158                     struct gallivm_state *gallivm,
4159                     const struct lp_sampler_params *params)
4160 {
4161    bool use_tex_func = false;
4162 
4163    /*
4164     * Do not use a function call if the sampling is "simple enough".
4165     * We define this by
4166     * a) format
4167     * b) no mips (either one level only or no mip filter)
4168     * No mips will definitely make the code smaller, though
4169     * the format requirement is a bit iffy - there's some (SoA) formats
4170     * which definitely generate less code. This does happen to catch
4171     * some important cases though which are hurt quite a bit by using
4172     * a call (though not really because of the call overhead but because
4173     * they are reusing the same texture unit with some of the same
4174     * parameters).
4175     * Ideally we'd let llvm recognize this stuff by doing IPO passes.
4176     */
4177 
4178    if (USE_TEX_FUNC_CALL) {
4179       const struct util_format_description *format_desc =
4180          util_format_description(static_texture_state->format);
4181       const bool simple_format =
4182          (util_format_is_rgba8_variant(format_desc) &&
4183          format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB);
4184       const enum lp_sampler_op_type op_type =
4185          (params->sample_key & LP_SAMPLER_OP_TYPE_MASK) >>
4186          LP_SAMPLER_OP_TYPE_SHIFT;
4187       const bool simple_tex =
4188          op_type != LP_SAMPLER_OP_TEXTURE ||
4189            ((static_sampler_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE ||
4190              static_texture_state->level_zero_only == true) &&
4191             static_sampler_state->min_img_filter == static_sampler_state->mag_img_filter);
4192 
4193       use_tex_func = !(simple_format && simple_tex);
4194    }
4195 
4196    if (use_tex_func) {
4197       LLVMValueRef tex_ret;
4198       lp_build_sample_soa_func(gallivm,
4199                                static_texture_state,
4200                                static_sampler_state,
4201                                dynamic_state,
4202                                params, params->texture_index,
4203                                params->sampler_index, &tex_ret);
4204 
4205       for (unsigned i = 0; i < 4; i++) {
4206          params->texel[i] =
4207             LLVMBuildExtractValue(gallivm->builder, tex_ret, i, "");
4208       }
4209    } else {
4210       lp_build_sample_soa_code(gallivm,
4211                                static_texture_state,
4212                                static_sampler_state,
4213                                dynamic_state,
4214                                params->type,
4215                                params->sample_key,
4216                                params->texture_index,
4217                                params->sampler_index,
4218                                params->resources_type,
4219                                params->resources_ptr,
4220                                params->thread_data_type,
4221                                params->thread_data_ptr,
4222                                params->coords,
4223                                params->offsets,
4224                                params->derivs,
4225                                params->lod,
4226                                params->ms_index,
4227                                params->texel);
4228    }
4229 }
4230 
4231 
4232 void
lp_build_size_query_soa(struct gallivm_state * gallivm,const struct lp_static_texture_state * static_state,struct lp_sampler_dynamic_state * dynamic_state,const struct lp_sampler_size_query_params * params)4233 lp_build_size_query_soa(struct gallivm_state *gallivm,
4234                         const struct lp_static_texture_state *static_state,
4235                         struct lp_sampler_dynamic_state *dynamic_state,
4236                         const struct lp_sampler_size_query_params *params)
4237 {
4238    LLVMValueRef first_level = NULL;
4239    const unsigned num_lods = 1;
4240    LLVMTypeRef resources_type = params->resources_type;
4241    LLVMValueRef resources_ptr = params->resources_ptr;
4242    const unsigned texture_unit = params->texture_unit;
4243    const enum pipe_texture_target target = params->target;
4244    LLVMValueRef texture_unit_offset = params->texture_unit_offset;
4245    const struct util_format_description *format_desc =
4246       util_format_description(static_state->format);
4247    const struct util_format_description *res_format_desc =
4248       util_format_description(static_state->res_format);
4249 
4250    if (static_state->format == PIPE_FORMAT_NONE) {
4251       /*
4252        * If there's nothing bound, format is NONE, and we must return
4253        * all zero as mandated by d3d10 in this case.
4254        */
4255       LLVMValueRef zero = lp_build_const_vec(gallivm, params->int_type, 0.0F);
4256       for (unsigned chan = 0; chan < 4; chan++) {
4257          params->sizes_out[chan] = zero;
4258       }
4259       return;
4260    }
4261 
4262    /*
4263     * Do some sanity verification about bound texture and shader dcl target.
4264     * Not entirely sure what's possible but assume array/non-array
4265     * always compatible (probably not ok for OpenGL but d3d10 has no
4266     * distinction of arrays at the resource level).
4267     * Everything else looks bogus (though not entirely sure about rect/2d).
4268     * Currently disabled because it causes assertion failures if there's
4269     * nothing bound (or rather a dummy texture, not that this case would
4270     * return the right values).
