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Searched defs:nodeHeightI (Results 1 – 4 of 4) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_utils.cpp76 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
Dxcomponent_pattern.cpp1940 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Drosen_render_context.cpp3654 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom) - nodeTopI; in RoundToPixelGrid() local
3703 …float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, ceilBottom, floorBottom) - node… in RoundToPixelGrid() local
3765 float nodeHeightI = OnePixelValueRounding(absoluteBottom) - nodeTopI; in OnePixelRounding() local
3832 …float nodeHeightI = OnePixelValueRounding(absoluteBottom, !noRoundBottom, ceilBottom, floorBottom)… in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp282 float nodeHeightI = RoundValueToPixelGrid(absoluteBottom, isRound, false, false) - nodeTopI; in AdjustPaintRect() local