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Searched defs:offscreenPattern (Results 1 – 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/canvas/
Dcanvas_renderer_type.h33 RefPtr<AceType> offscreenPattern; member
67 RefPtr<AceType> offscreenPattern; member
Drendering_context_2d_model.h179 virtual size_t GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize()
Doffscreen_canvas_rendering_context_2d_model_ng.cpp565 size_t OffscreenCanvasRenderingContext2DModelNG::GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize()
/foundation/arkui/ace_engine/frameworks/bridge/cj_frontend/cppview/
Doffscreen_rendering_context.cpp47 …auto offscreenPattern = renderingContext->CreateOffscreenPattern(round(width * density), round(hei… in CJOffscreenRenderingContext() local
Doffscreen_canvas.h82 void SetOffscreenPattern(const RefPtr<NG::OffscreenCanvasPattern>& offscreenPattern) in SetOffscreenPattern()
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/implementation/
Doffscreen_canvas_rendering_context2d_peer_impl.cpp52 … auto offscreenPattern = renderingContext->CreateOffscreenPattern(round(width), round(height)); in SetOptions() local
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/canvas/
Djs_offscreen_rendering_context.cpp169 auto offscreenPattern = in Constructor() local
Djs_offscreen_canvas.h179 void SetOffscreenPattern(const RefPtr<NG::OffscreenCanvasPattern>& offscreenPattern) in SetOffscreenPattern()
/foundation/arkui/ace_engine/test/mock/core/render/
Dmock_offscreen_canvas_rendering_context_2d_model_ng.cpp221 size_t OffscreenCanvasRenderingContext2DModelNG::GetBitmapSize(RefPtr<AceType> offscreenPattern) in GetBitmapSize()
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/jsview/models/canvas/
Doffscreen_canvas_rendering_context_2d_model_impl.cpp442 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local
Dcanvas_rendering_context_2d_model_impl.cpp441 auto offscreenPattern = AceType::DynamicCast<OffscreenCanvas>(bitmapMeshInfo.offscreenPattern); in DrawBitmapMesh() local