4271     */
4272    if (0 && static_state->target != target) {
4273       if (static_state->target == PIPE_TEXTURE_1D)
4274          assert(target == PIPE_TEXTURE_1D_ARRAY);
4275       else if (static_state->target == PIPE_TEXTURE_1D_ARRAY)
4276          assert(target == PIPE_TEXTURE_1D);
4277       else if (static_state->target == PIPE_TEXTURE_2D)
4278          assert(target == PIPE_TEXTURE_2D_ARRAY);
4279       else if (static_state->target == PIPE_TEXTURE_2D_ARRAY)
4280          assert(target == PIPE_TEXTURE_2D);
4281       else if (static_state->target == PIPE_TEXTURE_CUBE)
4282          assert(target == PIPE_TEXTURE_CUBE_ARRAY);
4283       else if (static_state->target == PIPE_TEXTURE_CUBE_ARRAY)
4284          assert(target == PIPE_TEXTURE_CUBE);
4285       else
4286          assert(0);
4287    }
4288 
4289    const unsigned dims = texture_dims(target);
4290 
4291    const bool has_array = has_layer_coord(target);
4292 
4293    assert(!params->int_type.floating);
4294 
4295    struct lp_build_context bld_int_vec4;
4296    lp_build_context_init(&bld_int_vec4, gallivm, lp_type_int_vec(32, 128));
4297 
4298    if (params->samples_only) {
4299       LLVMValueRef num_samples;
4300       if (params->ms && static_state->level_zero_only) {
4301          /* multisample never has levels. */
4302          num_samples = dynamic_state->last_level(gallivm,
4303                                                  resources_type,
4304                                                  resources_ptr,
4305                                                  texture_unit,
4306                                                  texture_unit_offset);
4307          num_samples = LLVMBuildZExt(gallivm->builder, num_samples,
4308                                      bld_int_vec4.elem_type, "");
4309       } else {
4310          num_samples = lp_build_const_int32(gallivm, 0);
4311       }
4312       params->sizes_out[0] =
4313          lp_build_broadcast(gallivm,
4314                             lp_build_vec_type(gallivm, params->int_type),
4315                             num_samples);
4316       return;
4317    }
4318 
4319    LLVMValueRef lod;
4320    LLVMValueRef level = 0;
4321    if (params->explicit_lod) {
4322       /* FIXME: this needs to honor per-element lod */
4323       lod = LLVMBuildExtractElement(gallivm->builder, params->explicit_lod,
4324                                     lp_build_const_int32(gallivm, 0), "");
4325       first_level = get_first_level(gallivm, resources_type, resources_ptr,
4326                                     texture_unit, texture_unit_offset,
4327                                     static_state, dynamic_state);
4328       level = LLVMBuildAdd(gallivm->builder, lod, first_level, "level");
4329       lod = lp_build_broadcast_scalar(&bld_int_vec4, level);
4330    } else {
4331       lod = bld_int_vec4.zero;
4332    }
4333 
4334    LLVMValueRef size = bld_int_vec4.undef;
4335    LLVMValueRef tex_blocksize = bld_int_vec4.undef;
4336    LLVMValueRef tex_blocksize_log2 = bld_int_vec4.undef;
4337    LLVMValueRef view_blocksize = bld_int_vec4.undef;
4338 
4339    uint32_t res_bw = res_format_desc->block.width;
4340    uint32_t res_bh = res_format_desc->block.height;
4341    uint32_t bw = format_desc->block.width;
4342    uint32_t bh = format_desc->block.height;
4343 
4344    /* only scale if the blocksizes are different. */
4345    if (res_bw == bw)
4346       res_bw = bw = 1;
4347    if (res_bh == bh)
4348       res_bh = bh = 1;
4349 
4350    LLVMValueRef tex_width = dynamic_state->width(gallivm,
4351                                                  resources_type,
4352                                                  resources_ptr,
4353                                                  texture_unit,
4354                                                  texture_unit_offset);
4355    size = LLVMBuildInsertElement(gallivm->builder, size,
4356                                  tex_width,
4357                                  lp_build_const_int32(gallivm, 0), "");
4358    tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4359                                           lp_build_const_int32(gallivm, res_bw),
4360                                           lp_build_const_int32(gallivm, 0), "");
4361    tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4362                                                lp_build_const_int32(gallivm, util_logbase2(res_bw)),
4363                                                lp_build_const_int32(gallivm, 0), "");
4364    view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4365                                            lp_build_const_int32(gallivm, bw),
4366                                            lp_build_const_int32(gallivm, 0), "");
4367    if (dims >= 2) {
4368       LLVMValueRef tex_height =
4369          dynamic_state->height(gallivm, resources_type,
4370                                resources_ptr, texture_unit, texture_unit_offset);
4371       tex_height = LLVMBuildZExt(gallivm->builder, tex_height,
4372                                  bld_int_vec4.elem_type, "");
4373       size = LLVMBuildInsertElement(gallivm->builder, size, tex_height,
4374                                     lp_build_const_int32(gallivm, 1), "");
