Home
last modified time | relevance | path

Searched defs:nodeHeight (Results 1 – 9 of 9) sorted by relevance

/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_display_effect/content_display/
Drs_image_native_test.cpp52 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
86 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
122 int32_t nodeHeight = 280; in GRAPHIC_TEST() local
157 int32_t nodeHeight = 400; in GRAPHIC_TEST() local
190 int32_t nodeHeight = 500; in GRAPHIC_TEST() local
222 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
256 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
376 int32_t nodeHeight = 300; in GRAPHIC_TEST() local
/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_func_feature/accessibility/
Dcurtain_screen_test.cpp53 int32_t nodeHeight = 500; in GRAPHIC_TEST() local
87 int32_t nodeHeight = 500; in GRAPHIC_TEST() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_utils.cpp47 float nodeHeight = height; in AdjustPaintRect() local
Dxcomponent_pattern.cpp1911 float nodeHeight = height; in AdjustPaintRect() local
/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_display_effect/property_display/
Dappearance_alpha_test.cpp349 const int nodeHeight = 400; in GRAPHIC_TEST() local
398 const int nodeHeight = 400; in GRAPHIC_TEST() local
/foundation/graphic/graphic_2d/frameworks/text/adapter/skia/symbol_engine/
Dhm_symbol_node_build.cpp368 float nodeHeight = rect.GetHeight(); in DecomposeSymbolAndDraw() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dcomponent_snapshot.cpp146 …SnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& nodeHeight) in IsSnapshotRegionInRange()
166 float nodeHeight = nodeRect.Height(); in SetCaptureReigon() local
Drosen_render_context.cpp3065 auto nodeHeight = node->GetGeometryNode()->GetFrameSize().Height(); in UpdateAccessibilityRoundRect() local
3229 auto nodeHeight = node->GetGeometryNode()->GetFrameSize().Height(); in OnBackgroundPixelMapUpdate() local
3646 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local
3687 float nodeHeight = geometryNode->GetFrameSize().Height(); in RoundToPixelGrid() local
3737 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local
3791 float nodeHeight = geometryNode->GetFrameSize().Height(); in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp253 float nodeHeight = height; in AdjustPaintRect() local