| /third_party/mindspore/mindspore-src/source/mindspore/python/mindspore/boost/ |
| D | dim_reduce.py | 146 …def __init__(self, network, optimizer, weight, pca_mat_local, n_components, rho, gamma, alpha, sig… argument 208 def _set_local_pca_mat(self, pca_mat_local, n_components, parameter_tuple): argument
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| D | boost.py | 335 def _set_n_components(self, n_components): argument
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
| D | esextcTessellationShaderProperties.cpp | 83 glw::GLint n_components = property_value_data[n_property * 3 + 1]; in iterate() local
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArraySampling.cpp | 346 const glw::GLuint n_components = N_Components; in vectorSubtractInPlace() local 1665 const glw::GLuint n_components = N_Components; in verifyResultImage() local 2353 glw::GLuint n_components = 0; in getSamplingComputeShaderCode() local 2487 glw::GLuint n_components = 0; in getSamplingFragmentShaderCode() local 2567 const glw::GLchar* color_type, glw::GLuint n_components, in getSamplingFunctionCall() 2690 glw::GLuint n_components = 0; in getSamplingGeometryShaderCode() local 2774 glw::GLuint n_components = 0; in getSamplingTesselationControlShaderCode() local 2860 glw::GLuint n_components = 0; in getSamplingTesselationEvaluationShaderCode() local 2947 glw::GLuint n_components = 0; in getSamplingVertexShaderCode() local 3030 samplingFunction sampling_function, const glw::GLchar* color_type, glw::GLuint n_components, in getShadowSamplingFunctionCall() [all …]
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| /third_party/mindspore/mindspore-src/source/mindspore/python/mindspore/train/callback/ |
| D | _landscape.py | 991 def _fit_much(self, x, n_components): argument 999 def _random_svd(self, m, n_components, n_oversamples=10, random_state="warn"): argument
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| /third_party/vk-gl-cts/external/openglcts/modules/gl/ |
| D | gl4cGPUShaderFP64Tests.cpp | 10233 const unsigned int n_components = Utils::getNumberOfComponentsForVariableType(variable.type); in logVariableContents() local 10302 unsigned int n_components = 0; in setInputAttributeValues() local 13148 glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(m_arg_type); in call() local 13189 const glw::GLuint n_components = de::max(n_components_0, n_components_1); in call() local 13336 const glw::GLuint n_components = de::max(n_components_0, n_components_1); in call() local 13464 …const glw::GLuint n_components = de::max(de::max(n_components_0, n_components_1), n_components_2… in call() local 13578 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); in getArgumentComponents() local 13642 const glw::GLuint n_components = getArgumentComponents(argument); in getArgumentStride() local 13674 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); in getResultComponents() local 13716 const glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(type); in getResultStride() local [all …]
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| D | gl4cShaderImageLoadStoreTests.cpp | 7545 static const GLuint n_components = 4; /* RGBA */ in CompareRGBA8Textures() local 7642 static const GLuint n_components = 4; /* RGBA */ in CreateRGBA8DestinationTexture() local 7673 static const GLuint n_components = 4; /* RGBA */ in CreateRGBA8SourceTexture() local 7756 const GLuint n_components = 4; in CreateRGBA8Texture() local 7808 static const GLuint n_components = 4; /* RGBA */ in ExtractTextureData() local 8203 static const GLuint n_components = 4; /* RGBA */ in CheckIfTextureIsBlack() local 8241 static const GLuint n_components = 4; /* RGBA */ in CheckIfTextureWasModified() local 8356 static const GLuint n_components = 4; /* RGBA */ in Create2DRGBA8CompleteTexture() local 8437 static const GLuint n_components = 4; /* RGBA */ in Create2DRGBA8IncompleteTexture() local
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| D | gl4cTextureViewTests.cpp | 1073 const unsigned int n_components) in getGLSLDataTypeForSamplerType() 6591 const unsigned int n_components, in getComponentDataForByteAlignedInternalformat()
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| D | gl4cShaderSubroutineTests.cpp | 1414 const unsigned int& n_components) in getVariableTypeFromProperties()
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| /third_party/vk-gl-cts/external/openglcts/modules/glesext/gpu_shader5/ |
| D | esextcGPUShader5TextureGatherOffset.hpp | 53 glw::GLuint n_components; member
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| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| D | glcRobustBufferAccessBehaviorTests.cpp | 1757 static const GLuint n_components = 2; in prepareTexture() local 1771 static const GLuint n_components = 4; in prepareTexture() local
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| /third_party/mesa3d/src/util/format/ |
| D | texcompress_bptc_tmp.h | 364 int n_components; in extract_unorm_endpoints() local
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