4375       tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4376                                              lp_build_const_int32(gallivm, res_bh),
4377                                              lp_build_const_int32(gallivm, 1), "");
4378       tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4379                                                   lp_build_const_int32(gallivm, util_logbase2(res_bh)),
4380                                                   lp_build_const_int32(gallivm, 1), "");
4381       view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4382                                               lp_build_const_int32(gallivm, bh),
4383                                               lp_build_const_int32(gallivm, 1), "");
4384    }
4385 
4386    if (dims >= 3) {
4387       LLVMValueRef tex_depth  =
4388          dynamic_state->depth(gallivm, resources_type,
4389                               resources_ptr, texture_unit, texture_unit_offset);
4390       tex_depth = LLVMBuildZExt(gallivm->builder, tex_depth,
4391                                 bld_int_vec4.elem_type, "");
4392       size = LLVMBuildInsertElement(gallivm->builder, size, tex_depth,
4393                                     lp_build_const_int32(gallivm, 2), "");
4394       tex_blocksize = LLVMBuildInsertElement(gallivm->builder, tex_blocksize,
4395                                              lp_build_const_int32(gallivm, 1),
4396                                              lp_build_const_int32(gallivm, 2), "");
4397       tex_blocksize_log2 = LLVMBuildInsertElement(gallivm->builder, tex_blocksize_log2,
4398                                                   lp_build_const_int32(gallivm, 0),
4399                                                   lp_build_const_int32(gallivm, 2), "");
4400       view_blocksize = LLVMBuildInsertElement(gallivm->builder, view_blocksize,
4401                                               lp_build_const_int32(gallivm, 1),
4402                                               lp_build_const_int32(gallivm, 2), "");
4403    }
4404 
4405    size = lp_build_minify(&bld_int_vec4, size, lod, true);
4406    size = lp_build_scale_view_dims(&bld_int_vec4, size, tex_blocksize,
4407                                    tex_blocksize_log2, view_blocksize);
4408 
4409    if (has_array) {
4410       LLVMValueRef layers = dynamic_state->depth(gallivm, resources_type,
4411                                                  resources_ptr, texture_unit,
4412                                                  texture_unit_offset);
4413       layers = LLVMBuildZExt(gallivm->builder, layers,
4414                              bld_int_vec4.elem_type, "");
4415       if (target == PIPE_TEXTURE_CUBE_ARRAY) {
4416          /*
4417           * It looks like GL wants number of cubes, d3d10.1 has it undefined?
4418           * Could avoid this by passing in number of cubes instead of total
4419           * number of layers (might make things easier elsewhere too).
4420           */
4421          LLVMValueRef six = lp_build_const_int32(gallivm, 6);
4422          layers = LLVMBuildSDiv(gallivm->builder, layers, six, "");
4423       }
4424       size = LLVMBuildInsertElement(gallivm->builder, size, layers,
4425                                     lp_build_const_int32(gallivm, dims), "");
4426    }
4427 
4428    /*
4429     * d3d10 requires zero for x/y/z values (but not w, i.e. mip levels)
4430     * if level is out of bounds (note this can't cover unbound texture
4431     * here, which also requires returning zero).
4432     */
4433    if (params->explicit_lod && params->is_sviewinfo) {
4434       LLVMValueRef last_level, out, out1;
4435       struct lp_build_context leveli_bld;
4436 
4437       /* everything is scalar for now */
4438       lp_build_context_init(&leveli_bld, gallivm, lp_type_int_vec(32, 32));
4439       last_level = get_last_level(gallivm, resources_type, resources_ptr,
4440                                   texture_unit, texture_unit_offset,
4441                                   static_state, dynamic_state);
4442 
4443       out = lp_build_cmp(&leveli_bld, PIPE_FUNC_LESS, level, first_level);
4444       out1 = lp_build_cmp(&leveli_bld, PIPE_FUNC_GREATER, level, last_level);
4445       out = lp_build_or(&leveli_bld, out, out1);
4446       if (num_lods == 1) {
4447          out = lp_build_broadcast_scalar(&bld_int_vec4, out);
4448       } else {
4449          /* TODO */
4450          assert(0);
4451       }
4452       size = lp_build_andnot(&bld_int_vec4, size, out);
4453    }
4454 
4455    unsigned i;
4456    for (i = 0; i < dims + (has_array ? 1 : 0); i++) {
4457       params->sizes_out[i] =
4458          lp_build_extract_broadcast(gallivm, bld_int_vec4.type,
4459                                     params->int_type,
4460                                     size,
4461                                     lp_build_const_int32(gallivm, i));
4462    }
4463    if (params->is_sviewinfo) {
4464       for (; i < 4; i++) {
4465          params->sizes_out[i] = lp_build_const_vec(gallivm,
4466                                                    params->int_type, 0.0);
4467       }
4468    }
4469 
4470    /*
4471     * if there's no explicit_lod (buffers, rects) queries requiring nr of
4472     * mips would be illegal.
