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Searched defs:onNodeAt (Results 1 – 25 of 42) sorted by relevance

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/third_party/skia/modules/sksg/src/
DSkSGOpacityEffect.cpp32 const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::OpacityEffect
DSkSGEffectNode.cpp26 const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::EffectNode
DSkSGImage.cpp39 const RenderNode* Image::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Image
DSkSGClipEffect.cpp36 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ClipEffect
DSkSGDraw.cpp45 const RenderNode* Draw::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Draw
DSkSGMaskEffect.cpp76 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::MaskEffect
DSkSGGroup.cpp71 const RenderNode* Group::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Group
DSkSGRenderEffect.cpp122 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ImageFilterEffect
222 const RenderNode* BlendModeEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::BlendModeEffect
DSkSGTransform.cpp187 const RenderNode* TransformEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::TransformEffect
/third_party/skia/m133/modules/sksg/src/
DSkSGOpacityEffect.cpp38 const RenderNode* OpacityEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::OpacityEffect
DSkSGImage.cpp41 const RenderNode* Image::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Image
DSkSGEffectNode.cpp35 const RenderNode* EffectNode::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::EffectNode
DSkSGClipEffect.cpp43 const RenderNode* ClipEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ClipEffect
DSkSGDraw.cpp49 const RenderNode* Draw::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Draw
DSkSGMaskEffect.cpp85 const RenderNode* MaskEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::MaskEffect
DSkSGRenderEffect.cpp135 const RenderNode* ImageFilterEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::ImageFilterEffect
216 const RenderNode* BlenderEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::BlenderEffect
DSkSGGroup.cpp78 const RenderNode* Group::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::Group
DSkSGTransform.cpp187 const RenderNode* TransformEffect::onNodeAt(const SkPoint& p) const { in onNodeAt() function in sksg::TransformEffect
/third_party/skia/modules/skottie/src/effects/
DSkSLEffect.cpp47 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon2d781b760111::SkSLShaderNode
DRadialWipeEffect.cpp36 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anonbf24d73b0111::RWipeRenderNode
DBuldgeEffect.cpp149 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anone040288c0111::BulgeNode
/third_party/skia/m133/modules/skottie/src/effects/
DRadialWipeEffect.cpp57 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon6297834e0111::RWipeRenderNode
DBulgeEffect.cpp171 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon00bf569b0111::BulgeNode
/third_party/skia/m133/modules/skottie/src/layers/shapelayer/
DRepeater.cpp59 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon933d8ae40111::RepeaterRenderNode
/third_party/skia/modules/skottie/src/layers/shapelayer/
DRepeater.cpp41 const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } // no hit-testing in onNodeAt() function in skottie::internal::__anon486f8e110111::RepeaterRenderNode

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