Searched defs:newQueueFamilyIndex (Results 1 – 7 of 7) sorted by relevance
402 uint32_t newQueueFamilyIndex) { in setImageLayoutAndQueueIndex()
2037 uint32_t newQueueFamilyIndex) { in set_layout_and_queue_from_mutable_state()2066 uint32_t newQueueFamilyIndex, in setBackendSurfaceState()
395 uint32_t newQueueFamilyIndex) { in setImageLayoutAndQueueIndex()
1989 uint32_t newQueueFamilyIndex = newInfo.getQueueFamilyIndex(); in set_layout_and_queue_from_mutable_state() local
220 uint32_t newQueueFamilyIndex = skgpu::MutableTextureStates::GetVkQueueFamilyIndex(newState); in prepareSurfaceForStateUpdate() local
3869 void BufferHelper::changeQueue(uint32_t newQueueFamilyIndex, CommandBuffer *commandBuffer) in changeQueue()5046 uint32_t newQueueFamilyIndex, in changeLayoutAndQueue()5120 uint32_t newQueueFamilyIndex, in initImageMemoryBarrierStruct()5148 uint32_t newQueueFamilyIndex, in barrierImpl()
1910 bool isQueueChangeNeccesary(uint32_t newQueueFamilyIndex) const in isQueueChangeNeccesary()