4473     */
4474    if (params->is_sviewinfo && params->explicit_lod) {
4475       struct lp_build_context bld_int_scalar;
4476       lp_build_context_init(&bld_int_scalar, gallivm, lp_type_int(32));
4477 
4478       LLVMValueRef num_levels;
4479       if (static_state->level_zero_only) {
4480          num_levels = bld_int_scalar.one;
4481       } else {
4482          LLVMValueRef last_level;
4483          last_level = get_last_level(gallivm, resources_type, resources_ptr,
4484                                      texture_unit, texture_unit_offset,
4485                                      static_state, dynamic_state);
4486          num_levels = lp_build_sub(&bld_int_scalar, last_level, first_level);
4487          num_levels = lp_build_add(&bld_int_scalar, num_levels,
4488                                    bld_int_scalar.one);
4489       }
4490       params->sizes_out[3] =
4491          lp_build_broadcast(gallivm,
4492                             lp_build_vec_type(gallivm, params->int_type),
4493                             num_levels);
4494    }
4495 
4496    if (target == PIPE_BUFFER) {
4497       struct lp_build_context bld_int;
4498       lp_build_context_init(&bld_int, gallivm, params->int_type);
4499 
4500       params->sizes_out[0] = lp_build_min(&bld_int, params->sizes_out[0],
4501          lp_build_const_int_vec(gallivm, params->int_type, LP_MAX_TEXEL_BUFFER_ELEMENTS));
4502    }
4503 }
4504 
4505 
4506 static void
lp_build_do_atomic_soa(struct gallivm_state * gallivm,const struct util_format_description * format_desc,struct lp_type type,LLVMValueRef exec_mask,LLVMValueRef base_ptr,LLVMValueRef offset,LLVMValueRef out_of_bounds,unsigned img_op,LLVMAtomicRMWBinOp op,const LLVMValueRef rgba_in[4],const LLVMValueRef rgba2_in[4],LLVMValueRef atomic_result[4])4507 lp_build_do_atomic_soa(struct gallivm_state *gallivm,
4508                        const struct util_format_description *format_desc,
4509                        struct lp_type type,
4510                        LLVMValueRef exec_mask,
4511                        LLVMValueRef base_ptr,
4512                        LLVMValueRef offset,
4513                        LLVMValueRef out_of_bounds,
4514                        unsigned img_op,
4515                        LLVMAtomicRMWBinOp op,
4516                        const LLVMValueRef rgba_in[4],
4517                        const LLVMValueRef rgba2_in[4],
4518                        LLVMValueRef atomic_result[4])
4519 {
4520    const enum pipe_format format = format_desc->format;
4521 
4522    bool valid = format == PIPE_FORMAT_R32_UINT ||
4523                 format == PIPE_FORMAT_R32_SINT ||
4524                 format == PIPE_FORMAT_R32_FLOAT;
4525 
4526    bool integer = format != PIPE_FORMAT_R32_FLOAT;
4527    if (img_op == LP_IMG_ATOMIC) {
4528       switch (op) {
4529       case LLVMAtomicRMWBinOpAdd:
4530       case LLVMAtomicRMWBinOpSub:
4531       case LLVMAtomicRMWBinOpAnd:
4532       case LLVMAtomicRMWBinOpNand:
4533       case LLVMAtomicRMWBinOpOr:
4534       case LLVMAtomicRMWBinOpXor:
4535       case LLVMAtomicRMWBinOpMax:
4536       case LLVMAtomicRMWBinOpMin:
4537       case LLVMAtomicRMWBinOpUMax:
4538       case LLVMAtomicRMWBinOpUMin:
4539          valid &= integer;
4540          break;
4541       case LLVMAtomicRMWBinOpFAdd:
4542       case LLVMAtomicRMWBinOpFSub:
4543 #if LLVM_VERSION_MAJOR >= 15
4544          case LLVMAtomicRMWBinOpFMax:
4545          case LLVMAtomicRMWBinOpFMin:
4546 #endif
4547          valid &= !integer;
4548          break;
4549       default:
4550          break;
4551       }
4552    } else {
4553       valid &= integer;
4554    }
4555 
4556    if (!valid) {
4557       atomic_result[0] = lp_build_zero(gallivm, type);
4558       return;
