Searched defs:nodeHeight (Results 1 – 9 of 9) sorted by relevance
52 int32_t nodeHeight = 300; in GRAPHIC_TEST() local86 int32_t nodeHeight = 300; in GRAPHIC_TEST() local122 int32_t nodeHeight = 280; in GRAPHIC_TEST() local157 int32_t nodeHeight = 400; in GRAPHIC_TEST() local190 int32_t nodeHeight = 500; in GRAPHIC_TEST() local222 int32_t nodeHeight = 300; in GRAPHIC_TEST() local256 int32_t nodeHeight = 300; in GRAPHIC_TEST() local376 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
53 int32_t nodeHeight = 500; in GRAPHIC_TEST() local87 int32_t nodeHeight = 500; in GRAPHIC_TEST() local
47 float nodeHeight = height; in AdjustPaintRect() local
1911 float nodeHeight = height; in AdjustPaintRect() local
349 const int nodeHeight = 400; in GRAPHIC_TEST() local398 const int nodeHeight = 400; in GRAPHIC_TEST() local
368 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local
146 …SnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& nodeHeight) in IsSnapshotRegionInRange()166 float nodeHeight = nodeRect.Height(); in SetCaptureReigon() local
3065 auto nodeHeight = node->GetGeometryNode()->GetFrameSize().Height(); in UpdateAccessibilityRoundRect() local3229 auto nodeHeight = node->GetGeometryNode()->GetFrameSize().Height(); in OnBackgroundPixelMapUpdate() local3646 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local3687 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local3737 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local3791 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local
253 float nodeHeight = height; in AdjustPaintRect() local