Searched defs:precompileShader (Results 1 – 13 of 13) sorted by relevance
| /third_party/skia/m133/src/gpu/ganesh/mtl/ |
| D | GrMtlResourceProvider.mm | 40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function 259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
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| D | GrMtlGpu.mm | 1141 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
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| /third_party/skia/src/gpu/mtl/ |
| D | GrMtlResourceProvider.mm | 40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function 259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
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| D | GrMtlGpu.mm | 1132 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
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| /third_party/skia/m133/src/gpu/graphite/precompile/ |
| D | PrecompileShaderPriv.h | 43 explicit PrecompileShaderPriv(PrecompileShader* precompileShader) in PrecompileShaderPriv()
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| /third_party/skia/m133/src/gpu/ganesh/gl/ |
| D | GrGLGpuProgramCache.cpp | 126 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
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| D | GrGLGpu.h | 224 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
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| /third_party/skia/src/gpu/gl/ |
| D | GrGLGpuProgramCache.cpp | 121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
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| D | GrGLGpu.h | 162 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
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| /third_party/skia/src/gpu/ |
| D | GrGpu.h | 603 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
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| D | GrDirectContext.cpp | 1190 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
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| /third_party/skia/m133/src/gpu/ganesh/ |
| D | GrGpu.h | 656 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
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| D | GrDirectContext.cpp | 1249 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
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