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Searched defs:postProcessSceneMap (Results 1 – 2 of 2) sorted by relevance

/foundation/multimedia/audio_framework/services/audio_policy/server/domain/effect/src/
Daudio_effect_service.cpp232 …pdateAvailableSceneMapPost(SceneMappingItem &item, std::vector<SceneMappingItem> &postProcessScene… in UpdateAvailableSceneMapPost()
/foundation/multimedia/audio_framework/interfaces/inner_api/native/audiocommon/include/
Daudio_effect.h370 std::vector<SceneMappingItem> postProcessSceneMap; member