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Searched defs:precompileShader (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/m133/src/gpu/ganesh/mtl/
DGrMtlResourceProvider.mm40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function
259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
DGrMtlGpu.mm1141 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
/third_party/skia/src/gpu/mtl/
DGrMtlResourceProvider.mm40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function
259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
DGrMtlGpu.mm1132 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
/third_party/skia/m133/src/gpu/graphite/precompile/
DPrecompileShaderPriv.h43 explicit PrecompileShaderPriv(PrecompileShader* precompileShader) in PrecompileShaderPriv()
/third_party/skia/m133/src/gpu/ganesh/gl/
DGrGLGpuProgramCache.cpp126 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
DGrGLGpu.h224 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
/third_party/skia/src/gpu/gl/
DGrGLGpuProgramCache.cpp121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
DGrGLGpu.h162 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
/third_party/skia/src/gpu/
DGrGpu.h603 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
DGrDirectContext.cpp1190 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
/third_party/skia/m133/src/gpu/ganesh/
DGrGpu.h656 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
DGrDirectContext.cpp1249 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext