Searched defs:nodeWidth (Results 1 – 10 of 10) sorted by relevance
| /foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_func_feature/accessibility/ |
| D | curtain_screen_test.cpp | 52 int32_t nodeWidth = 800; in GRAPHIC_TEST() local 86 int32_t nodeWidth = 800; in GRAPHIC_TEST() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/ |
| D | xcomponent_utils.cpp | 46 float nodeWidth = width; in AdjustPaintRect() local
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| D | xcomponent_pattern.cpp | 1910 float nodeWidth = width; in AdjustPaintRect() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/ |
| D | text_input_response_area.cpp | 44 …d TextInputResponseArea::LayoutChild(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in LayoutChild() 70 …ResponseArea::GetChildOffset(SizeF parentSize, RectF contentRect, SizeF childSize, float nodeWidth) in GetChildOffset() 477 void PasswordResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout() 748 void UnitResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout() 892 void CleanNodeResponseArea::Layout(LayoutWrapper *layoutWrapper, int32_t index, float &nodeWidth) in Layout()
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| /foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_display_effect/property_display/ |
| D | appearance_alpha_test.cpp | 348 const int nodeWidth = screenWidth / rowCount - nodeGap; in GRAPHIC_TEST() local 397 const int nodeWidth = screenWidth / columnCount - nodeGap; in GRAPHIC_TEST() local
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| /foundation/graphic/graphic_2d/frameworks/text/adapter/skia/symbol_engine/ |
| D | hm_symbol_node_build.cpp | 367 float nodeWidth = rect.GetWidth(); in DecomposeSymbolAndDraw() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
| D | component_snapshot.cpp | 146 bool IsSnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& node… in IsSnapshotRegionInRange() 165 float nodeWidth = nodeRect.Width(); in SetCaptureReigon() local
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| D | rosen_render_context.cpp | 3064 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in UpdateAccessibilityRoundRect() local 3228 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in OnBackgroundPixelMapUpdate() local 3645 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local 3686 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local 3736 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local 3790 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/ |
| D | relative_container_layout_algorithm.cpp | 2267 auto nodeWidth = childWrapper->GetGeometryNode()->GetMarginFrameSize().Width(); in AdjustOffsetRtl() local
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| /foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
| D | video_pattern.cpp | 252 float nodeWidth = width; in AdjustPaintRect() local
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