4559    }
4560 
4561    LLVMTypeRef ref_type = (format == PIPE_FORMAT_R32_FLOAT) ?
4562       LLVMFloatTypeInContext(gallivm->context) :
4563       LLVMInt32TypeInContext(gallivm->context);
4564 
4565    LLVMTypeRef atom_res_elem_type =
4566       LLVMVectorType(ref_type, type.length);
4567    LLVMValueRef atom_res = lp_build_alloca(gallivm, atom_res_elem_type, "");
4568 
4569    offset = LLVMBuildGEP2(gallivm->builder,
4570                           LLVMInt8TypeInContext(gallivm->context),
4571                           base_ptr, &offset, 1, "");
4572 
4573    struct lp_build_loop_state loop_state;
4574    lp_build_loop_begin(&loop_state, gallivm, lp_build_const_int32(gallivm, 0));
4575    struct lp_build_if_state ifthen;
4576    LLVMValueRef cond;
4577    LLVMValueRef packed = rgba_in[0], packed2 = rgba2_in[0];
4578 
4579    LLVMValueRef should_store_mask =
4580       LLVMBuildAnd(gallivm->builder, exec_mask,
4581                    LLVMBuildNot(gallivm->builder, out_of_bounds, ""),
4582                    "store_mask");
4583    assert(exec_mask);
4584 
4585    cond = LLVMBuildICmp(gallivm->builder, LLVMIntNE, should_store_mask,
4586                         lp_build_const_int_vec(gallivm, type, 0), "");
4587    cond = LLVMBuildExtractElement(gallivm->builder, cond,
4588                                   loop_state.counter, "");
4589    lp_build_if(&ifthen, gallivm, cond);
4590 
4591    LLVMValueRef data =
4592       LLVMBuildExtractElement(gallivm->builder, packed, loop_state.counter, "");
4593    LLVMValueRef cast_base_ptr =
4594       LLVMBuildExtractElement(gallivm->builder, offset, loop_state.counter, "");
4595    cast_base_ptr = LLVMBuildBitCast(gallivm->builder, cast_base_ptr,
4596               LLVMPointerType(ref_type, 0), "");
4597    data = LLVMBuildBitCast(gallivm->builder, data,
4598                            ref_type, "");
4599 
4600    if (img_op == LP_IMG_ATOMIC_CAS) {
4601       LLVMValueRef cas_src_ptr =
4602          LLVMBuildExtractElement(gallivm->builder, packed2,
4603                                  loop_state.counter, "");
4604       LLVMValueRef cas_src =
4605          LLVMBuildBitCast(gallivm->builder, cas_src_ptr,
4606                           ref_type, "");
4607       data = LLVMBuildAtomicCmpXchg(gallivm->builder, cast_base_ptr, data,
4608                                     cas_src,
4609                                     LLVMAtomicOrderingSequentiallyConsistent,
4610                                     LLVMAtomicOrderingSequentiallyConsistent,
4611                                     false);
4612       data = LLVMBuildExtractValue(gallivm->builder, data, 0, "");
4613    } else {
4614       data = LLVMBuildAtomicRMW(gallivm->builder, op,
4615                                 cast_base_ptr, data,
4616                                 LLVMAtomicOrderingSequentiallyConsistent,
4617                                 false);
4618    }
4619 
4620    LLVMValueRef temp_res =
4621       LLVMBuildLoad2(gallivm->builder, atom_res_elem_type, atom_res, "");
4622    temp_res = LLVMBuildInsertElement(gallivm->builder, temp_res, data,
4623                                      loop_state.counter, "");
4624    LLVMBuildStore(gallivm->builder, temp_res, atom_res);
4625 
4626    lp_build_endif(&ifthen);
4627    lp_build_loop_end_cond(&loop_state,
4628                           lp_build_const_int32(gallivm, type.length),
4629                           NULL, LLVMIntUGE);
4630    atomic_result[0] = LLVMBuildLoad2(gallivm->builder, atom_res_elem_type,
4631                                      atom_res, "");
4632 }
4633 
4634 
4635 static void
lp_build_img_op_no_format(struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef outdata[4])4636 lp_build_img_op_no_format(struct gallivm_state *gallivm,
4637                           const struct lp_img_params *params,
4638                           LLVMValueRef outdata[4])
4639 {
4640    /*
4641     * If there's nothing bound, format is NONE, and we must return
4642     * all zero as mandated by d3d10 in this case.
4643     */
4644    if (params->img_op != LP_IMG_STORE) {
4645       LLVMValueRef zero = lp_build_zero(gallivm, params->type);
4646       for (unsigned chan = 0; chan < (params->img_op == LP_IMG_LOAD ? 4 : 1);
4647            chan++) {
4648          outdata[chan] = zero;
4649       }
4650    }
4651 }
4652 
4653 
4654 void
lp_build_img_op_soa(const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef * outdata)4655 lp_build_img_op_soa(const struct lp_static_texture_state *static_texture_state,
4656                     struct lp_sampler_dynamic_state *dynamic_state,
4657                     struct gallivm_state *gallivm,
4658                     const struct lp_img_params *params,
4659                     LLVMValueRef *outdata)
4660 {
4661    const enum pipe_texture_target target = params->target;
4662    const unsigned dims = texture_dims(target);
4663    const struct util_format_description *format_desc =
4664       util_format_description(static_texture_state->format);
4665    const struct util_format_description *res_format_desc =
4666       util_format_description(static_texture_state->res_format);
4667    LLVMValueRef x = params->coords[0], y = params->coords[1],
4668       z = params->coords[2];
4669    LLVMValueRef row_stride_vec = NULL, img_stride_vec = NULL;
4670 
4671    /** regular scalar int type */
4672    struct lp_type int_coord_type = lp_uint_type(params->type);
4673    struct lp_build_context int_coord_bld;
4674    lp_build_context_init(&int_coord_bld, gallivm, int_coord_type);
4675 
4676    if (static_texture_state->format == PIPE_FORMAT_NONE) {
4677       lp_build_img_op_no_format(gallivm, params, outdata);
4678       return;
4679 
4680    }
4681 
4682    LLVMValueRef row_stride = dynamic_state->row_stride(gallivm,
