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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef DAWNNATIVE_D3D12_QUERYSETD3D12_H_
16 #define DAWNNATIVE_D3D12_QUERYSETD3D12_H_
17 
18 #include "dawn_native/QuerySet.h"
19 #include "dawn_native/d3d12/d3d12_platform.h"
20 
21 namespace dawn_native { namespace d3d12 {
22 
23     class Device;
24 
25     class QuerySet : public QuerySetBase {
26       public:
27         static ResultOrError<Ref<QuerySet>> Create(Device* device,
28                                                    const QuerySetDescriptor* descriptor);
29 
30         ID3D12QueryHeap* GetQueryHeap() const;
31 
32       private:
33         ~QuerySet() override;
34         using QuerySetBase::QuerySetBase;
35         MaybeError Initialize();
36 
37         // Dawn API
38         void DestroyImpl() override;
39         void SetLabelImpl() override;
40 
41         ComPtr<ID3D12QueryHeap> mQueryHeap;
42     };
43 
44 }}  // namespace dawn_native::d3d12
45 
46 #endif  // DAWNNATIVE_D3D12_QUERYSETD3D12_H_
47