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Searched defs:nodeSystem (Results 1 – 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
Decs_animation_util.h40 auto* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ECS_SERIALIZER_BEGIN_NAMESPACE() local
/foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/ecsresource/
DGpuTest_EcsResourceTest.cpp485 INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs); variable
537 INodeSystem* nodeSystem = GetSystem<INodeSystem>(*ecs); variable
618 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
648 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
Dlume_common.cpp532 CORE3D_NS::INodeSystem &nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local
641 CORE3D_NS::INodeSystem *nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local
1073 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local
1318 const std::shared_ptr<Geometry> &geometryEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateGeometry()
1337 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in DestroyNode()
1349 …d_ptr<Geometry> &entity, const CORE_NS::Entity &materialEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateNode()
1384 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in UpdateNodePosition()
1405 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
/foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src/util/
DPickingTest.cpp234 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
274 auto nodeSystem = GetSystem<INodeSystem>(*ecs); variable
/foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/node_system/
DGpuTest_NodeSystemTest.cpp233 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable
299 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable
/foundation/graphic/graphic_3d/lume/LumeScene/src/core/
Decs.cpp467 if (auto nodeSystem = in CopyExternalAsChild() local
492 …auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*scene->GetEcsContext().GetNativeEcs(… in ReparentOldRoot() local
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
Decs_asset_loader.cpp485 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local
499 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dpicking.cpp294 …const ITransformComponentManager& transformComponentManager, const INodeSystem& nodeSystem, Entity… in GetWorldMatrix()
375 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
426 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
Dscene_util.cpp960 auto nodeSystem = GetSystem<INodeSystem>(source); in GatherEntities() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dweather_system.cpp506 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in ProcessWaterRipples() local
652 if (auto* nodeSystem = GetSystem<INodeSystem>(ecs_); nodeSystem) { in UpdateCloudMaterial() local
/foundation/graphic/graphic_3d/lume/Lume_3D/test/api_unit_test/src-gpu/ecs/
DGpuTest_EcsTest.cpp292 auto& nodeSystem = *(GetSystem<INodeSystem>(*ecs)); variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_exporter.cpp700 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget()
838 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local
2481 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local