4683                                                        params->resources_type,
4684                                                        params->resources_ptr,
4685                                                        params->image_index, NULL, NULL);
4686    LLVMValueRef img_stride = dynamic_state->img_stride(gallivm,
4687                                                        params->resources_type,
4688                                                        params->resources_ptr,
4689                                                        params->image_index, NULL, NULL);
4690    LLVMValueRef base_ptr = dynamic_state->base_ptr(gallivm,
4691                                                    params->resources_type,
4692                                                    params->resources_ptr,
4693                                                    params->image_index, NULL);
4694    LLVMValueRef width = dynamic_state->width(gallivm,
4695                                              params->resources_type,
4696                                              params->resources_ptr,
4697                                              params->image_index, NULL);
4698    LLVMValueRef height = dynamic_state->height(gallivm,
4699                                                params->resources_type,
4700                                                params->resources_ptr,
4701                                                params->image_index, NULL);
4702    height = LLVMBuildZExt(gallivm->builder, height,
4703                           int_coord_bld.elem_type, "");
4704    LLVMValueRef depth = dynamic_state->depth(gallivm,
4705                                              params->resources_type,
4706                                              params->resources_ptr,
4707                                              params->image_index, NULL);
4708    depth = LLVMBuildZExt(gallivm->builder, depth,
4709                          int_coord_bld.elem_type, "");
4710    bool layer_coord = has_layer_coord(target);
4711 
4712    width = lp_build_scale_view_dim(gallivm, width, res_format_desc->block.width,
4713                                    format_desc->block.width);
4714    width = lp_build_broadcast_scalar(&int_coord_bld, width);
4715    if (dims >= 2) {
4716       height = lp_build_scale_view_dim(gallivm, height, res_format_desc->block.height,
4717                                        format_desc->block.height);
4718       height = lp_build_broadcast_scalar(&int_coord_bld, height);
4719       row_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, row_stride);
4720    }
4721    if (dims >= 3 || layer_coord) {
4722       depth = lp_build_broadcast_scalar(&int_coord_bld, depth);
4723       img_stride_vec = lp_build_broadcast_scalar(&int_coord_bld, img_stride);
4724    }
4725 
4726    LLVMValueRef out_of_bounds = int_coord_bld.zero;
4727    LLVMValueRef out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
4728    out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4729 
4730    if (dims >= 2) {
4731       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
4732       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4733    }
4734    if (dims >= 3 || layer_coord) {
4735       out1 = lp_build_cmp(&int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
4736       out_of_bounds = lp_build_or(&int_coord_bld, out_of_bounds, out1);
4737    }
4738 
4739    LLVMValueRef offset, i, j;
4740    if (static_texture_state->tiled) {
4741       lp_build_tiled_sample_offset(&int_coord_bld,
4742                                    format_desc->format,
4743                                    static_texture_state,
4744                                    x, y, z, width, height, img_stride_vec,
4745                                    &offset, &i, &j);
4746    } else {
4747       lp_build_sample_offset(&int_coord_bld,
4748                              format_desc,
4749                              x, y, z, row_stride_vec, img_stride_vec,
4750                              &offset, &i, &j);
4751    }
4752 
4753    if (params->ms_index && static_texture_state->level_zero_only) {
4754       LLVMValueRef num_samples = dynamic_state->last_level(gallivm,
4755                                                            params->resources_type,
4756                                                            params->resources_ptr,
4757                                                            params->image_index, NULL);
4758       num_samples = LLVMBuildZExt(gallivm->builder, num_samples,
4759                                   int_coord_bld.elem_type, "");
4760       LLVMValueRef sample_stride = dynamic_state->sample_stride(gallivm,
4761                                                                 params->resources_type,
4762                                                                 params->resources_ptr,
4763                                                                 params->image_index, NULL);
4764       lp_build_sample_ms_offset(&int_coord_bld,
4765                                 params->ms_index, num_samples,
4766                                 sample_stride, &offset,
4767                                 &out_of_bounds);
4768    }
4769    if (params->img_op == LP_IMG_LOAD || params->img_op == LP_IMG_LOAD_SPARSE) {
4770       struct lp_type texel_type = lp_build_texel_type(params->type, format_desc);
4771 
4772       if (params->img_op == LP_IMG_LOAD_SPARSE && static_texture_state->tiled) {
4773          LLVMValueRef base_offset =
4774             dynamic_state->base_offset(gallivm, params->resources_type,
4775                                        params->resources_ptr, params->image_index, NULL);
4776          base_offset = lp_build_broadcast_scalar(&int_coord_bld, base_offset);
4777 
4778          LLVMValueRef full_offset = LLVMBuildAdd(gallivm->builder, base_offset, offset, "");
