| /foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
| D | ecs_animation_util.h | 40 auto* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ECS_SERIALIZER_BEGIN_NAMESPACE() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/ecsresource/ |
| D | GpuTest_EcsResourceTest.cpp | 485 INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs); variable 537 INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs); variable 618 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable 648 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
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| /foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
| D | lume_common.cpp | 532 CORE3D_NS::INodeSystem &nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local 641 CORE3D_NS::INodeSystem *nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local 1073 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local 1318 const std::shared_ptr<Geometry> &geometryEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateGeometry() 1337 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in DestroyNode() 1349 …d_ptr<Geometry> &entity, const CORE_NS::Entity &materialEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateNode() 1384 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in UpdateNodePosition() 1405 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src/util/ |
| D | PickingTest.cpp | 234 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable 274 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
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| /foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/node_system/ |
| D | GpuTest_NodeSystemTest.cpp | 233 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable 299 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable
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| /foundation/graphic/graphic_3d/lume/LumeScene/src/core/ |
| D | ecs.cpp | 467 if (auto nodeSystem = in CopyExternalAsChild() local 492 …auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*scene->GetEcsContext().GetNativeEcs(… in ReparentOldRoot() local
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| /foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
| D | ecs_asset_loader.cpp | 485 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local 499 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | picking.cpp | 294 …const ITransformComponentManager& transformComponentManager, const INodeSystem& nodeSystem, Entity… in GetWorldMatrix() 375 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local 426 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
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| D | scene_util.cpp | 960 auto nodeSystem = GetSystem<INodeSystem>(source); in GatherEntities() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
| D | weather_system.cpp | 506 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in ProcessWaterRipples() local 652 if (auto* nodeSystem = GetSystem<INodeSystem>(ecs_); nodeSystem) { in UpdateCloudMaterial() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/ecs/ |
| D | GpuTest_EcsTest.cpp | 292 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
| D | gltf2_exporter.cpp | 700 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() 838 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local 2481 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local
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