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Searched defs:matType (Results 1 – 7 of 7) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
DvktSpvAsmCompositeInsertTests.cpp58 string matType = getMatrixType(cols, rows); in getMatrixDeclarations() local
102 string matType = getMatrixType(cols, rows); in getMatrixCompositeInserts() local
314 string matType = getMatrixType(cols, rows); in addComputeMatrixCompositeInsertTests() local
395 string matType = getMatrixType(cols, rows); in addGraphicsMatrixCompositeInsertTests() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCompositeInsertTests.cpp58 string matType = getMatrixType(cols, rows); in getMatrixDeclarations() local
102 string matType = getMatrixType(cols, rows); in getMatrixCompositeInserts() local
315 string matType = getMatrixType(cols, rows); in addComputeMatrixCompositeInsertTests() local
397 string matType = getMatrixType(cols, rows); in addGraphicsMatrixCompositeInsertTests() local
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction()
1160 DataType matType = matrixTypes[matTypeNdx]; in init() local
/third_party/skia/m133/src/effects/imagefilters/
DSkLightingImageFilter.cpp228 Material::Type matType, in make_lighting_shader()
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1717 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction()
1886 DataType matType = matrixTypes[matTypeNdx]; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1914 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction()
2076 DataType matType = matrixTypes[matTypeNdx]; in init() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1917 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction()
2058 DataType matType = matrixTypes[matTypeNdx]; in init() local