4779 
4780          lp_build_gather_resident(&int_coord_bld, dynamic_state,
4781                                   params->resources_type, params->resources_ptr,
4782                                   full_offset, &outdata[4]);
4783       }
4784 
4785       offset = lp_build_andnot(&int_coord_bld, offset, out_of_bounds);
4786       struct lp_build_context texel_bld;
4787       lp_build_context_init(&texel_bld, gallivm, texel_type);
4788       lp_build_fetch_rgba_soa(gallivm,
4789                               format_desc,
4790                               texel_type, true,
4791                               base_ptr, offset,
4792                               i, j,
4793                               NULL,
4794                               outdata);
4795 
4796       for (unsigned chan = 0; chan < 3; chan++) {
4797          outdata[chan] = lp_build_select(&texel_bld, out_of_bounds,
4798                                          texel_bld.zero, outdata[chan]);
4799       }
4800       if (format_desc->swizzle[3] == PIPE_SWIZZLE_1) {
4801          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4802                                       texel_bld.one, outdata[3]);
4803       } else {
4804          outdata[3] = lp_build_select(&texel_bld, out_of_bounds,
4805                                       texel_bld.zero, outdata[3]);
4806       }
4807    } else if (params->img_op == LP_IMG_STORE) {
4808       lp_build_store_rgba_soa(gallivm, format_desc, params->type,
4809                               params->exec_mask, base_ptr, offset,
4810                               out_of_bounds, params->indata);
4811    } else {
4812       lp_build_do_atomic_soa(gallivm, format_desc, params->type,
4813                              params->exec_mask, base_ptr, offset,
4814                              out_of_bounds, params->img_op, params->op,
4815                              params->indata, params->indata2, outdata);
4816    }
4817 }
4818 
4819 
4820 /*
4821  * These functions are for indirect texture access suppoort.
4822  *
4823  * Indirect textures are implemented using a switch statement, that
4824  * takes the texture index and jumps to the sampler functions for
4825  * that texture unit.
4826  */
4827 
4828 /*
4829  * Initialise an indexed sampler switch block.
4830  *
4831  * This sets up the switch_info state and adds the LLVM flow control pieces.
4832  */
4833 void
lp_build_sample_array_init_soa(struct lp_build_sample_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_sampler_params * params,LLVMValueRef idx,unsigned base,unsigned range)4834 lp_build_sample_array_init_soa(struct lp_build_sample_array_switch *switch_info,
4835                            struct gallivm_state *gallivm,
4836                            const struct lp_sampler_params *params,
4837                            LLVMValueRef idx,
4838                            unsigned base, unsigned range)
4839 {
4840    switch_info->gallivm = gallivm;
4841    switch_info->params = *params;
4842    switch_info->base = base;
4843    switch_info->range = range;
4844 
4845    /* for generating the switch functions we don't want the texture index
4846     * offset
4847     */
4848    switch_info->params.texture_index_offset = 0;
4849 
4850    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4851    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "texmerge");
4852 
4853    switch_info->switch_ref = LLVMBuildSwitch(gallivm->builder, idx,
4854                                              switch_info->merge_ref,
4855                                              range - base);
4856 
4857    LLVMTypeRef val_type[4];
4858    val_type[0] = val_type[1] = val_type[2] = val_type[3] =
4859       lp_build_vec_type(gallivm, params->type);
4860 
4861    LLVMTypeRef ret_type =
4862       LLVMStructTypeInContext(gallivm->context, val_type, 4, 0);
4863 
4864    LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4865 
4866    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4867 
4868    switch_info->phi = LLVMBuildPhi(gallivm->builder, ret_type, "");
4869    LLVMAddIncoming(switch_info->phi, &undef_val, &initial_block, 1);
4870 }
4871 
4872 
4873 /*
4874  * Add an individual entry to the indirect texture switch.
4875  *
4876  * This builds the sample function and links a case for it into the switch
4877  * statement.
4878  */
4879 void
lp_build_sample_array_case_soa(struct lp_build_sample_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,const struct lp_static_sampler_state * static_sampler_state,struct lp_sampler_dynamic_state * dynamic_texture_state)4880 lp_build_sample_array_case_soa(struct lp_build_sample_array_switch *switch_info,
4881                            int idx,
4882                            const struct lp_static_texture_state *static_texture_state,
4883                            const struct lp_static_sampler_state *static_sampler_state,
4884                            struct lp_sampler_dynamic_state *dynamic_texture_state)
4885 {
4886    struct gallivm_state *gallivm = switch_info->gallivm;
4887    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "texblock");
4888 
4889    LLVMAddCase(switch_info->switch_ref,
4890                LLVMConstInt(LLVMInt32TypeInContext(gallivm->context), idx, 0),
4891                this_block);
4892    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4893 
4894    LLVMValueRef tex_ret;
4895    lp_build_sample_soa_func(gallivm, static_texture_state,
4896                             static_sampler_state, dynamic_texture_state,
4897                             &switch_info->params, idx, idx, &tex_ret);
4898 
4899    LLVMAddIncoming(switch_info->phi, &tex_ret, &this_block, 1);
4900    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4901 }
4902 
4903 
4904 /*
4905  * Finish a switch statement.
