Searched defs:prevState (Results 1 – 4 of 4) sorted by relevance
120 auto prevState = INITIAL; in CancelAsyncWork() local
762 InterpretedFrame *prevState = GET_FRAME(prevSp); in Execute() local1540 InterpretedFrame *prevState = GET_FRAME(sp); in RunInternal() local1589 InterpretedFrame *prevState = GET_FRAME(sp); in RunInternal() local3215 InterpretedFrame *prevState = GET_FRAME(sp); in RunInternal() local5300 InterpretedFrame *prevState = GET_FRAME(sp); in RunInternal() local5334 InterpretedFrame *prevState = GET_FRAME(sp); in RunInternal() local
572 AsmInterpretedFrame *prevState = GET_ASM_FRAME(sp); in HandleReturn() local600 AsmInterpretedFrame *prevState = GET_ASM_FRAME(sp); in HandleReturnundefined() local1843 AsmInterpretedFrame *prevState = GET_ASM_FRAME(sp); in HandleSuspendgeneratorV8() local2808 InterpretedFrame *prevState = (reinterpret_cast<InterpretedFrame *>(sp) - 1); in HandleAsyncgeneratorresolveV8V8V8() local4535 InterpretedFrame *prevState = (reinterpret_cast<InterpretedFrame *>(sp) - 1); in HandleDeprecatedSuspendgeneratorPrefV8V8() local
960 auto prevState = blockState->GetState(inst); in Materialize() local