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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATION_H_
16 #define DAWNNATIVE_D3D12_GPUDESCRIPTORHEAPALLOCATION_H_
17 
18 #include "dawn_native/IntegerTypes.h"
19 #include "dawn_native/d3d12/IntegerTypes.h"
20 #include "dawn_native/d3d12/d3d12_platform.h"
21 
22 namespace dawn_native { namespace d3d12 {
23 
24     // Wrapper for a handle into a GPU-only descriptor heap.
25     class GPUDescriptorHeapAllocation {
26       public:
27         GPUDescriptorHeapAllocation() = default;
28         GPUDescriptorHeapAllocation(D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,
29                                     ExecutionSerial lastUsageSerial,
30                                     HeapVersionID heapSerial);
31 
32         D3D12_GPU_DESCRIPTOR_HANDLE GetBaseDescriptor() const;
33         ExecutionSerial GetLastUsageSerial() const;
34         HeapVersionID GetHeapSerial() const;
35 
36       private:
37         D3D12_GPU_DESCRIPTOR_HANDLE mBaseDescriptor = {0};
38         ExecutionSerial mLastUsageSerial = ExecutionSerial(0);
39         HeapVersionID mHeapSerial = HeapVersionID(0);
40     };
41 
42 }}  // namespace dawn_native::d3d12
43 
44 #endif  // DAWNNATIVE_D3D12_CPUDESCRIPTORHEAPALLOCATION_H_
45