4906  *
4907  * This handles extract the results from the switch.
4908  */
4909 void
lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch * switch_info)4910 lp_build_sample_array_fini_soa(struct lp_build_sample_array_switch *switch_info)
4911 {
4912    struct gallivm_state *gallivm = switch_info->gallivm;
4913 
4914    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4915    for (unsigned i = 0; i < 4; i++) {
4916       switch_info->params.texel[i] =
4917          LLVMBuildExtractValue(gallivm->builder, switch_info->phi, i, "");
4918    }
4919 }
4920 
4921 
4922 void
lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch * switch_info,struct gallivm_state * gallivm,const struct lp_img_params * params,LLVMValueRef idx,unsigned base,unsigned range)4923 lp_build_image_op_switch_soa(struct lp_build_img_op_array_switch *switch_info,
4924                              struct gallivm_state *gallivm,
4925                              const struct lp_img_params *params,
4926                              LLVMValueRef idx,
4927                              unsigned base, unsigned range)
4928 {
4929    switch_info->gallivm = gallivm;
4930    switch_info->params = *params;
4931    switch_info->base = base;
4932    switch_info->range = range;
4933 
4934    /* for generating the switch functions we don't want the texture index
4935     * offset
4936     */
4937    switch_info->params.image_index_offset = 0;
4938 
4939    LLVMBasicBlockRef initial_block = LLVMGetInsertBlock(gallivm->builder);
4940    switch_info->merge_ref = lp_build_insert_new_block(gallivm, "imgmerge");
4941 
4942    switch_info->switch_ref =
4943       LLVMBuildSwitch(gallivm->builder, idx,
4944                       switch_info->merge_ref, range - base);
4945 
4946    if (params->img_op != LP_IMG_STORE) {
4947       LLVMTypeRef ret_type = lp_build_vec_type(gallivm, params->type);
4948       LLVMValueRef undef_val = LLVMGetUndef(ret_type);
4949 
4950       LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
4951 
4952       for (unsigned i = 0; i < ((params->img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4953          switch_info->phi[i] = LLVMBuildPhi(gallivm->builder, ret_type, "");
4954          LLVMAddIncoming(switch_info->phi[i], &undef_val, &initial_block, 1);
4955       }
4956    }
4957 }
4958 
4959 
4960 void
lp_build_image_op_array_case(struct lp_build_img_op_array_switch * switch_info,int idx,const struct lp_static_texture_state * static_texture_state,struct lp_sampler_dynamic_state * dynamic_state)4961 lp_build_image_op_array_case(struct lp_build_img_op_array_switch *switch_info,
4962                             int idx,
4963                             const struct lp_static_texture_state *static_texture_state,
4964                             struct lp_sampler_dynamic_state *dynamic_state)
4965 {
4966    struct gallivm_state *gallivm = switch_info->gallivm;
4967    LLVMBasicBlockRef this_block = lp_build_insert_new_block(gallivm, "img");
4968    LLVMValueRef tex_ret[4];
4969 
4970    LLVMAddCase(switch_info->switch_ref,
4971                lp_build_const_int32(gallivm, idx), this_block);
4972    LLVMPositionBuilderAtEnd(gallivm->builder, this_block);
4973 
4974    switch_info->params.image_index = idx;
4975 
4976    lp_build_img_op_soa(static_texture_state, dynamic_state,
4977                        switch_info->gallivm, &switch_info->params, tex_ret);
4978 
4979    if (switch_info->params.img_op != LP_IMG_STORE) {
4980       for (unsigned i = 0;
4981            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4982          tex_ret[i] =
4983             LLVMBuildBitCast(gallivm->builder, tex_ret[i],
4984                              lp_build_vec_type(gallivm,
4985                                                switch_info->params.type), "");
4986       }
4987 
4988       this_block = LLVMGetInsertBlock(gallivm->builder);
4989       for (unsigned i = 0;
4990            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
4991          LLVMAddIncoming(switch_info->phi[i], &tex_ret[i], &this_block, 1);
4992       }
4993    }
4994    LLVMBuildBr(gallivm->builder, switch_info->merge_ref);
4995 }
4996 
4997 
4998 void
lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch * switch_info)4999 lp_build_image_op_array_fini_soa(struct lp_build_img_op_array_switch *switch_info)
5000 {
5001    struct gallivm_state *gallivm = switch_info->gallivm;
5002 
5003    LLVMPositionBuilderAtEnd(gallivm->builder, switch_info->merge_ref);
5004 
5005    if (switch_info->params.img_op != LP_IMG_STORE) {
5006       for (unsigned i = 0;
5007            i < ((switch_info->params.img_op == LP_IMG_LOAD) ? 4 : 1); i++) {
5008          switch_info->params.outdata[i] = switch_info->phi[i];
5009       }
5010    }
5011 }
5012