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Searched defs:nodeManager (Results 1 – 5 of 5) sorted by relevance

/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/frontend/
Dcj_page_router.cpp375 auto nodeManager = DynamicCast<AccessibilityNodeManager>(accessManager); in SetCurrentPage() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_preprocessor_system.cpp714 … const auto nodeData = [](INodeComponentManager* nodeManager, IComponentManager::ComponentId id) { in GatherSortData()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_exporter.cpp2255 if (const auto nodeManager = GetManager<INodeComponentManager>(ecs); nodeManager) { in IsExportable() local
2480 const auto nodeManager = GetManager<INodeComponentManager>(ecs); in ExportGLTF() local
Dgltf2_importer.cpp1773 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in CreateNode() local
2274 INodeComponentManager& nodeManager = *(GetManager<INodeComponentManager>(ecs)); in ImportScene() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dscene_util.cpp1130 auto* nodeManager = GetManager<INodeComponentManager>(destination); in Clone() local