Searched defs:nodeHeightI (Results 1 – 4 of 4) sorted by relevance
| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
| D | xcomponent_utils.cpp | 76 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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| D | xcomponent_pattern.cpp | 1940 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
| D | rosen_render_context.cpp | 3654 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local 3703 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local 3765 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local 3832 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, !noRoundBottom, ceilBottom, floorBottom)… in OnePixelRounding() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
| D | video_pattern.cpp | 282 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
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