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Searched defs:nodeWidth (Results 1 – 10 of 10) sorted by relevance

/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_func_feature/accessibility/
Dcurtain_screen_test.cpp52 int32_t nodeWidth = 800; in GRAPHIC_TEST() local
86 int32_t nodeWidth = 800; in GRAPHIC_TEST() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_utils.cpp46 float nodeWidth = width; in AdjustPaintRect() local
Dxcomponent_pattern.cpp1910 float nodeWidth = width; in AdjustPaintRect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
Dtext_input_response_area.cpp44 …d TextInputResponseArea::LayoutChild(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in LayoutChild()
70 …ResponseArea::GetChildOffset(SizeF parentSize, RectF contentRect, SizeF childSize, float nodeWidth) in GetChildOffset()
477 void PasswordResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout()
748 void UnitResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout()
892 void CleanNodeResponseArea::Layout(LayoutWrapper *layoutWrapper, int32_t index, float &nodeWidth) in Layout()
/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_display_effect/property_display/
Dappearance_alpha_test.cpp348 const int nodeWidth = screenWidth / rowCount - nodeGap; in GRAPHIC_TEST() local
397 const int nodeWidth = screenWidth / columnCount - nodeGap; in GRAPHIC_TEST() local
/foundation/graphic/graphic_2d/frameworks/text/adapter/skia/symbol_engine/
Dhm_symbol_node_build.cpp367 float nodeWidth = rect.GetWidth(); in DecomposeSymbolAndDraw() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dcomponent_snapshot.cpp146 bool IsSnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& node… in IsSnapshotRegionInRange()
165 float nodeWidth = nodeRect.Width(); in SetCaptureReigon() local
Drosen_render_context.cpp3064 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in UpdateAccessibilityRoundRect() local
3228 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in OnBackgroundPixelMapUpdate() local
3645 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local
3686 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local
3736 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
3790 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/
Drelative_container_layout_algorithm.cpp2267 auto nodeWidth = childWrapper->GetGeometryNode()->GetMarginFrameSize().Width(); in AdjustOffsetRtl() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp252 float nodeWidth = width; in AdjustPaintRect() local